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hobo

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Everything posted by hobo

  1. CM is a well done, niche product, designed for a specific target audience. Economics 101 says it is going to be expensive. There are plenty of fun, cheap mass market WWII games out there, just don't expect them to be realistic.
  2. I am honestly surprised that you are being given the flanks. If you are patient and little lucky the guy in circle one could shoot a lot of allies in the back. I doubt it is possible, but it sure would be nice to move the guy in circle 6 south quickly out of harms way to support his friend in circle one. Those two guys could completely disrupt the attack, stall it, and give your mortars time to find their mark.
  3. I would probably have my guy in the 1 circle fire for 15 seconds and then advance quickly back towards the marsh. Edit - After looking at it again I would have my guy quickly advance straight to the bottom of the screen. This hopefully will allow him to survive, guard the perimeter, and then counter attack in a minute or two back up the flanks for glorious victory (that last part was thrown in for Ken/Patton).
  4. Unfortunately, that works until somebody pops up outside of your arc but inside what you were expecting and smokes you because you told your guy only to shoot at guys over there and not at 10 ft to your left.... The other case that screws me is when I move someone with a covered arc and forget about turning it off and now they are looking at anywhere except where the bad guys are coming from.
  5. Enjoying this so much that I decided to play the battle yesterday. I believe there are 2 keys to success for the defense. First which has been discussed several times is the 30 minute time frame as there is little chance that the farm can be held by a sustained attack by the US force. The second key is the experience of the opposing forces which I have not seen discussed. The way you defend against a veteran force is very different than how you would defend against a green set of troops. Fire at veterans too early and you just hasten you death. Fire at newbees early and perhaps you buy yourself a couple of minutes while they cry for their mommy.
  6. Hey Rena - If you still need a game,I would love to play with you. I am on 2.12 but could upgrade if that is not the latest. I have no preference for side so feel free to pick whichever battle and side suits you. PM me if interested. - Hobo
  7. Please work in true dynamic campaigns somewhere in the next decade.
  8. Kind of thin smoke. More likely too show their positions that hide it.
  9. Here is the scariest line in the article: Within its blueprint, the Armata armored vehicle has the potential to evolve into a fully robotic battle vehicle. This gets us 1 step closer to judgement day. Anybody know a John Connor?
  10. I read somewhere that US GIs devised a way to create a foxhole in 7 seconds. Fire a few rounds in the ground. Drop in a stick of dynamite (or the WW2 equivalent), lite, and retreat. Boom. Instant foxhole.
  11. I have done this where I only play one unit in a scenario and leave everything else to the AI. This can really only be done in defensive scenarios where you are free to set you men up, create preplanned rally points, and TRPs for arty. This way it is not really cheating if you have leave your view to help your guys pick a path or blast a TRP.
  12. LOL. I tried playing the game this way and have come to the exact same conclusion. Now if you could play the game in coop mode where there is a human squad/team/platoon leader for each unit then it could be a great deal of fun.
  13. I wonder how that engine would hold up with hundreds or even thousands of bullets flying around in real time. Honestly, better graphics is probably not anywhere near my top 10 wish list for game improvements. I would prefer BFs time be spent improving the playability, adding content, improving campaigns and fixing bugs.
  14. I use hide and thin fire arc commands where no one is located to prevent mortar teams from firing when I do not want them to. Unfortunately neither of these tricks work when I want them to fire on a target.
  15. 250 Meters according to the target command. And 3.0/v 2.20
  16. Playing Blucher's excellent Devils Descent campaign when I ran in to two mortar issues that I want to share. The first one I believe to be a common problem experienced by all of us over time that has been worked on but never fixed. I had a hidden mortar team with excellent LOS on a couple of german squads that were closely grouped together. I gave them a target order hoping my crack squad could take them out pretty quickly. Unfortunately one of the crew decides to take a couple of pot shots that only served to give away our position. The squads quickly gunned the mortar team down before they could get off their second shot. The second one is probably an edge case that will never be fixed but here goes. I ended one scenario holding the town but with 1-2 casualties to each of my mortar squads who I had on suicide medic patrol after they had expended all of their rounds. I started the next scenario with all of my mortar squads resupplied with ammo thanks to a downed glider but no mortars. I guess the guys that were killed in the previous scenario had the mortars and nobody thought to pick them up when moving out to the next position. I know campaigns are not BFs thing but can they please have guys grab the best kit between scenarios.
  17. I would love to play a small scenario with someone and am not picky. Drop me a PM if interested.
  18. Good Lord, it is just $10. Two trips to Starbucks. One trip to the movies. I could go on but the point is CMx is less money per hour of enjoyment than pretty much any other money you will ever spend. If you cannot afford $10 every year or so to upgrade content and pay developers for their effort, you need a different hobby.
  19. Yep, and it is worth it. Think of it as a subscription service to keep the goodies from BF coming.
  20. Hey Folks - I am sure this has been answered somewhere but I certainly cannot find it. What happens if one or both parties upgrade to 3.0 in the middle of a PBEM game? - Hobo
  21. How about a Battlepack that is set up like a set of linked campaigns, call it a meta-campaign, that tracks one unit across the entirety of WWII. Something similar to the BoB where you take the 506 PIR with all of its historical original soldiers and play through 20-30 scenarios in a 4-5 linked campaigns. if a soldier dies, he is gone and replaced with a green recuit in the next campaign. If a soldier survives a campaign, his experience gets a bump. If he is wounded, he is out the current campaign or maybe next campaign but comes back in a later campaign. You kill Major Winters, the campaign ends, the game is locked, and you are suspended from the BF forum for 3 months. I believe BF could open an entire new business line if it went down this path in addition to its current path. Would probably not require too much of the developers time. By employing more of the excellent scenario developers in this community they could pump out an "Unit Pack" probably once a quarter. They could even use this revenue stream to fund the fixing of campaigns with features and upgrades coming out every 2nd or third "Unit Pack". Thoughts? - Hobo
  22. Need a better tank commander. He should have seen the Sherman when he blew by it in the town and especially when the first shell almost took off his head. Must be a replacement. Agree with the comment above, great intro to the video.
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