guz Posted December 21, 2010 Share Posted December 21, 2010 I know I can probably see this somewhere in the formulas, but I'm lazy, so here goes. If I have two HQ's, one with high rating and the other with high experience but less rating, which one boosts the performance of it's attached units better? Example: in a recent game I had two German HQ's fighting on the western front. One had a rating of 6 but was a veteran unit with 5 iron crosses. The other was a fresh one straight from the military academy, but got good grades there and ended with a rating of 8. I found myself asking myself which one was better to lead key units in aggressive maneuvers against the enemy and when testing slightly, I could not see that much of a difference, but then again my research wasn't very scientific. So anyone here know this stuff by heart? Link to comment Share on other sites More sharing options...
jon_j_rambo Posted December 23, 2010 Share Posted December 23, 2010 Nobody likes a lazy General, but I appreciate the honesty. I don't read either, just win. You wanna game? My Generals are doing rather well, considering I'm the one clicking the moves.....7 game streak. I'll make you famous if you wanna stepout of your comfort zone, -Legend Link to comment Share on other sites More sharing options...
Amadeus Posted December 23, 2010 Share Posted December 23, 2010 If I understand it right HQ command rating is half the worth of HQ experience. The formula is shown in your Extras folder/Science of SC. So take the Veteran HQ. But that is only for Readiness. For more Losses you should focus on experience by the single unit. 1.6 iron crosses means on point more loss to the defender! Same other way round, 1.6 iron cross for the defender unit means one point more loss to the attacker. (100 % Readiness conditions) Link to comment Share on other sites More sharing options...
Moonslayer Posted December 24, 2010 Share Posted December 24, 2010 Either way I'd take the 6 rated general with 5 xp over the 8 rated green general any day. Covet those 5xp generals and they will look after you well Link to comment Share on other sites More sharing options...
Baron Posted December 28, 2010 Share Posted December 28, 2010 When you upgrade a HQ does it keep its experience or lose it? Link to comment Share on other sites More sharing options...
jon_j_rambo Posted December 28, 2010 Share Posted December 28, 2010 When you upgrade a HQ does it keep its experience or lose it? You mean "reinforce", not upgrade. Yes, you lose the experience. Link to comment Share on other sites More sharing options...
Baron Posted December 28, 2010 Share Posted December 28, 2010 No not reinforce - what if I upgraded a Boch to a Rommel or Manstein. Would it loss the experience gained? Link to comment Share on other sites More sharing options...
jon_j_rambo Posted December 28, 2010 Share Posted December 28, 2010 No not reinforce - what if I upgraded a Boch to a Rommel or Manstein. Would it loss the experience gained? How can Boch become Rommel? Is there a "Born Again" command? Link to comment Share on other sites More sharing options...
Minty Posted December 28, 2010 Share Posted December 28, 2010 he means sack/ replace or in real terms shoot/poison/send to the gulag etc. It's an option for HQs. you can upgrade to a better HQ for a cost eg get rid of Bock and get Manstein in. IMHO its not that much value for one of the sides but of huge use for the other. Link to comment Share on other sites More sharing options...
jon_j_rambo Posted December 29, 2010 Share Posted December 29, 2010 Not a strategy in my arsenal. Considering my stellar record, I reject this ploy. Link to comment Share on other sites More sharing options...
Colin I Posted December 29, 2010 Share Posted December 29, 2010 Upgrades can be useful - if you are fighting a long way from home with just one HQ its good to make sure you have a decent commander. I just upgraded a Japanese HQ in China vs Jollyguy - would have taken an age to walk a better one there. I guess HQ experience stays same - seems fair if the expertise is largely in general staff and logistics. Presumably it can be used to return Von Manstein and Zhukov from the dead pile fast too? As there were only moderate casualties from generals and other commanders in WWII (Admiral Yamamoto apart) guess thats not so silly. Your choice is to rebuild a whole command structure or attach a general to an existing one. Guess its expensive - I assume upgrades do not get half price rebuilds. Its a minor feature but an interesting detail. Link to comment Share on other sites More sharing options...
SeaMonkey Posted December 30, 2010 Share Posted December 30, 2010 This is a nice feature, like Colin says, it can be explained in rational terms as acceptable to relieve a commander of his duties and replace him with a more competent one. Personally, I don't use it that much, but on occasion it can be most helpful with a troublesome situation, for a little extra edge, sometimes just enough to turn the tide. Link to comment Share on other sites More sharing options...
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