Cantona66 Posted April 27, 2011 Share Posted April 27, 2011 Now i have made a 1938 Calm before the storm using the ww1 engine, the scripts are similar as the global one but i have added some also and the map is different. Game starts july 15th 1938 8 majors: UK, France, USA, USSR and British Commonwealth as allies Germany, Italy and Spain as Axis Some notes about the game: Battleships strike range 2 German rail guns can strike 4 other nations 3 German tanks has soft tank defense 4, other nations 3 Abbysinia corps has soft attack and defense 2 The rocket is used for all nations except USSR and Germany as fortress guns with strike range 1 USSR rockets has strike range 3 and Germanys 10 Cavalry becomes when it has infantry weapons reaserch anti tank units (i wish there old anti tank reaserch was there since i only will use 2 levels of infantry researsch) Naval upgrade i have made very expensive and also given some countries the maximum level 2 right at the start, since level 2 battleships/cruisers will be new ones build in mid 1930s and forward, level 1 is 1920s and level0 is ww1 battleships/cruisers. Enjoy! Link to comment Share on other sites More sharing options...
Alaric Posted April 27, 2011 Share Posted April 27, 2011 best regards and thanks you for making the scenario and mod available, i are going to download and test it with my favorite settings (national stats advantage and no research-full upgrade units upon purchase, [for AI opponent play]), if i find some bug i will advice about it, thanks again and with best regards, Alarick. Link to comment Share on other sites More sharing options...
Cantona66 Posted April 27, 2011 Author Share Posted April 27, 2011 I also want to thank wlape3 for help with the scripts Link to comment Share on other sites More sharing options...
Cantona66 Posted May 1, 2011 Author Share Posted May 1, 2011 1938 Calm before the storm (ww1 engine) v1.1 --------------------------------------------- Added missing tile for territory script "USSR annexes Bessarabia" Small text changes in decision scripts Added Fall Rot decision scripts and linked strength script to speed up defeat of France after Paris falls Removed alternate capital for France Fixed surrender_1 scripts for Fall of France Changed strength script for Polish partisans Changed date for pop-up for Germany to garrison possible French partisan places Added more picture links for supply scripts Changed Yugoslavias Allied parent from USSR to UK Fixed some Yugoslavia surrender related faults Added missing tiles for Vichy France creation Changed level of Offensive script for UK to attack Tobruk Changed dates and size of UK offensive scripts to attack Italian East Africa Changed size of UK offensive script to attack Tangiers Small changes in Commonwealth offensive scripts for Italian East Africa Added UK offensive scripts to attack Italian East Africa Fixed faulty position in UK transport script to Iraq Fixed faulty position in UK transport_minor script to Iraq Fixed faulty UK transport_minor script to evacuate BEF When you open the campaign in the editor it will say v1.0 but it is 1.1. Link to comment Share on other sites More sharing options...
Alaric Posted May 2, 2011 Share Posted May 2, 2011 best greetings, Cantona66, please, i have only one question, i made my own version, without research and change setups of forces, so, my question is if that version may work if i just take on it the scripts? (no change my campaign file for the new build, i want to mean), i are on my way to do it, but just i want a confirmation of it from you, anyway in my opinion is a great mod, and thanks for made it, once seen it, one can see you put much work doing this mod, thanks again and best regards, Alarick Link to comment Share on other sites More sharing options...
Cantona66 Posted May 2, 2011 Author Share Posted May 2, 2011 Yes, your version should work just fine Link to comment Share on other sites More sharing options...
Alaric Posted May 2, 2011 Share Posted May 2, 2011 Yes, your version should work just fine greetings, thanks for the info and advice, i just finished now updating the scripts 1.1 with the 1.0 map, works near perfect, just lubljana should be a city (from town in 1.0) and one tile from hungary was giving an error until i change it to yugoslavia, again, thanks for the mod and best regards, Alarick. Link to comment Share on other sites More sharing options...
Cantona66 Posted May 9, 2011 Author Share Posted May 9, 2011 1938 Calm before the storm (ww1 engine) v1.2 --------------------------------------------- Changed type on some amphibious scripts Changed start date of the campaign 2 days to july 17th Increased unit cost Increased National Morale points for some resources Changed initial National Morale Added variable conditions for some National Morale scripts Changed text in many National Morale scripts Fixed four faulty decision links to National Morale scripts Added National Morale script for Germany to take Eben Emael Added National Morale script for UK Changed UK transport_minor script to evacuate BEF from France Added UK transport_minor script to evacuate from Greece Added decision script and matching surrender_1 scripts for Vichy France creation following Fall of France if France surrenders due to National Morale at 0 (then the original Vichy France decision script does not works) it seems) Fixed faulty German unit script Increased cost to 2000MPP for German decision script Fall Rot Added media links to unit scripts Added Reichskommiseriat Ostland unit script and Marininfanterie script Added some units to a few unit scripts Some date changes in unit scripts Fixed spelling in unit scripts Fixed faulty name of German unit script Added sound links to unit scripts Fixed faulty USSR decision script for low NM and matching strength script Changed trigger for surrender when NM falls below 1% from 100% to 50% Small text changes in pop-up scripts Added decision script and matching unit scripts for Waffen SS expansion Added German Ukraine Vlasov unit script Added Italian decision script for poor Italian economy Adeded German decison script linked to Spanish when they ask for help from Germany Added terirtory script for Germany to geain land from Lithuaniua Changed date in one territory script Added four pictures Added 2000MPP plunder of France to Vichy decision script Removed faulty sound link Fixed belligerence script for Operation barbarossa Fixed faulty spelled media link in German unit script Changed date for French West African unit script Added two belligerence scripts for UK and Commonwealth to become at war with Italy Added two German fighters and one strategic bomber to the production queue Added two USSR fighters and three attack bombers to production queue Added two French fighters, two strategic bombers and one attack bomber to the map Added two UK fighters and one strategic bomber to the map Link to comment Share on other sites More sharing options...
