gibsonm Posted January 20, 2011 Share Posted January 20, 2011 OK, no more panzer faust problem here. Don’t say that. I presume you want it fixed properly at some stage? 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted January 20, 2011 Share Posted January 20, 2011 Well... if the Fennek fix works as well as they say, that's fine with me. We just have to ensure that scenario designers use that trick. Who cares where the launchers come from, so long as one can get them (at the set-up stage). I'm always putzing with ammo loadouts at set-up, loading and unloading and loading inf units into various vehicles as desired. So, having ANY vehicles with the launchers is fine. If one doesn't want the Fenneks in the game, maybe make them immobilized, fixed in position and unable to be moved anywhere once one presses GO. With that sorted, now the man-hours to fix the launcher problem can now to devoted to something else that isn't so easy to work around... 0 Quote Link to comment Share on other sites More sharing options...
abneo3sierra Posted January 20, 2011 Share Posted January 20, 2011 If one doesn't want the Fenneks in the game, maybe make them immobilized, fixed in position and unable to be moved anywhere once one presses GO. ... That is pretty much what I have been doing, just making them immobile, and using them as, in effect, an extra ammo dump. 0 Quote Link to comment Share on other sites More sharing options...
dan/california Posted January 20, 2011 Share Posted January 20, 2011 I am not yelling too loudly for the patch because I am hoping later equals more. There are a lot of improvements to the engine in Normandy and since this is CMSF's last go I am hoping as much as reasonably possible will be tossed in. 0 Quote Link to comment Share on other sites More sharing options...
gibsonm Posted January 20, 2011 Share Posted January 20, 2011 Well be prepared to be disappointed. Some stuff will be retrofitted (water, etc. wont be). But the focus, as I understand it, is as a “wrap up” bug fix otherwise getting all the new stuff to work properly will just blow out the delivery schedule much further. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted January 20, 2011 Share Posted January 20, 2011 I don't know who all the scenario designers were, but could they plz retrofit the German scenarios and Campaigns with PzFaust loaded Fenneks per the above suggestions. That would allow us to play all the German scens. as originally designed. I hope that has be be a much easier fix than reprogramming etc(?) 0 Quote Link to comment Share on other sites More sharing options...
gibsonm Posted January 20, 2011 Share Posted January 20, 2011 I don't know who all the scenario designers were, but could they plz retrofit the German scenarios and Campaigns with PzFaust loaded Fenneks per the above suggestions. That would allow us to play all the German scens. as originally designed. I hope that has be be a much easier fix than reprogramming etc(?) Unlikely as the very same people are doing the scenarios for CM:BN in their spare time. So again the option is “Stop work on CM:BN and go back and re work and re test the scenarios“ - (again in their spare time) or press on with doing CM:BN scenarios. If / when the coding is fixed the scenarios “as is” will work. If the scenarios are all changed, then when the fix is implemented they’d all need to be changed back again (re tested, etc.). You must remember that apart from the code writers and the artists, almost everyone else is dual hatted as unpaid volunteer Beta Tester / unpaid volunteer Scenario Designer (with a normal paid job that is their personal main effort). 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted January 20, 2011 Share Posted January 20, 2011 Yes, I do understand the challenges of a small developer. So, how can we, the players, help? I have never tried playing with the editor, but can we go in and add Fenneks where needed? (Is there some reason we would not be allowed to?) Let's face it, by the time the final patch is released, the chances are good that many of us will have played all the errant German scenarios and will no longer care about the German PzFaust issue. And aside from us grogs, no other customers will even notice there was an issue. Problem solved for everyone! 0 Quote Link to comment Share on other sites More sharing options...
