bbaker Posted May 30, 2011 Share Posted May 30, 2011 It's a self made mod that I haven't shared yet, but I can upload it. Yeah, those look pretty fantastic (and the video is no slouch, either!). Judging from this thread, I think there are at least a couple downloads for the base mods if you ever want to put them on the server. 0 Quote Link to comment Share on other sites More sharing options...
Salkin Posted May 30, 2011 Share Posted May 30, 2011 Good work my finnish brother! //Salkin 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted May 31, 2011 Author Share Posted May 31, 2011 Yeah, those look pretty fantastic (and the video is no slouch, either!). Judging from this thread, I think there are at least a couple downloads for the base mods if you ever want to put them on the server. Okay, the mod is now in the Repository. There's three versions of the yellow base, as I am not really sure how I prefer it... 0 Quote Link to comment Share on other sites More sharing options...
handihoc Posted May 31, 2011 Share Posted May 31, 2011 Sergei, that's a really excellent piece of footage you've put together there. Very atmospheric, tense, exciting - and the music was perfectly timed for the major action sequences. Really enjoyable. And I hope Wilmott got a medal! Look fwd to Part Two. 0 Quote Link to comment Share on other sites More sharing options...
Loki Posted May 31, 2011 Share Posted May 31, 2011 You did a really fantastic job on this. The visuals, the music, everything is great. I hope to see how it ends. 0 Quote Link to comment Share on other sites More sharing options...
Wildman Posted May 31, 2011 Share Posted May 31, 2011 Very Nice!!!! Wonderful view of the game! 0 Quote Link to comment Share on other sites More sharing options...
Karac Posted May 31, 2011 Share Posted May 31, 2011 I salute You Sergei! Top notch work! 0 Quote Link to comment Share on other sites More sharing options...
dakuth Posted June 1, 2011 Share Posted June 1, 2011 best. video. evar. I want to do something like this with my PBEMs too... but it takes so much time! Loading up each save file, capturing the bits and pieces, then editing them together.... sigh.............. so much easier to set fraps running and use the in-game controls, but that doesn't work (because of the no replays, you see.) 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted June 1, 2011 Author Share Posted June 1, 2011 Vierville PBEM VAAR - Part Deuce Covers turns 10-20 or so. 0 Quote Link to comment Share on other sites More sharing options...
handihoc Posted June 1, 2011 Share Posted June 1, 2011 Wonderful stuff! 0 Quote Link to comment Share on other sites More sharing options...
Jaws Posted June 1, 2011 Share Posted June 1, 2011 Thx !!! Great to watch 0 Quote Link to comment Share on other sites More sharing options...
Fetchez la Vache Posted June 1, 2011 Share Posted June 1, 2011 Excellent. Should be an official CMBN video. Wilmot! 0 Quote Link to comment Share on other sites More sharing options...
Guest Major.Pain Posted June 1, 2011 Share Posted June 1, 2011 Good stuff, look forward to part 3... 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted June 1, 2011 Share Posted June 1, 2011 C'mon, where's part III? 0 Quote Link to comment Share on other sites More sharing options...
jhmorneau Posted June 1, 2011 Share Posted June 1, 2011 Wonderful job indeed ! But hey, how could the Germans stand a chance against the Amis ? They behave exacly like the small ants ("fourmis sucre") I was fighting against day after day in French Guyana : infinite, stubborn and restless :eek: Isn't this scenario a bit unbalanced ? PS : what music did you use in your videos ? 0 Quote Link to comment Share on other sites More sharing options...
ClarkWGriswold Posted June 1, 2011 Share Posted June 1, 2011 I noticed that a 150mm shell hits the trees where the Americans are at, and two or three trees suddenly disappear. Was this a graphics glitch or were the trees actually blown up by the explosion? I don't seem to recall ever seeing a tree completely disappear like that, even after battleship sized artillery shelling. 0 Quote Link to comment Share on other sites More sharing options...
Frankster65 Posted June 1, 2011 Share Posted June 1, 2011 Beautiful work there Sergei. 0 Quote Link to comment Share on other sites More sharing options...
vincere Posted June 1, 2011 Share Posted June 1, 2011 Yes good work. New game promotion material and standard imo. Seems like quite an agressive style there, or is that the impression because you edit to the action? 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted June 2, 2011 Author Share Posted June 2, 2011 Wonderful job indeed ! But hey, how could the Germans stand a chance against the Amis ? They behave exacly like the small ants ("fourmis sucre") I was fighting against day after day in French Guyana : infinite, stubborn and restless :eek: Isn't this scenario a bit unbalanced ? PS : what music did you use in your videos ? George has had some misfortunes in this game, and possibly also some questionable tactics... but I'm quite sure that I can win this one without a sweat. However, I could see him doing some damage as well. I know that he has 81mm mortars but they haven't fired yet. If he manages to knock my one tank out, that considerably weakens my ability to support the assault. And so on. The music in the first part is Holst's Mars the Bringer of War, in the second Sibelius' Lemminkäinen's Return. I noticed that a 150mm shell hits the trees where the Americans are at, and two or three trees suddenly disappear. Was this a graphics glitch or were the trees actually blown up by the explosion? I don't seem to recall ever seeing a tree completely disappear like that, even after battleship sized artillery shelling. Yes, the trees were blown away. It can happen, although usually if the shells hit the top of the trees, it will do more damage to the branches. Yes good work. New game promotion material and standard imo. Seems like quite an agressive style there, or is that the impression because you edit to the action? Could be both. Of course I'm leaving out most of the 'sitting on your thumb' scenes, and there's a lot of that as well. But it's also my tactic. I wanted to locate the enemy before my reinforcements arrived, and to do so I had to push my first two platoons into contact. It worked, although I lost seven guys in the 2nd platoon in just three minutes time. So it can be risky. 0 Quote Link to comment Share on other sites More sharing options...
Salkin Posted June 2, 2011 Share Posted June 2, 2011 Part II : Some great exposition, very nice direction , some intense action and a rousing score. Well played indeed . //Salkin 0 Quote Link to comment Share on other sites More sharing options...
Sakai007 Posted June 2, 2011 Share Posted June 2, 2011 I just played the Vierville scenario from the American side vs. AI. It was interesting to say the least, a good time. And, as I was sending scout teams out to investigate enemy positions, I couldn't help but think this looked like the scenario in Sergei's video. LoL, guess it was. 0 Quote Link to comment Share on other sites More sharing options...
Reiryc7 Posted June 3, 2011 Share Posted June 3, 2011 Great AAR... lots of fun to watch. thx for posting! 0 Quote Link to comment Share on other sites More sharing options...
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