Jump to content

A question on abstraction


Recommended Posts

Moon stated in the announcemet -

"Soldiers can surrender and be "rescued", administer "buddy aid" to wounded comrades, share ammo with nearby troops and vehicles, fire from open topped vehicles or open hatches and much more."

Will this mean that the truppen will stay on the map during the scenario now? Or are we to expect the same level of abstraction regarding WIA as in CMSF?

Link to comment
Share on other sites

Once you have fully secured the POWs they disappear off the map. In some future release we would like to offer an OPTIONAL method of play that treats things like POWs more literally. That would involve having collection points, detaching escorts/guards, etc.

Remember, the CMx1 system of direct control of on-map POWs was fun for some, annoying to others, and unrealistic no matter what. We think a more abstracted system is, in this case, an overall better system than a more direct system. At least until we have the time to put into making a more direct system reasonably realistic and not burdensome to gameplay.

Steve

Link to comment
Share on other sites

On a semi-related note, what about the morale auto-surrender system. Is there anything different about it this time around? Do the scenario designers still have to trick it by dumping a bunch of enemy units in a immobile spot to allow the player to carry on the fight?

I hate it when a plan or big arty strike is about to come together and everything comes to a screeching halt with an auto-surrender.

Link to comment
Share on other sites

Yeah, I always enjoyed gunning down the guys who had broken and were trying to escape off the back edge with a couple of armored cars that I had snuck around into their rear.

Michael

I certainly always felt that putting the boot in after a successful battle was a large part of the reward. I hate it when I get robbed of that by the ceasefire. If the situation truly needs a ceasefire, I'll be sure to ask for one so don't force one on me.

CMSF is the worst offender in that often it ends fights when it looks to me the enemy still has plenty fight in them.

Link to comment
Share on other sites

I certainly always felt that putting the boot in after a successful battle was a large part of the reward. I hate it when I get robbed of that by the ceasefire. If the situation truly needs a ceasefire, I'll be sure to ask for one so don't force one on me.

CMSF is the worst offender in that often it ends fights when it looks to me the enemy still has plenty fight in them.

I think a big part of that is that when a CMSF scenario ends, the map can still be littered with units that should have routed off map, but since they can't they just pile up and sometimes recover back to fighting state. So this both creates the perception that enemy forces are more intact than they are (or should be), and robs the player of the impetus to move quickly to destroy enemy forces. The only reason to move quick in CMSF is the artificial scenario timer.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...