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Posts
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Everything posted by Hardradi
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- cellars - staircases/stairwells - fortified buildings - buildings with internal extended lines of sight (open factories horizontal and vertical) - camouflage (vehicles, guns, men, fortifications) - improved trenches (strong points where you shoot from and maneuver trenches (where you can move out of line of sight)
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Nice reply and thanks for the links.
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I would have thought that anyone who has no disabilities and is motivated could pass the basic physical fitness test to get into pretty much most armies in the world even those from 90's probably even earlier. Whats with this 5% of women Cpl Steiner. Are you saying that women are lacking something required to be in the army other than physical fitness?
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Newbie DAR/AAR: ncc1701e vs JoMc67D
Hardradi replied to ncc1701e's topic in Combat Mission Battle for Normandy
On a side note, the manual says "Keep in mind that Ground Conditions can change during the course of a battle. E.g. during a Downpour, ground conditions may change from Wet to Muddy during the battle." -
Newbie DAR/AAR: ncc1701e vs JoMc67D
Hardradi replied to ncc1701e's topic in Combat Mission Battle for Normandy
Nice terrain analysis. Look forward to seeing how it works out. -
Working well for me playing the USMC scenario on my old PC with an Nvidia 1070 graphics card.
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Semovente, looks like it might be the clover leaf of the 71st Infantry Division on the front right.
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Looks great, its a three battle H2H campaign.
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CMFI Rome to Victory Bones
Hardradi replied to Battlefront.com's topic in Combat Mission Fortress Italy
It is a shame. I gather the Greeks who fought in Italy would have been armed in a similar manner to Commonwealth troops given their previous close relationship in Greece and North Africa. The earlier Greco-Italian War in 1941 is to early for the current set of CM games. Years ago, I did play an old Close Combat mod that featured this war. I really enjoyed it but it crashed at a certain point for me. From memory the Italian forces in that mod felt a lot like the Italians in CMFI. -
game crashes after some time playing
Hardradi replied to Deriuse's topic in CM2 General Tech Support
Yes, Windows 7 and I have had it. Two recently in Red Thunder, one without any mods loaded. Mostly after leaving it sitting around for a while. Geforce 1060 with 398.36 drivers (old i7 CPU) -
Sorry mate, just seen your post above. I did not edit the game file at all, just use the Display Size where I used the Desktop setting, graphics usually set at Best/Best.
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In the fields where the poppies grow
Hardradi replied to Majick's topic in Combat Mission Battle for Normandy
Not familiar with the battle/campaign. Sherman's against Panther, I would try to get flank shots. I hit one over thirty times on the front in a recent battle and it was still going. -
No problems. Zoom works fine but... I think what kinophile said is correct with regards to the monitor. You will still get lag. I don't think it will improve performance of CM. You get a widescreen with lots of pixels.
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It the Acer Predator X34, an UltraWide 34in curved display, 3440 x 1440 resolution. With UI mod CMBN: Unmodded CMFB:
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I play at 3440 X 1440 resolution and in my opinion the UI is fine. I am not exactly a spring chicken either. If you have played the game a lot you know what to look for. They only issue I have had is with a mod which shows the wounded in a certain way but there are alternatives for this. I would not go back.
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CMFI Rome to Victory Bones
Hardradi replied to Battlefront.com's topic in Combat Mission Fortress Italy
Sweet -
At the start of a recent multiplayer game I recently purchased units for a quick battle but when I went into the battle setup some of the units were missing. For example, there was a flamethrower team that did not appear. Is this because I have the CMBN vehicle pack which I understand included flamethrower teams but my H2H opponent does not?
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German helmets not working to full capacity
Hardradi replied to Hardradi's topic in Combat Mission Battle for Normandy
Based on my limited testing it appears that the number of textures is directly related to "3D Texture Quality" setting. "Best" allowed me to view all of the stock textures and all of the textures I had in the mod directory. -
German helmets not working to full capacity
Hardradi replied to Hardradi's topic in Combat Mission Battle for Normandy
Yes, that worked. It was set to balanced on the new install. Something simple. Thanks mate. Don't get to worked up about it, its hard enough to get someone to listen and understand in real life anyway. We have an answer above. -
German helmets not working to full capacity
Hardradi replied to Hardradi's topic in Combat Mission Battle for Normandy
Hi mj, this is a bit more evidence that I may be right on this one. There are at least three differences in the core Data files which I spotted (v100E (does not exist in 4.0 FULL), v110 and v220). I tried swapping the legacy Data files into a FULL 4.0 install but it did not fix the problem. -
German helmets not working to full capacity
Hardradi replied to Hardradi's topic in Combat Mission Battle for Normandy
I meant no insult. Your English is not that bad just a little hard to understand sometimes. Yes, you can swim. I cannot speak or write any other language so you are way better than me. Lets hope we can get some answers on this problem. At least I learned what the mdr files are for. -
German helmets not working to full capacity
Hardradi replied to Hardradi's topic in Combat Mission Battle for Normandy
Hi 3j2m7, Yes I seen your post. Your English is hard to understand but I think you have found the same problem. Also this guy might have had the same problem: LINK. It is not clear if he ever got it sorted out.