Bunyip Posted February 8, 2007 Share Posted February 8, 2007 Rather than jumping maybe the Heavies could have a hover mode. Somewhat like the Hurricane, only make it similar in operation to the jump packs, possibly with them showingup on radar immediately but with a longer "burn" time. Link to comment Share on other sites More sharing options...
Redcon-5 Posted February 8, 2007 Share Posted February 8, 2007 longer burn time is easy and can be done right now. A "hover mode" might be harder to achieve. Now a rapid travel mode is something differnt and works pretty good. I used a higher accelleration, less fuel, and quick recharge. While running forward and hitting the jump the trooper slide arcoss the ground pretty dang quick. is this what you had in mind? Link to comment Share on other sites More sharing options...
Redcon-5 Posted February 10, 2007 Share Posted February 10, 2007 HELP where or how do you change the Gunner view Hud display? Link to comment Share on other sites More sharing options...
poesel Posted February 10, 2007 Share Posted February 10, 2007 Go bug Clay if you want it changed. Serious - theres no way to mod that. But you are right that it needs to be improved. Maybe if someone would make a screenshot and just paint what he wants it to look like...? Link to comment Share on other sites More sharing options...
Redcon-5 Posted February 10, 2007 Share Posted February 10, 2007 I want to change it so that I can get a missle lock with my AGTM Trooper. Link to comment Share on other sites More sharing options...
Phonan Posted February 10, 2007 Share Posted February 10, 2007 Originally posted by Redcon-5: I want to change it so that I can get a missle lock with my AGTM Trooper. Well, maybe that balances it out. So far, the infantry have been underpowered. Even without a lock, an ATGM trooper is a huge jump in specialist firepower. Link to comment Share on other sites More sharing options...
poesel Posted February 10, 2007 Share Posted February 10, 2007 May be obvious but did you set SupportsTargetLock? Link to comment Share on other sites More sharing options...
Redcon-5 Posted February 12, 2007 Share Posted February 12, 2007 Yep i did. didnt help. tryed it with the line, with out the line, true and false values in there. no change. Link to comment Share on other sites More sharing options...
Imperial Grunt Posted February 17, 2007 Author Share Posted February 17, 2007 Originally posted by Redcon-5: Hey grunt did you ever get the ATGM squad working? No, although my computer skills suck. Still hoping for some modded support squads, like your ATGM squad and for the heavy infantry squads as well, one day. Link to comment Share on other sites More sharing options...
Redcon-5 Posted February 17, 2007 Share Posted February 17, 2007 How about a Sniper team? Link to comment Share on other sites More sharing options...
Phonan Posted February 17, 2007 Share Posted February 17, 2007 Redcon, I've done snipers, just arming the specialist with a 90mm with upped speed so it can fire farther. This makes it rather too strong, though, and able to kill anything with one shot from the right angle. A 76mm might work better. The problem with snipers is they normally (I assume) are not supposed to work against tanks, so you really can't make a realistic sniper that can go up against a tank. An infantry killer would be nice, but this is still mainly a tank game... Link to comment Share on other sites More sharing options...
Phonan Posted February 17, 2007 Share Posted February 17, 2007 Originally posted by Redcon-5: Yep i did. didnt help. tryed it with the line, with out the line, true and false values in there. no change. This may have been checked already, but do the shrike and Paladin ATGM have subsystems that let them targetlock? Just an idea. Link to comment Share on other sites More sharing options...
Redcon-5 Posted February 17, 2007 Share Posted February 17, 2007 OK that line was just suppose to be teaser for a prpject i've got in works, (can somebody remind me how to do screenshots). My idea for Sniper team was based on this weapon http://www.remtek.com/arms/steyr/amr/amr.htm but this weapon is closer to what I have modded http://www.securityarms.com/20010315/galleryfiles/1200/1272.htm more later. Side note; No I did not look for a componet "subsystem" that might control the target lock, good idea. [ February 17, 2007, 11:21 AM: Message edited by: Redcon-5 ] Link to comment Share on other sites More sharing options...
Imperial Grunt Posted February 19, 2007 Author Share Posted February 19, 2007 I think a sniper team would be awesome. But armed with something like a 25mm version of a .50cal SASR. The sniper team should have some good camo too. His spotter/security man should have a 10mm rifle with ATG launcher. Here is my wishlist: 1)3 man heavy infantry squad 2)ATGM light infantry squad 3)Combat Engineer light infantry squad with mines/breaching charges/capping capability 4)Recon/Sniper team (light infantry, 2-3 marines) Link to comment Share on other sites More sharing options...
