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The "Near trunks/far trees" graphics option


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I like the idea of the ALT-T option to show only the trunks of "nearby" trees, while showing the foliage of trees further away from the camera. However, I have found that when using this option, once a particular tree has been reduced to a trunk, it never shows foliage again*. So if I fly the camera all over the battlefield, every tree will be shown trunk-only regardless of distance.

Please fix or...

* not entirely true; if I context-switch out to another application and then switch back to CMBN, the state of the tree foliage gets reset. Plus I get to watch the textures get swapped into the graphics card.

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Do you see this on one map more than the others? Do you see it if you reduce the "3D Quality" setting under "Options"?

I have seen it on all 3 demo scenarios, but interestingly I was replaying the Closing the Pocket scenario today as the Germans and while early on I saw the problem, about halfway though the game suddenly it started working properly -- i.e., foliage swapping back into view as I moved the camera away. When I noticed the change, I had just switched back into the game after checking email, but I don't know if that's related. (And I definitely had switched out and back into the game other times without the problem going away.)

I haven't fiddled with the 3d quality, I've got it turned all the way up. I might experiment a bit later.

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I like the idea of the ALT-T option to show only the trunks of "nearby" trees, while showing the foliage of trees further away from the camera. However, I have found that when using this option, once a particular tree has been reduced to a trunk, it never shows foliage again*. So if I fly the camera all over the battlefield, every tree will be shown trunk-only regardless of distance.

Please fix or...

This will be fixed after you upload Mapping Mission for CMx2. Not any sooner!

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