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Volodnikov

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Everything posted by Volodnikov

  1. The .wavs for weapons firing and other sounds need to be mono. The background ambience can be stereo.
  2. Good find. And the official Battlefront news post remains unchanged, it still references to "SteelBox". This was posted on some forum on March 10th, so the TM wasn't added in later. http://forums.gamesquad.com/showthread.php?99020-CMBN-pre-order-tentative-release-date&daysprune=-1 But in this way, GreenAsJade is partially correct, Battlefront did mention "SteelBox", although probably an honest mistake. However, Steelbook was mentioned way more times and SteelBox was never mentioned ever again. Pretty much everyone has been referring to it as a steel box since the pre-order announcement though.
  3. No, it's more like having one microgram of gold in a coin and calling it Goldtoken, which isn't really Battlefront's fault if you find the product name misleading. They advertised the correct name of the product and even made a video and interactive box. Perhaps Battlefront should have explained the Steelbook a little bit further, but really, it wasn't that hard to find out what a Steelbook actually is. Maybe you should take it up with the Steelbook creators for coming up with a name like Steelbook.
  4. The infamous video of the box was released the same day as the pre-order announcement, in which it plainly says Steelbook in the video. It also says the slogan, so you know it's some kind of specific product. People mention it as a "metal case" and "metal box" in the comments despite the Steelbook name, so I think most of you who saw Steelbook were just assuming that it would be more sturdier and made of more metal, as I initially did as well.
  5. Hoolaman is correct. It was advertised as a Steelbook, not a steel box. A quick Google search of "Steelbook" reveals what they are. There's even Youtube videos of DVD collectors who handle the cases, giving a good impression of what they are like. I'm not a DVD collector so I had never heard of Steelbooks before, but it wasn't too hard to find out what they are.
  6. I've noticed these squares during the day as well. It seems to occur when there's any type of fog or haze, as if the fog doesn't cover those specific tiles.
  7. There are certain things that are graphically better in Theatre of War, such as trenches, smoke, explosions, and grass, but other than that I prefer CMBN. There's something about the visuals in Theatre of War that puts me off. A lot of the topography seems unnatural and artificial, there aren't many distinct features or landmarks in the maps, the units and buildings seem very small in comparison to the terrain, and performance is somewhat poor on a decent machine.
  8. I've honestly stopped playing it for this. I mean, I'm dying to play the next scenario of Road to Montebourg, but I only want to do it with the game looking like those screenshots
  9. Real-time has just as much strategy involved. The only significant strategic difference is that with WeGo you have to issue commands knowing that if all hell breaks lose you won't be able to do anything about it until the next turn. So WeGo players are probably a little more conservative when making their moves, but that doesn't mean real-time is absent of strategy.
  10. I agree. I don't know why this wasn't included in the first place, especially considering the emphasis that was placed on the progress of Combat Mission since CMBO. It's just essential for each of the weapons to have their own sounds.
  11. I just finished it about 15 minutes ago and I fully agree, it was a great experience. Although the campaign was somewhat short, every scenario was very entertaining and filled with quality. I hope to see the story continued.
  12. Has anyone discovered if it's possible to separate some of the weapon sounds? So that the K98 and Garand don't share the same sound?
  13. Well, yeah, I mostly mean the function of a TRP in which LOS isn't required. It would be difficult to determine how deep a forest is, but can't the mortars adjust? If a forest is on a map and it's kind of obvious that there's something going on there, I would think that it wouldn't be too difficult to eventually hit it.
  14. Is this sarcasm? It was plainly advertised as a Steelbook. Granted I had never heard of a Steelbook before, and upon first hearing "Steelbook" I thought it would be similar to the tin box of Band of Brothers. But I looked it up before pre-ordering and apparently it's a nicer case for movies, and a number of people are collecting them. However, I never expected Battlefront to treat me like some incompetent fool who is incapable of looking up on my own what a Steelbook is, so I don't see how this is their fault. It's kind of obvious here that the whole box is not a metallic material.
  15. I think you should be able to place at least one TRP during the course of battle.
  16. If Vein does US Division patches, he should start with the 4th Infantry Division since they're heavily involved in the campaigns. Great work with the 82nd Airborne, they also compliment The Road to Montebourg and the Devils' Descent.
