Jump to content

Heavy Infantry Squads


Recommended Posts

  • Replies 131
  • Created
  • Last Reply

Top Posters In This Topic

longer burn time is easy and can be done right now.

A "hover mode" might be harder to achieve.

Now a rapid travel mode is something differnt and works pretty good. I used a higher accelleration, less fuel, and quick recharge. While running forward and hitting the jump the trooper slide arcoss the ground pretty dang quick. is this what you had in mind?

Link to comment
Share on other sites

Originally posted by Redcon-5:

I want to change it so that I can get a missle lock with my AGTM Trooper.

Well, maybe that balances it out. So far, the infantry have been underpowered. Even without a lock, an ATGM trooper is a huge jump in specialist firepower.
Link to comment
Share on other sites

Redcon, I've done snipers, just arming the specialist with a 90mm with upped speed so it can fire farther. This makes it rather too strong, though, and able to kill anything with one shot from the right angle. A 76mm might work better. The problem with snipers is they normally (I assume) are not supposed to work against tanks, so you really can't make a realistic sniper that can go up against a tank. An infantry killer would be nice, but this is still mainly a tank game...

Link to comment
Share on other sites

Originally posted by Redcon-5:

Yep i did. didnt help. tryed it with the line, with out the line, true and false values in there. no change.

This may have been checked already, but do the shrike and Paladin ATGM have subsystems that let them targetlock? Just an idea.
Link to comment
Share on other sites

OK that line was just suppose to be teaser for a prpject i've got in works, (can somebody remind me how to do screenshots).

My idea for Sniper team was based on this weapon http://www.remtek.com/arms/steyr/amr/amr.htm but this weapon is closer to what I have modded http://www.securityarms.com/20010315/galleryfiles/1200/1272.htm

more later.

Side note; No I did not look for a componet "subsystem" that might control the target lock, good idea.

[ February 17, 2007, 11:21 AM: Message edited by: Redcon-5 ]

Link to comment
Share on other sites

I think a sniper team would be awesome. But armed with something like a 25mm version of a .50cal SASR. The sniper team should have some good camo too. His spotter/security man should have a 10mm rifle with ATG launcher.

Here is my wishlist:

1)3 man heavy infantry squad

2)ATGM light infantry squad

3)Combat Engineer light infantry squad with mines/breaching charges/capping capability

4)Recon/Sniper team (light infantry, 2-3 marines)

Link to comment
Share on other sites

Imperial Grunt, those should all be easy to mod, but my question is what one would do with a sniper squad? You'd probably miss infantry and not even scratch an actual tank. Other than that, all your wishes should be simple. I think a couple of us already have ATGM squads we can post.

Link to comment
Share on other sites

What about a scout unit? Just one, and is armed with a 20 mm rifle. However, he has the ability to call in Artillery/Smoke/EMP/Resupply missions? Could be useful, since with the mercury, you can rarely get close enough to see your targets (I find myself using the tacmap to call artillery more often), but the scout can get close and call in artillery more accurately to where the units are.

Link to comment
Share on other sites

but how does one allow a unit to call in support?
Give it an internal component called "CommandElectronicsSuite". See the CommandTrack.physicalobjectgroup for an example. For infantry, you could position this internal component so that it is positioned as the large backpack of the specialist in the squad. This way the command electronics could actually be damaged by hitting that backpack - making calls for support impossible. It would be nice to give that version of infantry a long antenna or 2 on the backpack model.

The Lt. Colonel can give you good advice about how this kind of squad should be composed (seems he should at least have a rifleman or 2 with him for protection).

Anyway, just adding this InternalComponent in the XML should make it possible to call for support. I haven't tried it yet with infy, but it should hopefully work.

Link to comment
Share on other sites

Could be useful, since with the mercury, you can rarely get close enough to see your targets (I find myself using the tacmap to call artillery more often), but the scout can get close and call in artillery more accurately to where the units are
This really would be useful. Just in case anyone missed it in the manual: when calling for artillery support, if you have direct LOS to the target point then the arty will arrive sooner AND it will be more accurate.
Link to comment
Share on other sites

Originally posted by ClaytoniousRex:

</font><blockquote>quote:</font><hr />but how does one allow a unit to call in support?

Give it an internal component called "CommandElectronicsSuite". See the CommandTrack.physicalobjectgroup for an example. For infantry, you could position this internal component so that it is positioned as the large backpack of the specialist in the squad. This way the command electronics could actually be damaged by hitting that backpack - making calls for support impossible. It would be nice to give that version of infantry a long antenna or 2 on the backpack model.

The Lt. Colonel can give you good advice about how this kind of squad should be composed (seems he should at least have a rifleman or 2 with him for protection).

Anyway, just adding this InternalComponent in the XML should make it possible to call for support. I haven't tried it yet with infy, but it should hopefully work. </font>

Link to comment
Share on other sites

OK guys for some reason I cant get a screen shot but what i have is a 2 man team 20mm Hyper-Velocity sniper rile (with new model and cool sound, still working on texture) it will kill a shrike, from the flank it will damage a paladin and apollo. It will only penetrate the rear turret armor on a Thor from directly behind.

I will email it the work in progress to anybody, just let me know if you want it.

Cheers and good hunting

Link to comment
Share on other sites


×
×
  • Create New...