lookeylou Posted June 3, 2011 Share Posted June 3, 2011 Can I use a TRP that is not associated with a time. For instance can i TRP a location, save it, then go back to it, much later to execute it. So far I have been using TRPs with a time delay and everything has been working fine. But this new recently released community map La something , the primary objective looks mean. I want to pound em to hell on command and not wait the long delay. 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted June 3, 2011 Share Posted June 3, 2011 TRPs are there to use whenever you want them. You don't have to plot a fire mission on them immediately. You are referring to the placeable TRPs, right? 0 Quote Link to comment Share on other sites More sharing options...
lookeylou Posted June 3, 2011 Author Share Posted June 3, 2011 You are Correct. During the setup phase when you don't need LOS. Say I want to hit target objective xyz. I go ahead and go in to the artillery tab set it up but it asks when do i want it to launch, up to 15Mins. How do i set it up and just save it for much later when i want to launch my attack. at the higher levels TRPs are a must 0 Quote Link to comment Share on other sites More sharing options...
Blackcat Posted June 3, 2011 Share Posted June 3, 2011 LookeyLou I think you are talking about the preplanned barrage, the one you can configure in the set-up phase. That has to be timed. TRPs (Target Refernce Points) are something entirely different. See page 41 of the manual for details. 0 Quote Link to comment Share on other sites More sharing options...
lookeylou Posted June 3, 2011 Author Share Posted June 3, 2011 I read page 41 but i guess i miss understood it. I just reread it, so now I'm getting , a TRP is map centric. I saw "setup phase" and read the definition of a TRP and thought it was abstracted in the setup phase. Meaning "crunching the numbers" and dialing it in was being done in the setup phase because it was done before the match began. If I'm now correct that would be a nice feature.. And i cant set my own TRP. 0 Quote Link to comment Share on other sites More sharing options...
gunnergoz Posted June 3, 2011 Share Posted June 3, 2011 If you want to play with TRP's, try the Le Desert scenario as American defender. It comes with several TRP's that you can position as you like before you start the game; you can use them as either traditional artillery TRP's or as ambush foci. It is a fun scenario and very rewarding if you can figure out how to clobber Jerry on his way in and then ambush the survivors when they come down the main drag looking to take the town. 0 Quote Link to comment Share on other sites More sharing options...
Bridger15 Posted June 3, 2011 Share Posted June 3, 2011 Yeah, think of them as a defender's tool like entrenchments. Although there may be maps where the attacker gets TRPs, I don't know. 0 Quote Link to comment Share on other sites More sharing options...
lookeylou Posted June 3, 2011 Author Share Posted June 3, 2011 got it. thanks. it probably would break a campaign. hey what about increasing the delayed bombardment time. could be exciting. got to keep up the pace. cant get bogged down or would miss our window 0 Quote Link to comment Share on other sites More sharing options...
De Savage Posted June 3, 2011 Share Posted June 3, 2011 TRP (Target Reference Point) Target Reference Points are special points on the battlefield which have been “pre-registered” in advance for a support strike. This means that the exact location and distance to a TRP is known to both the spotter and the firing element. Artillery strikes targeted near a TRP (within 50m) do not require LOS from the spotter, do not use or need spotting rounds, and have a near-zero preparation time (however, the “communication” time is unaffected, so don’t expect battleships or corps-level rockets to be on hair-trigger readiness due to a TRP). Placement of TRPs during setup is not limited to friendly zones. Note: In CM:BN, TRPs also double-function as “ambush” markers for regular troops and vehicles. When soldiers fire their weapons at a target near a friendly TRP, they are much better at estimating the range correctly. PRE-PLANNED BARRAGES Artillery strikes ordered during the Setup-Phase are automatically considered to be “pre-planned barrages”. The game effects are similar to firing artillery near a TRP: no LOS from the spotter is required, no spotting rounds are fired, and there is almost no preparation time. 0 Quote Link to comment Share on other sites More sharing options...
De Savage Posted June 3, 2011 Share Posted June 3, 2011 If you're talking about my La Meauffe scenario's primary target (chateau), then I can help. Scenario will have enough time to wait for 155mm heavy artillery. I will take 10-15 minutes to arrive. No need to call it too early or pre planned it. When I playtested the scenario I preplanned smoke screen. Then rushed over river. After clearing village I called heavy artilery (maximum 155mm mission) to hammer chateau. I did loose some momentum and troops had to wait until advancing to another objective. But mission completed anyway. 0 Quote Link to comment Share on other sites More sharing options...
lookeylou Posted June 3, 2011 Author Share Posted June 3, 2011 Cool man. on the higher levels, you have to be on your p&q's with the support. Or you be setting around watching the clock or turns go by. The main objective looks mean. I know they are there(can't see em lol ) but need to be pounded before attacked. Thanks again to all those that help clear this up 0 Quote Link to comment Share on other sites More sharing options...
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