Cantona66 Posted May 18, 2011 Author Share Posted May 18, 2011 1938 Calm before the storm (ww1 engine) v1.3 -------------------------------------------- Added tank, division, corps and tactical bomber to Anglo Egypt-Sudans production queue Removed one fighter and one attack bomber from UK production queue Removed one fighter from French production queue Added Rundstedt HQ and one corps to German production queue Changed date in UK unit script in Egypt Changed country on unit script from UK to Commonwealth Condition position and trigger changes in unit scripts Small text changes in unit scripts Added UK unit script for 8th Army in Egypt Added picture links to unit scripts Added names of UK Anglo Agypt-Sudan HQs Removed one UK corps Strenghted UK unit scripts Changed names in UK unit scripts Changed date in French unit script for Dakar troops Fixed one belligerence script and small changes in some others Removed one waypoint in one convoy script (thanks Hubert for the support) Added one picture and changed picture link in pop-up script Added many garrison scripts (thanks Wlape3 for the support) Fixed faulty Mobilization_2 script (replaced Morocco with Norway) Fixed faulty war entry script (Replaced Switzerland with Syria) Changed text in War entry script Added two Mobilization_3 scripts concerning French West Africa Increased MPP collection for fall of France in decision script to create Vichy Small text changes in decision scripts Small unit bitmap change Changed defense values Increased National morale starting values Increased paratroopers action points from 2 to 3 Link to comment Share on other sites More sharing options...
Cantona66 Posted May 22, 2011 Author Share Posted May 22, 2011 1938 Calm before the storm (ww1 engine) v1.4 -------------------------------------------- Changed build restrictions for Germany to none Fixed faulty picture link Fixed Surrender_1 script for France Fixed Yugoslavian Surrender_1 script Added Albanian Belligerence script against Germany Fixed two faulty belligerence scripts Small text changes in decision scripts Some changes in variable conditions in strength scripts Link to comment Share on other sites More sharing options...
rjh1971 Posted May 24, 2011 Share Posted May 24, 2011 Hi Cantona When I load the strategic map, selecting war map and then %, I get the algerian flag (if I'm not mistaken) and war readiness percentages are not very clear, can this be fixed/improved. Thanks ] URL=http://imageshack.us/photo/my-images/861/cbts14.jpg/] Link to comment Share on other sites More sharing options...
Cantona66 Posted May 25, 2011 Author Share Posted May 25, 2011 very strange, i have never seen this. when i choose the war map everything is ok. Anyone else? Link to comment Share on other sites More sharing options...
Bengerman Posted May 25, 2011 Share Posted May 25, 2011 Hi Cantona, clicking the war map then on the "%" sign produces the same result as above for me. I also sent you a quick msg regarding another small issue. Not sure if you got it or not but I had Romania activate on Nov 17th 1940 and one Romanian corps activates in Russian territory next to Tirasopol and is unable to move until Barbarossa. Couple quick questions if i may: -Do you have a read me file or manual with this mod some where? -Are the garrison tiles only meant to be garrisoned for a certain amount of time? I am thinking about after Poland falls - do these "g" tiles next to the russian boarder need to be garrisoned immedietely up until barbarossa? -After France falls and i shift divisions to the eastern front I see a warning about troop build up in Poland. I am assuming this affects Russian activation. Is the general strategy to shift divisions to eastern Germany until the last minute and then flood Poland? I usually have Russia enter too early right after the Yugoslavia decision event. Thanks again and fantastic mod! Cheers Ben. Link to comment Share on other sites More sharing options...
wlape3 Posted May 25, 2011 Share Posted May 25, 2011 very strange, i have never seen this. when i choose the war map everything is ok. Anyone else? Same thing happens to me when I am in the war map and click on the % button. Since I never use this feature it's not a problem for me. Link to comment Share on other sites More sharing options...
