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Moon

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Posts posted by Moon

  1. RT forces the player to play from an overview most of the time so you often miss out on the glorious detail of watching individual units.

    I also think that RT isn't implemented that well in CMBN... IMO the player needs quite a lot more information fed back to them in an quick to digest format, plus better tools to work with large numbers of units in a short space of time.

    I occasionally play RT (I'm 40) and wish I could enjoy it more. I like the fact it gives you the feel of a battle in a realistic time-frame but I just find it too difficult to play.

    When playing RT next time, simply slow down a little. Allow your guys to rest and do nothing occasionally for a few minutes. If you play RT at the same pace as things evolve in real world time usually (which is a LOT slower than every RTS out there), then you will realize that RT is both realitistic and enjoyable to play.

    It's easy to feel tempted to rush things in RT. Resist that and you will like RT as much as WeGo. :)

  2. Commonwealth and CMSF have zero in common, there isn't anything between the two that would influence the launch. Well, unless you installed Commonwealth into the CMSF folder or something like that.

    The error you see is often related to DEP (data execution prevetion). Enter that as search term at www.battlefront.com/helpdesk for a number of possible solutions in the Knowledgebase, and if you still require support, click on "Submit Ticket" there.

  3. I suppose my actual question would be what is "normal" performance and lifespan for an ATG in similar situations?

    My example would imply that an ATG's life is measured in seconds after it first fires at 500m range from foxholes/wood assuming 2+ targets visible at the same time. (Of course it may have been that lucky/unlucky one in a hundred situations.)

    Yup, that pretty much is what I would expect to happen in real life based on what I just wrote: foxholes don't do anything for an AT Gun, and "woods" is relative to your position within the forest and behind what trees. If you're on the edge of "woods", you're just barely less visible than in the open after firing.

    Martin

  4. The fact the gun is in "foxholes" would/should indicate a prepared position with all necessary action by the ATG crew in dampening soil moving debris, camouflage.

    You are thinking in terms of abstracted hex-based games. CMBN doesn't work like this, generally. There are a few abstractions, but they are a necessary evil. In general, you should assume that the game is pretty WYSIWYG. So, foxholes are foxholes. For soldiers. Not for AT Guns.

    The same applies to being "in woods". You seem to be thinking of hexes where a unit gets a bonus from the terrain it's in. In CMBN, what counts more is what is BETWEEN the units. In other words, make sure to place your ATGun deep inside the woods, not right on the edge.

    Does BF make an allowance for emplaced guns?

    Yes. When you setup an AT Gun during the Setup phase and do not move it, it is assumed to be emplaced / camouflaged accordingly.

    Martin

  5. I may be wrong but I don't think that foxholes provide much cover for an AT gun. As for "woods"... Keep in mind that placing an AT gun at the edge of a wooded area won't magically hide it. Try placing it deeper inside and behind more trees.

    An AT gun may be well camouflaged before it fires, but after it fires, it is widely visible to anyone on the battlefield due to the smoke signature. What type of ammo is fired matters, too. IG guns are probably even worse than ATG in that respect.

    Keyholing is definitely the best thing you can do to avoid a lethal response from the enemy. Once spotted ATGs are fairly big, fairly immobile targets.

    Other than keyholing, teaming up is something else you can do. Make sure that more than one ATG engages a target simultaneously. The base idea behind both of these is that you make sure to kill anyone that can spot you once you open fire :)

    Tank crews actively scan their flanks with whatever optics they have. This includes optics with magnification, so 500m isn't that far. If they would spot your ATG BEFORE the first shot, then that would be a problem, but afterwards not so much anymore. The one hit kill was use pure luck most likely.

    Martin

  6. You do not have to register in order to buy. During the first purchase an account is created automatically for you, using your email address as Username (25 characters max), and a random password. Although, you don't really need those anyway, since you are logged in automatically as well, and can change your account details right away.

    Anyway, the previous poster's problem is related to not entering any zip code, as explained in the Knowledgebase article I linked to.

  7. yolo911, I don't know why you have a problem with one game and not the other to be honest.

    The offline procedure is not as simple as the one-click online procedure, but it's not complicated. Looks like your PC has more issues, if it can't even save the license file. You can work around that step by selecting the entire license request step manually (Ctrl-A).

    Martin

  8. Error -12 has nothing to do with the licensing itself, or you unlicensing. It's a communication error on your PC with the licensing server. Usually due to a proxy or firewall interfering with the encrypted 2-way communication that is needed.

    If you don't know how to adjust your Proxy (click the "Proxy..." button in the licensing window), then you can use the Manual Licensing procedure as well as a workaround (click that button, then follow the on-screen instructions).

    Martin

  9. igbee, I didn't mean to "call attention". They had the hacking on their front page news and I in fact only noticed it there after reading the suggestion here on our forum. So I commented on it for simply the reason that hacking is one of the major concerns we have in establishing and running a multiplayer service.

    Another one, and just as important, is that we do not have actual MULTIplayer games. Most of our games offer H2H play, i.e. with two opponents. Finding one human opponent to play is much easier than finding dozens. The one game that does offer outstanding multiplayer (Empires of Steel) does have a built-in multiplayer service (and a lot more, in fact).

    As you say, small companies need to be smart about how they use resources. Given even just the two points I mentioned above, our resource allocation at the moment is where we think it's most useful, for both us as a company, and for the players. We focus on the games, and once we get to co-op for the CM series (at the latest), integrated multiplayer options will certainly be on top of the priority list.

    For the moment, the options are sufficient, though. There are online clubs and ladders, this forum (did you know about the Buddy List? Check your UserCP) and other options out there.

    Martin

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