gibsonm Posted January 20, 2011 Share Posted January 20, 2011 Yes, I do understand the challenges of a small developer. So, how can we, the players, help? Well short of being invited by BTS / BFC (not me) and signing NDA’s etc. you can’t. I have never tried playing with the editor, but can we go in and add Fenneks where needed? (Is there some reason we would not be allowed to?) You can do that with new scenarios sure or even stand alone ones to your heart’s content but “published” ones need to be tested before they go out the door to the legion of users. Also you can’t pull a campaign apart, edit individual scenarios and then put it all back to together. You collect a bunch of scenarios that are “right” and then “merge” them into a campaign (a one way process). Now to combine these two approaches, some of the designers are now posting their scenarios as individual items. There is nothing stopping you from collecting all the ones for say the German Campaign (if they are all published), editing them all however you want and then creating a new German Campaign based on the edited scenarios. Now I’ve got to get back to my real job. 0 Quote Link to comment Share on other sites More sharing options...
snake_eye Posted January 21, 2011 Share Posted January 21, 2011 To use Fennecks to retrieve the Panzerfausts launchers I had not thought about. However it is only, what we could call a bypass emergency procedure to be used in order to play and or make a scenario using NATO German forces with Marders. About the awaited bug patch: I do understand the intricacy of the unpaid volunteers testers, of spare time works,of the load of work with BN……….. But since the game is a commercial release, some attention should be given to correct it in the best available delay. Some people might not understand that all BF is focalized on B.N and that NATO is left on the side of the road for an undetermined time, for what seems a relatively small bug to be corrected. More, BF does not do any comment about that bug (If I am not mistaken) despite all what is said about it. Don’t tell me, also that if they are doing that correction, BN will suffer an undetermined release delay. That I‘ll not buy. Because ,if that is the reality, what will happen with BN if it suffers some “slight” bugs. Are they going to be corrected again at an undetermined time, because they might be working at that moment on BN 2 ! I don’t like to write these things, since I enjoy very much CMSF(having all the addons and CMA), having bought CMBO, CMBB and CMAK, as soon as they were released in their time. Because of that, I would not like BF to get deaf about some sound issues, being brought to his knowing by people that have always been firm defenders of their release. If they were only answering to our demand, we could understand their problem, if there is one, accept it and wait patiently ! 0 Quote Link to comment Share on other sites More sharing options...
Erik Springelkamp Posted January 21, 2011 Share Posted January 21, 2011 Snake_eye, there is a work around for this problem: revert to 1.30 for the Germans. I am a programmer myself, and I know that a task switch from full concentration on CM:BN to a patch for CMSF takes more time than one would like. For the programmers this mostly means losing focus, for the testers this means switching to other test-scenarios, while they are in the middle of current ones. A change of even one line of code requires a costly procedure through the whole delivery process. This is often underestimated by outsiders. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted January 21, 2011 Share Posted January 21, 2011 Erik, assuming one reverts to 1.30 ONLY for the Germans, are there any other bugs or things one would notice (playing the Germans) missing (compared to 1.31)? (Again, I would assume that I would repatch to 1.31 to play any other nationality.) Also, what is the safest way to patch back to 1.30? (I don't want to mess up and have to reinstall and relicense.) 0 Quote Link to comment Share on other sites More sharing options...
Erik Springelkamp Posted January 21, 2011 Share Posted January 21, 2011 You used to be able to make a second copy from your installation directory in order to keep an unpatched version around. I have done so in the past, but I am not sure this still works. Maybe a specialist can explain it here, so people really wanting to play Germans now have a convenient solution, without losing 1.31 for the others. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted January 21, 2011 Share Posted January 21, 2011 I have my 2nd copy on a 2nd computer, so... 0 Quote Link to comment Share on other sites More sharing options...
Erik Springelkamp Posted January 21, 2011 Share Posted January 21, 2011 I have my 2nd copy on a 2nd computer, so... Maybe you can have 4 installations :-) I think you only need one licence on one machine 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted January 21, 2011 Share Posted January 21, 2011 Ah... That would be news to me. (Anyone confirm?) But in any case, how to safely repatch to 1.30 plz? (I don't want to reinstall CMSF just to get back to 1.30.) 0 Quote Link to comment Share on other sites More sharing options...