Phonan Posted February 19, 2007 Share Posted February 19, 2007 Imperial Grunt, those should all be easy to mod, but my question is what one would do with a sniper squad? You'd probably miss infantry and not even scratch an actual tank. Other than that, all your wishes should be simple. I think a couple of us already have ATGM squads we can post. Link to comment Share on other sites More sharing options...
Imperial Grunt Posted February 19, 2007 Author Share Posted February 19, 2007 Ideally, the sniper team could take out the same stuff the HMG gunner can take out. Its all about shot placement. A recon view with a zoom would be cool and the ability to spot artillery would be ideal. Link to comment Share on other sites More sharing options...
poesel Posted February 19, 2007 Share Posted February 19, 2007 Mail them to me - I will incorporate them in the next Creature Zoo version. Link to comment Share on other sites More sharing options...
aittam Posted February 19, 2007 Share Posted February 19, 2007 the only use of a sniper/scout team would be spotting for another weapon system right now, otherwise is just another kind of 20mm team Link to comment Share on other sites More sharing options...
Chilibird Posted February 19, 2007 Share Posted February 19, 2007 What about a scout unit? Just one, and is armed with a 20 mm rifle. However, he has the ability to call in Artillery/Smoke/EMP/Resupply missions? Could be useful, since with the mercury, you can rarely get close enough to see your targets (I find myself using the tacmap to call artillery more often), but the scout can get close and call in artillery more accurately to where the units are. Link to comment Share on other sites More sharing options...
Phonan Posted February 20, 2007 Share Posted February 20, 2007 I've hoped to do this too, but how does one allow a unit to call in support? I've looked in the XML and just can't find any sort of tag. Link to comment Share on other sites More sharing options...
ClaytoniousRex Posted February 20, 2007 Share Posted February 20, 2007 but how does one allow a unit to call in support?Give it an internal component called "CommandElectronicsSuite". See the CommandTrack.physicalobjectgroup for an example. For infantry, you could position this internal component so that it is positioned as the large backpack of the specialist in the squad. This way the command electronics could actually be damaged by hitting that backpack - making calls for support impossible. It would be nice to give that version of infantry a long antenna or 2 on the backpack model. The Lt. Colonel can give you good advice about how this kind of squad should be composed (seems he should at least have a rifleman or 2 with him for protection). Anyway, just adding this InternalComponent in the XML should make it possible to call for support. I haven't tried it yet with infy, but it should hopefully work. Link to comment Share on other sites More sharing options...
ClaytoniousRex Posted February 20, 2007 Share Posted February 20, 2007 Could be useful, since with the mercury, you can rarely get close enough to see your targets (I find myself using the tacmap to call artillery more often), but the scout can get close and call in artillery more accurately to where the units areThis really would be useful. Just in case anyone missed it in the manual: when calling for artillery support, if you have direct LOS to the target point then the arty will arrive sooner AND it will be more accurate. Link to comment Share on other sites More sharing options...
Imperial Grunt Posted February 20, 2007 Author Share Posted February 20, 2007 Originally posted by ClaytoniousRex: </font><blockquote>quote:</font><hr />but how does one allow a unit to call in support?Give it an internal component called "CommandElectronicsSuite". See the CommandTrack.physicalobjectgroup for an example. For infantry, you could position this internal component so that it is positioned as the large backpack of the specialist in the squad. This way the command electronics could actually be damaged by hitting that backpack - making calls for support impossible. It would be nice to give that version of infantry a long antenna or 2 on the backpack model. The Lt. Colonel can give you good advice about how this kind of squad should be composed (seems he should at least have a rifleman or 2 with him for protection). Anyway, just adding this InternalComponent in the XML should make it possible to call for support. I haven't tried it yet with infy, but it should hopefully work. </font> Link to comment Share on other sites More sharing options...
Redcon-5 Posted February 20, 2007 Share Posted February 20, 2007 OK guys for some reason I cant get a screen shot but what i have is a 2 man team 20mm Hyper-Velocity sniper rile (with new model and cool sound, still working on texture) it will kill a shrike, from the flank it will damage a paladin and apollo. It will only penetrate the rear turret armor on a Thor from directly behind. I will email it the work in progress to anybody, just let me know if you want it. Cheers and good hunting Link to comment Share on other sites More sharing options...
Redcon-5 Posted February 21, 2007 Share Posted February 21, 2007 Operator error. here is a screen shot of the sniper team. A birthday present to you all. [ February 21, 2007, 06:40 AM: Message edited by: Redcon-5 ] Link to comment Share on other sites More sharing options...
Recommended Posts