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weta_nz

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  1. I can concur, anecdotally I am still seeing this issue occasionally in multiple titles (though still most frequently and obviously with the bocage of CMBN). As RockinHarry stated: 'many unit "retreats" in fact are self applied "evade" commands' and to me they sometimes occur without much incoming fire or notable decrease in morale. I've seen it in real time games where if you spot the evade command been auto-generated you can grab the command line and move it's end point back to a more suitable location rather than the auto-generated one. On a positive note I just tried 18 platoon scenario against the AI (again) and had to chase the last enemy squad from one side of the map to the other as they kept retreating away from my 3 squads who were chasing them and putting constant fire on them! So the TAC AI generated evade command can work amazingly well sometimes. BTW the last enemy soldier surrendered in the end (I think he go tired of running)
  2. Always learning new things. Keep up the good work Bud
  3. Smoking bunkers - is this a new thing or have they always done this?
  4. I would just try and activate it if you haven't already. Or just contact the help desk and they can help 're-activate' you if you can't activate CMBN. https://battlefront.mojohelpdesk.com/
  5. @RedmarkusI think in Engine 2 and engine 3? of the game that is pretty much what happened when teams/squads were under fire behind hedgerows etc. And they would pretty much get close to been wiped out before running backwards. So I am confident that battlefront will come up with a solution with the current bug
  6. I believe the Archer is in the new CMFI module 'Rome to victory' .
  7. Just in normal play (so anecdotally) in CMBN bocage maps I've played on I've seen no problems at all. When you flank the enemy they have no option but to sometimes go toward your forces which is understandable. But I had many instances where in 4.01 my troops would have run forward from bocage with limited suppression but with 4.02 even under light or heavy enemy fire run backwards or to better cover so I'm happy. So thanks for the quick fix
  8. thanks mark! looking forward to playing these.
  9. I was just talking about the human player being able to manually split off a two man scout squad.
  10. Thanks for all your comments. I can see both sides of the argument. I guess the reality is they have to draw a line somewhere and of course there will be a compromise.
  11. Yes, I know the answer is no. My memory tells me it is they don't want Italian squads to have the flexibility which seems fair enough for splitting squads in half but it would be nice to be able to split a two man scout team to go forward to those spots which you really can't cover with the rest of the platoon. I guess I feel less bad sacrificing one or two men to a bad/lazy tactical decision rather than a whole squad. No biggie though - just thought I'd put it out there to see if anyone else has had similar thoughts or what BFs thoughts are on it.
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