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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them


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Juju last won the day on August 3 2015

Juju had the most liked content!


About Juju

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    Proud member of the original Refreshing Monkeys Club
  • Birthday 02/12/1965

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  • Location
    Eindhoven, The Netherlands
  • Interests
    Gaming, reading, sleeping
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  1. Hi Apache, It's really simple. You have to drop any optional folder into the Data/Z folder, not the Juju UI folder! Optional folders are all named so that they are always loaded after the main mod. And thanks, Wodin! :-)
  2. I've been modding CM for almost 14 years, Often to the sound of me cursing and swearing about issues just like that. Taking a closer look at the rest of the vehicle I see what you mean. Getting all dots to be the same size is possible but no doubt a huge timesink and not worth (or fun) doing. I've learned to live with all the issues CM seems to throw at us modders. I also should have known better before asking the question in the first place.
  3. Beautiful! There's one thing, though. Bit of a pet peeve to me, but it's obvious by the dots on the barrel that that particular section is stretched and the dots look like ovals. Is that fixable?
  4. Winter Bulge

    And thanks to you for posting them. Looks awesome!
  5. Winter Bulge

    Bloody hell! This just gets better and better. I would love to see a few more before/after pictures, please!
  6. Sadly there are only two 'states' of weapon slot icons right now. Green (okay) and yellow (light wound). The red cross for WIA/KIA you mention is most likely due to Vin's animated text. Otherwise it would simply say 'casualty.' Good idea though, but nothing we can do anything about, I'm afraid.
  7. Thanks guys! FYI, I've fixed the Real Time Go button location. It totally sucks it's too close to the timer panel, so I had to compromise the button background a little. You can rightclick and download the single default panel file below. For one of the ten options containing that file you're just going to have to download the whole mod again, I'm afraid.
  8. Just got home from work and checked that double RT Go button thingy. Turns out that in this game BFC chose to relocate that button for RT play. Why? I couldn't say. But in the end I should really have tested that file. So, my bad. I'll fix it tomorrow, though! Thanks, niall, but like CMFDR above I don't really understand the issue.
  9. Teehee. How embarrassing. I'll get that fixed tomorrow, whatever it is. When you quit you indeed go to a (the) 'funky' splash screen, which is the only screen in the whole UI that is unmodded. So what you see is normal, I think. Screenshot away, though. Better safe than sorry. And that's why we write readme's, Timmy!
  10. Thanks guys! Odd. The RT panel is graphically the exact same panel as the TB panel, only with the play buttons covered up. Can't check this because I'm at work right now, but does anyone else see this? Screenshot perhaps? Edit: I have to admit I've never even tested the real time panel. It seems very unlikely but could it be that the go button is in a different location for RT play?
  11. Gentlemen, After more than two months of work it’s finally ready for release: As of this moment ‘Blitz UI’ is available for download at CMMODSIII! I’d like to take this opportunity to thank kohlenklau, mjkerner, Ithikial_AU, PhilM and CMFDR for their testing and advice. I was going to write some more, but who am I kidding. Nobody’s read past that first line, anyway. Enjoy!
  12. T-minus 12. give or take half an hour...
  13. Winter Bulge

    +1 from me. This looks stunning! I more or less decided not to bother with terrain mods in FB, but I may have to change my mind now.
  14. Thanks Derfel. Sadly all on-screen text is hard-coded and has never been part of my mods. It could be modded, however, by editing the strings.txt file. I wouldn't know how to and I've been warned this file is best not touched. At all. And if somebody could even pull it of it'd need to be updated with every patch, AFAIK. Here's one final teaser. A comparison shot.
  15. Ho there, gentlemen. Not in the mood to fix up another camo teaser shot today, but I do have good news. The mod is pretty much finished, but I'll take another five days to allow for some rigorous testing and maybe some final minor tweaks. If all goes well I'll release the UI on Sunday! The screenshots on page one have been updated to the latest version (the silhouette preview on page three as well).