OK, Top Work Guys!
I've seen the final file and it's a minor victory to NG Cavscout! 58% to JK's 42%
Well Done to both of you for seeing this through.
Having played it recently myself against a ROW veteren (Steve Sembay) it surprised me how enthralling it was, despite the fact I designed it... It was the most intense game I was playing at the time and I really had to think about my every move!
When the Tiger arrived on the scene the Allies were totally overwhelmed by it. Fortunately they were never really present in enough strength to totally dominate events. It took them months to capture one and it wasn't till after North Africa was liberated that the Allies had the Bovington Tiger back in the UK.
It was quickly realised that the Sherman, which was superior to the Panzer IV was totally out classed by this new German heavy tank.
Reliance in dealing with the Tiger fell to anti-tank gun crews and the upgrading of existing designs to house a gun large enough to deal with the beast...
But despite it's dominace, the Tiger and it's crew were vulnerable.
Tiger Valley attempts to depict a time in North Africa when the Tigers of 501 and 504 were used in unison to further the advantage these tanks provided the German forces with. It also attempts to depict the fact that these beasts weren't entirely invulnerable, but they were dominant and incredibly hard to kill.
Tiger Valley also attempts to display the difficulties faced by both sides at this stage of the war in North Africa, with respect to terrain and despite any technical advantage...
I hope you guys both enjoyed the scenario!
******************* SPOILERS *******************
IF YOU EVER PLAN TO PLAY TIGER VALLEY, READ NO MORE !!!!
I didn't want to comment on the game until you'd finished, due to the 300 point Allied bonus.
Essentially this means the Axis must drive forward and take flags. If they try to sit back and get by on the kill ratio they will be disadvataged.
What will sway this battle is vehicle casualties and the stealth of the hook force. The German halftracks are pretty fragile giving up 50 points a piece to the Allies, throw them away and you'll pay, but the German player must use them to move his troops. They are brittle to anything the Allies have...
The Shermans are in turn brittle to the Tigers and a cull will certainly stack the odds in the German players favour, but there's enough Shermans to make life hell for any German infantry, and it's infantry that will hold the flags. A Tiger won't do it alone...
The Tigers are mighty beasts, but they aren't invincible. It'll take a pretty cunning and patient Allied player to take them out. Gun placement is crucial as is the use of the Valentine IX's. The Axis player must also be totally vigilant with buttoning up. A shot tank commander at the wrong time could cost him a Tiger. At between 215 and 338 points the German player must keep them alive. Lose enough Tigers and you won't win due to their loss alone...
Stealth with the hook force is crucial. The sooner the Allies spot you, the less likely they are to react to the weight of the German Assault from the South...
In this game JK was tipped off early from what I saw, before he commited units elsewhere, plus it enabled him to set up some defence against the hook force.
I think JK's tank losses got him in the end despite his dogged defence. I'm sure you wouldn't be the only Allied commander that had marvelled at the Tiger and the inability of the Allied 75 to dent it at the time!
I do think a few less Shermans KO'd and this would have been a draw, but this day belongs to NG Cavscout!
Thanks for sending me the movie files JK!
I enjoyed every one!!!