BloodyBucket Posted August 21, 2011 Share Posted August 21, 2011 I'm using it, and the only issue I've had is that I didn't start using it sooner. 0 Quote Link to comment Share on other sites More sharing options...
Lt. Smash Posted August 21, 2011 Share Posted August 21, 2011 Looks great. For reference, what video card are you using? Bob 0 Quote Link to comment Share on other sites More sharing options...
Flesh Posted August 21, 2011 Author Share Posted August 21, 2011 Argh, fileserve Can you upload to somewhere like Gamefront that has less restrictions on downloading? Looks fantastic from what I've seen so far though, nice job The feedback has been quite positive so far, so it looks like this is ready for release. I'm preparing it for upload to GAJ and the Repository - shouldn't be too long before it's uploaded. 0 Quote Link to comment Share on other sites More sharing options...
Flesh Posted August 21, 2011 Author Share Posted August 21, 2011 I'm using it, and the only issue I've had is that I didn't start using it sooner. Thanks for the feedback. 0 Quote Link to comment Share on other sites More sharing options...
Flesh Posted August 21, 2011 Author Share Posted August 21, 2011 Looks great. For reference, what video card are you using? Bob Thanks. I'm using an Nvidia GeForce 9500 GT with 1 GB of video ram. 0 Quote Link to comment Share on other sites More sharing options...
Flesh Posted August 22, 2011 Author Share Posted August 22, 2011 The "Release" version has been uploaded to GAJ. I'll upload it to the Repository tomorrow. 0 Quote Link to comment Share on other sites More sharing options...
LJFHutch Posted August 22, 2011 Share Posted August 22, 2011 Ah awesome, downloading it now. I think I may have found something more awesome than sound mods * Ok, I just tried it out, nice work, I really enjoyed it Two things that felt strange to me though is the grass texture doesn't match up with some of the grass sprites (the ground is more saturated) and also the forest tile is very bright which looks quite strange at a distance. 0 Quote Link to comment Share on other sites More sharing options...
Flesh Posted August 22, 2011 Author Share Posted August 22, 2011 ... Two things that felt strange to me though is the grass texture doesn't match up with some of the grass sprites (the ground is more saturated) and also the forest tile is very bright which looks quite strange at a distance. Strange as it may seem, both of those were the results of conscious decisions on my part: 1) The grass sprites/doodads are less saturated in order to make them more visible. In my experience, if they match the grass perfectly, they have a tendency to disappear at any viewpoint higher than ground level. 2) The forest floor texture is bright so that it looks realistic when viewed at ground level with trees switched on, i.e. when it is in shadow. 0 Quote Link to comment Share on other sites More sharing options...
Flesh Posted August 22, 2011 Author Share Posted August 22, 2011 The mod has been uploaded to the Repository - just waiting for it to be approved. 0 Quote Link to comment Share on other sites More sharing options...
Flesh Posted August 22, 2011 Author Share Posted August 22, 2011 The mod has been approved and is now available for download on the Repository. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted August 22, 2011 Share Posted August 22, 2011 xnt. looking forward to trying it out. thank you. 0 Quote Link to comment Share on other sites More sharing options...
James Crowley Posted August 23, 2011 Share Posted August 23, 2011 Very, very nice indeed! Much prefer it to the rather 'bright' stock graphics; more realistic IMO. As a bonus, the unit bases stand out more, making individuals easier to spot. Well done and thank you for what must have been a lot of work. 0 Quote Link to comment Share on other sites More sharing options...
OrdeaL Posted August 23, 2011 Share Posted August 23, 2011 Must have mod for me Flesh, Well done! 0 Quote Link to comment Share on other sites More sharing options...
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