Holman Posted May 19, 2011 Share Posted May 19, 2011 As someone who has recently transitioned from realtime to WEGO play in CM, I find myself making the bone-headed mistake of hitting the big red "Done" button when I'm not yet ready. This sometimes happens during the playback phase, when I've paused my review of the action and then make the mistake of hitting "Done" instead of "Play" to get it going again. But it's worse when I'm in the orders phase and hit "Done" accidentally or because my brain isn't sure I'm actually out of the playback. I propose the following simple changes: 1) Make "Done" a different color during the playback and orders phases, so the player will have immediate visible feedback on its function in the current phase. 2) Ask for confirmation when ending either phase, or at least the orders phase. I know some people will wail "But that adds a whole 'nother mouse click to the turn!", but it seems a small price to pay for peace of mind during PBEM. It's just too easy to accidentally blow a whole turn right now. 3) I'd also be happy with a more obvious visible distinction between the orders and playback phases. Maybe "Playback" could be superimposed over the otherwise-dormant orders button block of the interface during playback. I think these changes will make it harder to make simple, irrevocable mistakes that can ruin a game. This will be especially helpful for those who play late at night with a beer in the other hand. 0 Quote Link to comment Share on other sites More sharing options...
WineCape Posted May 19, 2011 Share Posted May 19, 2011 As someone who has recently transitioned from realtime to WEGO play in CM, I find myself making the bone-headed mistake of hitting the big red "Done" button when I'm not yet ready. This sometimes happens during the playback phase, when I've paused my review of the action and then make the mistake of hitting "Done" instead of "Play" to get it going again. But it's worse when I'm in the orders phase and hit "Done" accidentally or because my brain isn't sure I'm actually out of the playback. I propose the following simple changes: 1) Make "Done" a different color during the playback and orders phases, so the player will have immediate visible feedback on its function in the current phase. 2) Ask for confirmation when ending either phase, or at least the orders phase. I know some people will wail "But that adds a whole 'nother mouse click to the turn!", but it seems a small price to pay for peace of mind during PBEM. It's just too easy to accidentally blow a whole turn right now. 3) I'd also be happy with a more obvious visible distinction between the orders and playback phases. Maybe "Playback" could be superimposed over the otherwise-dormant orders button block of the interface during playback. I think these changes will make it harder to make simple, irrevocable mistakes that can ruin a game. This will be especially helpful for those who play late at night with a beer in the other hand.You have my support on this. 0 Quote Link to comment Share on other sites More sharing options...
jonp Posted May 19, 2011 Share Posted May 19, 2011 As someone who has recently transitioned from realtime to WEGO play in CM, I find myself making the bone-headed mistake of hitting the big red "Done" button when I'm not yet ready. This sometimes happens during the playback phase, when I've paused my review of the action and then make the mistake of hitting "Done" instead of "Play" to get it going again. But it's worse when I'm in the orders phase and hit "Done" accidentally or because my brain isn't sure I'm actually out of the playback. I propose the following simple changes: 1) Make "Done" a different color during the playback and orders phases, so the player will have immediate visible feedback on its function in the current phase. 2) Ask for confirmation when ending either phase, or at least the orders phase. I know some people will wail "But that adds a whole 'nother mouse click to the turn!", but it seems a small price to pay for peace of mind during PBEM. It's just too easy to accidentally blow a whole turn right now. 3) I'd also be happy with a more obvious visible distinction between the orders and playback phases. Maybe "Playback" could be superimposed over the otherwise-dormant orders button block of the interface during playback. I think these changes will make it harder to make simple, irrevocable mistakes that can ruin a game. This will be especially helpful for those who play late at night with a beer in the other hand. I have done this before and agree that something should be done but I am totally against 2). Being a web programmer, I know that mouse clicks should always be kept at a minimum. I like the idea of a different colored or maybe putting the word DONE on the button during playback/orders. Thx jonpfl 0 Quote Link to comment Share on other sites More sharing options...
Hawkmek Posted May 19, 2011 Share Posted May 19, 2011 I have to be careful with this too. It does tell in white text at the top of the game screen if you are Reviewing or giving Orders. I always double check that to see what mode I am in. 0 Quote Link to comment Share on other sites More sharing options...