  17. Still hasn't shipped, but I came pretty late to the party. I ordered on April 8th.
  18. Black screen for me too, same OS. I have to use Fraps.
  19. I hope you don't mind the read. *SPOILERS* --- "There's something strangely appealing about reducing a tranquil village to rubble and craters." So it was, that First Lieutenant Hunnicut of 4th Platoon, Fox Company, ordered the artillery barrages that would be the only artillery called for the remainder of the battle. Ecoqueneauville was pounded with the 105mm howitzers, all three of Battery C, and mortars, 60mm and 81mm, were dropped behind the hedgerows Fox Company was predicted to receive fire from during the course of the battle. There was some confusion at 2nd Battalion HQ as to whether the combat engineers were finally included in the assault (they never spoke up from the back of their trucks), so the plan of attack was to inch straight up D67 into Ecoqueneauville. It was decided that 2nd Platoon, under the command of First Lieutenant Reynolds, would spearhead the attack. The first threat encountered was a panzerschreck team at the three-way intersection. Smoke wasn't going to provide adequate cover there, so 3rd Squad was ordered to rush up to the hedgerow and fire into what was predicted to be a harmless AT team unprepared for an infantry attack. The unfortunate underestimation cost two casualties, but the panzerschreck team was eventually uprooted and subsequently removed from the battlefield. At that point, 3rd Squad was on the right edge of the intersection (on the road leading towards Le Grand Hameau). 1st Squad was ordered to cross the intersection over to the side of 3rd Squad. When 1st Squad was in place, they came under fire from machine gun in the direction of the three story building along Rue du Douey, but it was too distant to be adequately effective. However, it was when 2nd Squad darted across the intersection that an anti-tank gun fired from the direction of Ecoqueneauville. The shell landed short, sparing the lives of those men. With 2nd Platoon ready to begin moving up D67, a runner relayed the situation back to Battalion in regards to how to proceed. The Shermans, provided by the 746th Tank Battalion, would likely get obliterated by the anti-tank gun, so using them was out of the question. Without any other feasible route, 2nd and 3rd Squad moved up on the right side of D67 towards the East Yard, carefully avoiding the attraction of the AT gun. Some Georgian infantry fired their weapons from behind the hedgerows on the left, but after receiving some fire they hastily retreated somewhere west. Fortunately, the enemy AT gun never fired. After connecting with the rest of 2nd Platoon, 1st Squad, who with the assistance of 2nd Squad, moved south across D67 into the farmhouse area that was more densely wooded and provided more cover. When they lined up at the hedgerow behind the westernmost farmhouse, they came under heavy fire from three infantry squads entrenched in an "alley" of hedgerows. And it was assumed that the enemy squad who previously retreated was there as well. It was here that the leader of 2nd Squad was killed in action. It was then (with around 25 minutes left in the battle) that the combat engineers reported for duty. They blasted their way through the hedgerows on the left, encountered no resistance, and reached the alley of hedgerows from which the men of 2nd Platoon were taking fire from. The engineers flanked those enemy toops, eliminated them, and moved up the alley north to link up with 2nd Platoon. With Ecoqueneauville now within reach, there remained only one serious obstacle before the village itself could be entered. The three story building on Rue du Douey from which an MG was firing from earlier in the day. While the Georgians in the hedgerows were being eliminated by 2nd Platoon and the combat engineers, 1st Platoon under 1st Lieutenant Clark was moving up D67 to support the attack on Ecoqueneauville. When 1st Platoon arrived at the East Yard, 2nd Platoon moved to cover in the direction of the anti-tank obstacles and the three story building itself. Georgian infantry who were taking cover behind the hedgerows right of the obstacles were suppressed by fire from 2nd Platoon while 1st Platoon assaulted across the crops and through an opening in the hedgerow adjacent to Rue du Douey. Some good men of 1st Platoon were lost, but the Georgians were killed and the path into Ecoqueneauville was clear. The fighting in Ecoqueneauville was quick, but rough. 1st Platoon moved up on the right of D67, while 2nd Platoon, with the support of the combat engineers, moved up on the left through the outlying buildings. It was when 1st Platoon reached the hedgerow behind the church that all hell broke loose. Three squads of German infantry, who were holed up in the buildings on the road to Le Hamelet opened up with MG and panzerschreck fire. Some of the men were killed or quickly surrendered, while others fled back towards Rue du Douey. There was frustration on behalf of Captain Kulp at Fox Company headquarters at the fact that 1st Platoon was coming under such heavy fire while the combat engineers and 2nd Platoon were still blasting their way to get a line of fire on those buildings. When they finally did, the Georgians retreated into the plowed field. It was 2nd Platoon that discovered the location of the AT gun, which was at the right corner of the road that looks straight down D67. 2nd Platoon took heavy fire from enemy troops along Rue de la Capelle, which made it difficult to put quickly put the AT gun out of action. With casualties mounting, the combat engineers were sent back east to destroy the anti-tank obstacles that were denying the Shermans direct access to Ecoqueneauville. Sending the tanks in was beginning to be contemplated, but Captain Kulp was confident that 1st and 2nd Platoon would be able to take the town without the assistance of the tanks or rest of Fox Company. --- The battle ended when time ran out. 2nd Platoon was about to destroy the AT gun. The result was a U.S. Army Major Victory.
  20. Phew! Finally took Ecoqueneauville at the cost of 17 KIA, 21 WIA, and 1 MIA on Iron. Never used the Shermans because of a well placed AT gun. And I did lose some good men trying to take out that panzerschreck.
  21. Yes I did, I use Winrar. The .wav file was in the proper folder and it wasn't working. So I downloaded a CMSF background sound mod and the readme said to make a "z_z" folder within the "z" folder. I did that, placed it in there, and it works fine now. Strange it wasn't working before though.
  22. I'm fighting for Ecoqueneauville right now. I think this sums up my feelings in regards to the lethal bocage fighting:
  23. I guess the game would be worth it if it just had the beach landings and nothing else?
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