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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
Battlefront.com

Documenting uniform model/texture problems

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U.S. Army, infantry battalion: the bottom of the backpack radio and the sides of certain pieces of equipment (such as the entrenching tool cover) have really bad texture stretching issues. And, for what it's worth, these same issues are also present in CMFI.

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Seems to be a lot of stuff here. Hope Steve has time to fix/correct this for the next patch and/or the 3.0 upgrade.

Atleast the "boot" commander has been corrected.

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CBBN

I remarked, that several wehrmacht formations uses soldier textures for the leutnants. For example: infantry: grenadier and fusilier-battalione, mainly platoon hq's of second and third platoon.

Additional I wonder, if the nco-textures (of the germans) will be ever used like in the CMFI-basegame or if this plan is dismissed?

greetings, alex

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Two weapon issues which show up in both CMBN and CMFI:

  • The Bren gun is missing its buttplate, just like the Lee-Enfields used to.
  • The Springfield 1903 (both regular and sniper versions) should not have these finger grooves in the stock. That was something that was eliminated when production of the A3 model commenced. Reference the images on this page, which is a great reference for the M1903: http://www.trfindley.com/pgm1903stkid.html

    CMNormandy2014-04-1600-53-54-56_zps67388f7c.jpg

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CMRT

Some infantry-formation of the red army are using the textures of ordinary soldiers for their leutnants (for example: infantry: infantry battalions, 43 and 44).

greetings alex

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Really awful texture stretching on the rear sight ladder of the K98k: ...

I can't quite see what you're on about here - do you think you could zoom in a bit more to highlight it?

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I can't quite see what you're on about here - do you think you could zoom in a bit more to highlight it?

Yeah.. that must be far down the list if ever being something to look at.

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Yeah.. that must be far down the list if ever being something to look at.

Only on these forums do people excuse this sort of stuff. :rolleyes:

That sort of awful texture mapping is present in too many other places in all three WWII CMx2 titles (namely, vehicles) to keep count.

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Perhaps.

However, it is certainly true that only on this forum do people go to considerable effort in order to find irrelevancies with which to make themselves unhappy about.

Seriously? "Too many to keep count"? It sounds like you sit up till 2am, zoomed in as close as possible to minutely examine models, occasionally shrieking into the dark, uncaring night "I FOUND ANOTHER ONE!"

Perhaps you could, oh, I don't know. Maybe try playing the game? I promise that if you just use views 1-thru-8, while playing, you will never ever notice the rear sight ladder on a obscure and rare weapon.

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Only on these forums do people excuse this sort of stuff. :rolleyes:

That sort of awful texture mapping is present in too many other places in all three WWII CMx2 titles (namely, vehicles) to keep count.

Its all one big compromise. You can roll your eyes all day long, wont change the facts. Compare this with an officer wearing a boot as uniform. I wounder what should take priority..

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Seriously? "Too many to keep count"? It sounds like you sit up till 2am, zoomed in as close as possible to minutely examine models, occasionally shrieking into the dark, uncaring night "I FOUND ANOTHER ONE!"

Perhaps you could, oh, I don't know. Maybe try playing the game? I promise that if you just use views 1-thru-8, while playing, you will never ever notice the rear sight ladder on a obscure and rare weapon.

I do sit up until 2am, but that's because I don't get home from work until nearly midnight. :)

Moving on...

Yes, I do play the game, practically every day, but yes, at the same time I do take an occasional close-up look at the models to see how they're rendered. The fact of the matter is that these sorts of things (ie., texture mapping) are obviously not being checked all that closely before release. In other software titles that I beta test for, when these sorts of things are reported, they are fixed, so that's why I report them here.

That, and I find it strange that this is now the third weapon in this thread reported to have bad texture mapping, and in those two cases the reporter (who wasn't me) wasn't ridiculed. So, why is that?

And, for the record, that stretched texture on the sight ladder is on both models of the K98k. :)

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I'm not sure this may be of your concern here but I've found an odd texture mismatch after loading a saved game from BN 2.x to the newly upgraded BN 3.11 (before there wasn't any problem even coming from v.1).

I tested it several times and different machines, but the error is always repeated.

To be sure I removed all the uniform Mods, but the saved game present a couple of US Paratrooper from the platoon's mortar team in a weird German uniform. Loading a fresh AB Mortar Team presents no issues.

All other units are showing correctly without any problem either.

Maybe is not that relevant, but I'd appreciate to find out if there's any fix about it, I'm even willing to Hex editing the saved game if I can fix this.

From the saved 1.x / 2.x game:

post-14606-141867625815_thumb.jpg

Fresh 3.11 game:

post-14606-141867625817_thumb.jpg

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Ähem...I don't know, if anybody still reads this, but:

 

1.) CMFI, all Modules, highest Patch-level: US-infantry with bad equipement: all riflemen with springfield rifles (exepted the snipers/marksmen) have no ammo-pouches

2.) CMN, alll Modules, highest patch-level: late US-Infantry (september) -> the second bar-gunner in the infantry-standard-squads has no ammo-pouches

 

 

Minimal errors, which maybe can be corrected in the next upgrade/modules/pack?

 

 

Greetings, alex

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Ähem...I don't know, if anybody still reads this, but:

 

1.) CMFI, all Modules, highest Patch-level: US-infantry with bad equipement: all riflemen with springfield rifles (exepted the snipers/marksmen) have no ammo-pouches

2.) CMN, alll Modules, highest patch-level: late US-Infantry (september) -> the second bar-gunner in the infantry-standard-squads has no ammo-pouches

 

 

Minimal errors, which maybe can be corrected in the next upgrade/modules/pack?

 

 

Greetings, alex

 

Definitely watching and reading. :) Could you post a couple of screenshots showing the issues?

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I will try ;-) !

 

 

Do I need webspace for showing screenshots?

 

 

Greetings, alex

Open a free flickr account is one way :)

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