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Terrain Mod (WIP)


Flesh

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Argh, fileserve :( Can you upload to somewhere like Gamefront that has less restrictions on downloading?

Looks fantastic from what I've seen so far though, nice job :)

The feedback has been quite positive so far, so it looks like this is ready for release.

I'm preparing it for upload to GAJ and the Repository - shouldn't be too long before it's uploaded. :)

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Ah awesome, downloading it now. I think I may have found something more awesome than sound mods :)

* Ok, I just tried it out, nice work, I really enjoyed it :) Two things that felt strange to me though is the grass texture doesn't match up with some of the grass sprites (the ground is more saturated) and also the forest tile is very bright which looks quite strange at a distance.

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... Two things that felt strange to me though is the grass texture doesn't match up with some of the grass sprites (the ground is more saturated) and also the forest tile is very bright which looks quite strange at a distance.

Strange as it may seem, both of those were the results of conscious decisions on my part:

1) The grass sprites/doodads are less saturated in order to make them more visible. In my experience, if they match the grass perfectly, they have a tendency to disappear at any viewpoint higher than ground level.

2) The forest floor texture is bright so that it looks realistic when viewed at ground level with trees switched on, i.e. when it is in shadow.

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