Cantona66 Posted May 25, 2011 Author Share Posted May 25, 2011 Hello here comes some answers. 1. rrjh1971, i read your message too fast, i did not click on the % button, yes i also have this flag, no idea why, Hubert? Bill? 2. Romanian unit in Tirasopol is also a bit funny since it never is Romanian territory at all, but i will move the units closest to USSR border further away. I guess something happens when the Bessarabia scripts kicks in. 3. No read me file or manual, sorry. Maybe something to think about but my time is limited these days (small kids). 4. The garrison tiles is easiest to find out if you check the pop-up scripts, but in short, the ones towards France you need to garrison from 1939 january until France is at war. The Polish ones is 2 kinds, some you need to garrison from 1940 january and some from 1941 january. Then to avoid USSR to be activated fast, you shall not have some many units close to Königsberg, Cracow or Warzaw, so you can shift uints to the border but stay away from these areas. And Bengerman, i am sorry for not replying on your message but i recieve them so seldom so i just forget to check them out. Wlape3 knows this :-) Link to comment Share on other sites More sharing options...
rjh1971 Posted May 25, 2011 Share Posted May 25, 2011 Hello here comes some answers. 1. rjh1971, i read your message too fast, i did not click on the % button, yes i also have this flag, no idea why, Hubert? Bill? No problem, now that it's been caught it will surely be fixed with Bill's or Hubert's help. Link to comment Share on other sites More sharing options...
Bengerman Posted May 25, 2011 Share Posted May 25, 2011 Hi Cantona, Thank you for your answers and no worries on the reply. I think its a fantastic mod and i have played all of your others for earlier SC games. The larger size is what gets me hooked. My only suggestion for future releases would be a small point form read me file with the little things that may be of interest. I know time is short but it would really come in handy especially with a new engine. Cheers. Ben Link to comment Share on other sites More sharing options...
GetSome Posted May 30, 2011 Share Posted May 30, 2011 1938 Calm before the storm (ww1 engine) v1.4 -------------------------------------------- Changed build restrictions for Germany to none Fixed faulty picture link Fixed Surrender_1 script for France Fixed Yugoslavian Surrender_1 script Added Albanian Belligerence script against Germany Fixed two faulty belligerence scripts Small text changes in decision scripts Some changes in variable conditions in strength scripts hello Cantona66, I am running version 1.4 and it is great your effort and scripts are very engaging. One thing I noticed is fighter interception not working. Query for you, why do you always weaken enemy units upon scripted invasions? Link to comment Share on other sites More sharing options...
Cantona66 Posted May 31, 2011 Author Share Posted May 31, 2011 I add the strength scripts for invasvion as incentive to follow the histoical way and und use the decision scripts and also be able to crush some countries fast. Norway would also be very difficult to defeat othervise but if you like to not use them it is very easy to in deselect them when you start the game. Regarding interception it is working for me at least, funny. Link to comment Share on other sites More sharing options...
GetSome Posted May 31, 2011 Share Posted May 31, 2011 thanks for your quick reply, regarding the fighter interception not working, is the option configurable either via the GUI or under hood? Link to comment Share on other sites More sharing options...
Cantona66 Posted May 31, 2011 Author Share Posted May 31, 2011 Not sure about that Link to comment Share on other sites More sharing options...
wlape3 Posted May 31, 2011 Share Posted May 31, 2011 thanks for your quick reply, regarding the fighter interception not working, is the option configurable either via the GUI or under hood? The fighter interception range is not it's strike range but the land spotting range. The default for this for SCWWI appears to be 1 whereas the default for SCGC apparently is 3. This is why it may appear to not be working. Use the editor to increase the ranges for all combatants to something like what you see in SCGC for the WWII mods if they are all still 1. If the values are not all the same for all countries you might want to contact the mod author before editing just to be sure it's an oversight and not a deliberate tweak for the mod. Link to comment Share on other sites More sharing options...
Cantona66 Posted May 31, 2011 Author Share Posted May 31, 2011 I will change to 3. Another question, i do not understand why but i do not get the Allies to perform any major attacks in Libya, there are offensive scripts and i believe they are ok, but the Italians have no problems holding Tobruk until Rommel turns up. Suggestions? Link to comment Share on other sites More sharing options...
Bengerman Posted May 31, 2011 Share Posted May 31, 2011 Hi Cantona, couple questions: I had the Soviets surrender on March 22 1942. After the surrender they gain back a fair majority of their territory. I also noticed their NM creeps up again. Do you end up having to fight them again? A couple months after that i had the UK surrender due to the lack of effort in North Africa etc. so i did not continue on to see if the Soviets reactivate. It seems to me that the UK NM falls too quickly and I had them also withdrawl from the war without London captured. I would recommend making an adjustment to keep them in the war especially after the U.S has entered if they hold all of their homeland. Do you have a recommended difficulty setting? I finished my first full campaign on +50% and was wondering what you play tested the campaign on? Is it possible to play an Allied campaign? I tried a few turns but noticed Germany does not garrison the Siegfried Line at all so i was not sure if this is an Axis campaign only. Thanks again. Ben. Link to comment Share on other sites More sharing options...
Cantona66 Posted May 31, 2011 Author Share Posted May 31, 2011 Bengerman, i will try to answer your questions. I have not defetaed USSR, but i will change so their territory becomes German if they is defeated and NM is 0. I have only play tested up until july 1941 and i usually use 50% and +1 bonus. All majors except France will have their initial NM increased more. There are some Axis AI scripts but not enough (time is my issue there since i likes to play as Axis) Link to comment Share on other sites More sharing options...
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