Elmar Bijlsma Posted May 19, 2011 Share Posted May 19, 2011 Along those same lines, I'd be grateful if the button that ends playback and the one that ends the orders phase were not one and the same. Accidental double clicks, absent minded errors etc have made me miss many a turn. Just relocate one of them elsewhere so there is no confusion. I'd prefer that above confirmation. Constant Yes/No clicking would end up getting on my tits too. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted May 19, 2011 Share Posted May 19, 2011 I have experienced you pain as well. More common for me is trying to give orders while in play back mode. At least I figure out my mistake without messing things up. 1) Make "Done" a different color during the playback and orders phases, so the player will have immediate visible feedback on its function in the current phase. Not a bad idea. Colour alone is not always the best way to denote change. I would suggest the button be a green circle during the order phase for "Go". It could even say "Go" right on it - if translation allows. During the play back phase make it a red octagon for Stop. That could cause some confusion between stopping the play back temporarily and exiting the play back mode. Another alternative could be a red rectangle with "Exit" on it. 2) Ask for confirmation when ending either phase, or at least the orders phase. I know some people will wail "But that adds a whole 'nother mouse click to the turn!", but it seems a small price to pay for peace of mind during PBEM. It's just too easy to accidentally blow a whole turn right now. Please, please do *not* do this. There is no worse sin in UI design than to add confirmation dialogs for normal activities. This is the kind of thing that makes people yell at their computers "Yes, of course, I just *told* you to do that". 3) I'd also be happy with a more obvious visible distinction between the orders and playback phases. Maybe "Playback" could be superimposed over the otherwise-dormant orders button block of the interface during playback. That could work too. 0 Quote Link to comment Share on other sites More sharing options...
SNAFU Posted May 19, 2011 Share Posted May 19, 2011 Great idea. I'm getting to that tender age where my senior moments cause me to do the same thing you're talking about. 0 Quote Link to comment Share on other sites More sharing options...
Zatoichi Posted May 19, 2011 Share Posted May 19, 2011 This is even more annoying while playing a PBEM - the number of times I've pressed the Big Red Button in CMSF when loading up an opponent's turn rather than the comparatively teeny Play button has meant I've missed the playback and it causes all sorts of annoying reloadings and filename issues to get the turn reloaded without creating an orphan outgoing turn... So yes, please spare me from my own fat fingers! 0 Quote Link to comment Share on other sites More sharing options...
dieseltaylor Posted May 19, 2011 Share Posted May 19, 2011 Agree. There is scope for confusion and it should have been designed out. Pleas : ) 0 Quote Link to comment Share on other sites More sharing options...
Migo441 Posted May 19, 2011 Share Posted May 19, 2011 Good points by all. I'd really appreciate some additional indicators so that it's absolutely clear which turn based phase is underway. 0 Quote Link to comment Share on other sites More sharing options...
Steiner14 Posted May 19, 2011 Share Posted May 19, 2011 +1 for Done-button. :-) 0 Quote Link to comment Share on other sites More sharing options...
Stitch Posted May 19, 2011 Share Posted May 19, 2011 +1, and I'm done. 0 Quote Link to comment Share on other sites More sharing options...
womble Posted May 19, 2011 Share Posted May 19, 2011 ... mouse clicks should always be kept at a minimum. You really think that bothers the interface designers of this game? Have you used the support request interface? Or that one extra mouseclick per turn is going to be noticeable in the scores it takes to set up the orders for that turn? 0 Quote Link to comment Share on other sites More sharing options...
Holman Posted May 19, 2011 Author Share Posted May 19, 2011 What about making the end-turn confirmation user-selectable? 0 Quote Link to comment Share on other sites More sharing options...
poesel Posted May 19, 2011 Share Posted May 19, 2011 +1 from me but no additional dialog please 0 Quote Link to comment Share on other sites More sharing options...
Plastic viking Posted May 19, 2011 Share Posted May 19, 2011 Yes please va nice liitle UI improvement that shouldnt hurt ( much). 0 Quote Link to comment Share on other sites More sharing options...
Sitting Duck Posted May 19, 2011 Share Posted May 19, 2011 +1 for UI change, but please do not use only button color. Different button shape/position would be good, different sound queues...all together best. 0 Quote Link to comment Share on other sites More sharing options...
Holman Posted May 19, 2011 Author Share Posted May 19, 2011 Yeah, I didn't think about the color-blindness issue. Different color, shape, and location for two distinct, separate buttons would be best. 0 Quote Link to comment Share on other sites More sharing options...
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