Erik Springelkamp Posted January 21, 2011 Share Posted January 21, 2011 My guess, but I didn't test it. - Copy the complete CMSF map to a second location. - Reinstall the NATO module, pointing the installer to the new location - Make a shortcut to the .exe in the new location and call it CMSF 1.30 0 Quote Link to comment Share on other sites More sharing options...
CharlieMike24 Posted January 21, 2011 Share Posted January 21, 2011 I'd be prepared to install a second copy of CMSF so that I can play the German campaign. How can we do this, please? 0 Quote Link to comment Share on other sites More sharing options...
CharlieMike24 Posted January 21, 2011 Share Posted January 21, 2011 Looked at KnowledgeBase and seems second install on one computer is allowed and should be easy. I'm not so sure where to get patch 1.30, though.... Edit: Doh.... NATO module is 1.30 0 Quote Link to comment Share on other sites More sharing options...
Erik Springelkamp Posted January 21, 2011 Share Posted January 21, 2011 Looked at KnowledgeBase and seems second install on one computer is allowed and should be easy. I'm not so sure where to get patch 1.30, though.... 1.30 is the basic NATO version 0 Quote Link to comment Share on other sites More sharing options...
CharlieMike24 Posted January 21, 2011 Share Posted January 21, 2011 .....blush....... 0 Quote Link to comment Share on other sites More sharing options...
CharlieMike24 Posted January 21, 2011 Share Posted January 21, 2011 My guess, but I didn't test it. - Copy the complete CMSF map to a second location. - Reinstall the NATO module, pointing the installer to the new location - Make a shortcut to the .exe in the new location and call it CMSF 1.30 Yes! This works... Thanks Erik 0 Quote Link to comment Share on other sites More sharing options...
gibsonm Posted January 21, 2011 Share Posted January 21, 2011 Maybe you can have 4 installations :-) I think you only need one licence on one machine Well I have 46 copies on my testing machine of CM:SF alone (not counting CM:A or CM:BN) It is easy to do if you just think and don’r accept the Windows default setup location. So I have for example: C:\Games\CMSF NATO 1.30 B5 and C:\Games\CMSF NATO 1.30 B6 etc. When I update from one version to another, i: 1. Duplicate the original (so here the folder becomes “CMSF NATO 1.30 B5 copy”). 2. Apply the patch 3. Rename it (here to “CMSF NATO 1.30 B6“) 4. Create a shortcut for the new executable on the desktop (and label it accordingly). No special license required as they are all on the one machine and the license is machine specific, not copy of software specific. So “Yes“ you could have “CMSF NATO 1.30“ for just the Germans and “CMSF NATO 1.31“ for the others. Subject to available disk space, etc. My guess, but I didn't test it. - Copy the complete CMSF map to a second location. - Reinstall the NATO module, pointing the installer to the new location - Make a shortcut to the .exe in the new location and call it CMSF 1.30 Indeed. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted January 21, 2011 Share Posted January 21, 2011 "Duplicate the original...: You mean copy the entire CMSF folder to another location? Then reinstall NATO... or alternatively simply apply the 1.30 patch? 0 Quote Link to comment Share on other sites More sharing options...
gibsonm Posted January 21, 2011 Share Posted January 21, 2011 "Duplicate the original...: You mean copy the entire CMSF folder to another location? Then reinstall NATO... or alternatively simply apply the 1.30 patch? Yes copy the whole folder. Then you have a complete copy of say 1.30 (if that is what you copied). Then apply the patch to the copy (here’s where you need to pay attention to the installer and not just keep clicking “OK”). Then rename to copy to 1.31. That way all your custom built scenarios, etc. get copied over too. If you don’t want any of that just install from scratch in a new location and then either leave it alone (to give you an unpatched copy) or patch it if you want it to be the “latest” version. 0 Quote Link to comment Share on other sites More sharing options...
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