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Everything posted by Phonan

  1. Sorry, Kim. I'll check this thread more often- no guarantees that i'll be able to play but hopefully i'll catch a game or two. Maybe people could sometimes post a day in advance? I certainly check here at least once a day...
  2. Well, hopefully you've tried running runClient.sh and if that doesn't work you should get some sort of message that will help. Regardless, there's a couple main problems I've seen. First, make it executable if it's not already. (running chmod +x /home/yourusername/DropTeam/runClient.sh or whatever path to where you installed DT should work.) If the file still doesn't run, then you should open runClient.sh in a text editor, and change the second line to say "cd /home/yourusername/DropTeam/bin or, once again, the path to the "bin" folder in your dropteam install. I'm not so sure about this last step on SUSE, but you can try switching what it says at the top in the first line to #! /bin/bash Good luck!
  3. Well, it's not *impossible* to get DT working on 64-bit ubuntu- I was doing pretty well with 64 bit back in 7.10, but later on it got shaky. I did a custom install 32 bit later on for more support, but I'll try installing DT on 64-bit and tell you how it goes if it'd help, it'd be fun to try.
  4. I don't have the map editor (it's windows-only and many users are on Linux/Mac,) but you CAN make maps "by hand." In a nutshell, you make a black-and-white .png image as a heightmap for the terrain, then get a .png terrain image to layer over it, then make an rgb .png with red, green, and blue representing different detail textures for close up. Then you make a .scenario file tying them all together, and adding objects like trees, rocks, water, etc. It's complicated but very fun. There's a great guide around here... http://www.battlefront.com/community/showthread.php?t=78165 As to your next 3 questions, 152's basically got it nailed. About dropping "anywhere"- You can, technically drop a unit in any location on the map. The problem is that AA is long-range, easy to deploy, and brutal. It's almost never a good idea to drop in an area covered by AA. This makes it possible, using units like the Bacchus or AA towers, to make large swathes of the map "undeployable." This does limit where you can drop, and becomes an integral part of the game. If you take out AA, it's easy to advance quickly by dropping. Hope this helps, and if you start going online with the full version soon, let us know!
  5. Yes, it sounds like you might have 64-bit? Be warned that Dropteam is not always, ahem, perfectly stable on a Linux install. Lately it's been okay for me though.
  6. Hello all. I also haven't been able to make the Sunday or Wednesday games for a while, and I have to say I feel guilty because I ducked out before a lot of you did. I would love to get back playing, and I honestly think I could pull off Sundays again, but so far only 5 people (not counting me) have posted here. I started skipping games when we started getting to only 4 people a round or so; it just didn't get interesting enough without many humans. (Also, I lost some spirit after my ill-fated attempt to install DT on Linux.) If enough people post here and think they can keep playing, I will definitely join in, and I'll be checking the forums or even watching for people online on Sundays. Unfortunately, unless we can muster more than 6 players at most, I think that as much as I hate to say it I will have to also give DropTeam an honorable retirement and look forward to seeing you all when DT2 lands. Phonan
  7. I'll try to make it this time, I really will. But it won't work, like usual, so.....
  8. Hey Jalinth, long time no see! I hope you can come and join too. Unfortunately, no news in the last year from the programmers. They are, though, apparently working on the sequel or some such...?
  9. gah! I won't be able to play now. I will post a message later if I can play then.
  10. Thank you, 152! I have to say, I was really doubtful, but after installing the 64-bit most recent linux driver, messing like crazy with the Ubuntu packages and finally removing the correct files, I am now good to go with DT on this computer. Thanks a ton 152 for the suggestion, I've been missing DT on here for so long! And I'm going to try to make it. Check the forums before you get on- I'll post if I can't be there. Finally, to Marneus, this means I can finally test your mod! I'm really happy, if you couldn't tell. Thanks again 152!
  11. Thanks- good idea. I will try the Linux drivers, hopefully in time for today's game.
  12. Uh oh. I took out the card, dusted out the inside of my case, and guess what? No cahnge. I guess it's a driver problem somewhere?
  13. Looks too late now, lets try again later.
  14. Dangit, and I agree. Where is my ogre? That mode was going to be awesome.... And Marneus, If you're reading, I am about to resolve my zebra problems, and then I can check the mods you sent.
  15. Turns out I may be a bit busy tomorrow morning. 11:00 EST or even 12 probably won't work. I assume you can't play later?
  16. I guess I'll pull the card today, thanks for the help.
  17. Well, I think it's a gfx card problem. I just tried playing Freespace 2, and as I got close to enemies I realized that, guess what, they had zebra textures too! I'm kind of glad, because this means I'll be able to fix the problem and it's not DT. Do you think DT will work on a Geforce 6100 integrated gfx? Even on very low settings, if it will work, I can see if DT will work with just the integrated graphics on my board by removing the original card. If there's no zebra-ness, then I'm "lucky" in that all I need to do if buy a new card for stuff to work again.
  18. Monday is good for me. What times are we thinking?
  19. OverHead? I think I may have seen him before...
  20. *Throws down glove* All right, Jung, that's it! I know I can't beat you, but, um......................................... Okay, never mind. It's going to be a while till I'm able to play. But on a serious note, we do need to have a tournament methinks. I should I hope be able to make it to some more games these days, though Wednesdays are sort of out. I really want to get back to playing this game again. I think a tournament would accomplish two things: 1) get people playing 2) get people's egos involved, which contributes to 1) So I am now dead serious. Tournament time? And Jung, though I can't fight atm, I should be able to go at it sometime this weekend. Want to set a time? PS- Jung, this in no way is meant to suggest delusions of grandeur. I am willing to get trounced, though- please, let's play.
  21. hm. I'm sorry, but I thought the games started a bit later on Wed. was i wrong?>
  22. Hm... unfortunately now I don't think I'll make it. I'll be online at 2:00 EST though if anyone wants a quick game or two. Sorry real life has intervened again.
  23. I think I'm GMT -6? Anyway, I apologize for my terrible record in game appearances last week, as the Sunday players (And Oren during that one random meeting we had) know. I should be able to make most of the games next week.
  24. To a & b- You place trees & rocks in the scenario file, check the PDF for more. You have to enter exact coordinates in game length for all the objects. This is where I assume the scen. editor would be useful, as you have to start DT to see where things are in your map. What I do is take the dimensions of the map in game length, then use the lines on the tacmap to get rough estimates of distance.
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