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About weta_nz

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  1. I would just try and activate it if you haven't already. Or just contact the help desk and they can help 're-activate' you if you can't activate CMBN. https://battlefront.mojohelpdesk.com/
  2. @RedmarkusI think in Engine 2 and engine 3? of the game that is pretty much what happened when teams/squads were under fire behind hedgerows etc. And they would pretty much get close to been wiped out before running backwards. So I am confident that battlefront will come up with a solution with the current bug
  3. I believe the Archer is in the new CMFI module 'Rome to victory' .
  4. Just in normal play (so anecdotally) in CMBN bocage maps I've played on I've seen no problems at all. When you flank the enemy they have no option but to sometimes go toward your forces which is understandable. But I had many instances where in 4.01 my troops would have run forward from bocage with limited suppression but with 4.02 even under light or heavy enemy fire run backwards or to better cover so I'm happy. So thanks for the quick fix
  5. thanks mark! looking forward to playing these.
  6. I was just talking about the human player being able to manually split off a two man scout squad.
  7. Thanks for all your comments. I can see both sides of the argument. I guess the reality is they have to draw a line somewhere and of course there will be a compromise.
  8. Yes, I know the answer is no. My memory tells me it is they don't want Italian squads to have the flexibility which seems fair enough for splitting squads in half but it would be nice to be able to split a two man scout team to go forward to those spots which you really can't cover with the rest of the platoon. I guess I feel less bad sacrificing one or two men to a bad/lazy tactical decision rather than a whole squad. No biggie though - just thought I'd put it out there to see if anyone else has had similar thoughts or what BFs thoughts are on it.
  9. #5 = Minor defeat for me. I managed to rout the Germans out of the village but took too many casualties. That bl**dy gun
  10. Great job making this tiny scenario for the Russians. For me it highlights what Combat Mission is so good at. Which is giving your orders and then that suspense of watching the minute play out. The twilight setting adds to that theme. Also with such a small amount of men to control it also makes it much more engrossing somehow for me. Keep them coming
  11. Hi, I just want to say thanks for making these scenarios. I do like smaller battles and they are great fun!! cheers
  12. Don't forget the high or low quality tree setting. Made a difference for me
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