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weta_nz

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About weta_nz

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  1. I was just talking about the human player being able to manually split off a two man scout squad.
  2. Thanks for all your comments. I can see both sides of the argument. I guess the reality is they have to draw a line somewhere and of course there will be a compromise.
  3. Yes, I know the answer is no. My memory tells me it is they don't want Italian squads to have the flexibility which seems fair enough for splitting squads in half but it would be nice to be able to split a two man scout team to go forward to those spots which you really can't cover with the rest of the platoon. I guess I feel less bad sacrificing one or two men to a bad/lazy tactical decision rather than a whole squad. No biggie though - just thought I'd put it out there to see if anyone else has had similar thoughts or what BFs thoughts are on it.
  4. #5 = Minor defeat for me. I managed to rout the Germans out of the village but took too many casualties. That bl**dy gun
  5. Great job making this tiny scenario for the Russians. For me it highlights what Combat Mission is so good at. Which is giving your orders and then that suspense of watching the minute play out. The twilight setting adds to that theme. Also with such a small amount of men to control it also makes it much more engrossing somehow for me. Keep them coming
  6. Hi, I just want to say thanks for making these scenarios. I do like smaller battles and they are great fun!! cheers
  7. Don't forget the high or low quality tree setting. Made a difference for me
  8. Are you sure the game is using the GT1080 card and not the I5 inbuilt graphics? You can check it is using the GTX1080 by using the nvidia control panel 'Manage 3D Settings' CUDA - GPUS
  9. I think I was ~ 25 (too old to remember exactly) when I found the Combat mission website. I am turning 45 next month. Have I grown up much in the last ~ 20 yrs? Hell no!!
  10. Thanks for the excellent screenshots!
  11. Agreed - I was missing the correct terminology 'asymmetrical warfare' and 'unconventional forces'. As a game - who wouldn't want to play as the underdog freedom fighters against the big bad USA/Nato invasion force and give them a bloody nose.....Just kidding guys!! I guess the experience might be a bit like picking the Italian army in CMFI where you definitely notice a difference.
  12. First off - Sorry to anyone who's come here thinking they have released it!! I just wanted to put my 2c on how much I'm looking forward to the Demo. I passed on CMSF the first time. It was so different to the WW2 CMx1 titles I was used to. Also, the new controls and the fact I didn't have any knowledge on the modern weapons meant it just got lost on me. But all the talk about 'spys', IEDs, VBIEDS, technicals makes me feel that I've missed out on some really unique features. I'm really interested to see how they 'play out' in a scenario and how much of a different challenge it is. I'm sure I'm not alone in this experience. So my one humble request would be to include some of the unique feature set of CMSF2 in the demo please.
  13. Steve - always good to hear any positive news about future Combat Mission products. Though I understand why you keep your cards close to your chess. It seems any significant period of silence (e.g when you are working hard to release new content) seems to get taken by a 'vocal' few (not necessarily anyone in this thread btw) of impending doom for CM . So cheers!
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