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Destroyed Vehicles


finalcut

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Why does nothing happen as far as destoyed vehicles continuing to be active as far as secondary explosions,or lingering explosions.I guess what I am trying to say is why do rounds in a destroyed vehicle not continue to go off several minutes after the vehicle has been taken out?I just think it would be kinda cool to have a vehicle burning for 4 or 5 minutes,then "WHOOOOOOMP":eek: another explosion.That would add alot of flavor to the battlefield :D.Is there a mod for this or are any Mod masters planning on this?;) And yes,WHOOOOOOOMP is the best I could do about putting a big ass explosion into text.lol.

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Why does nothing happen as far as destoyed vehicles continuing to be active as far as secondary explosions,or lingering explosions.I guess what I am trying to say is why do rounds in a destroyed vehicle not continue to go off several minutes after the vehicle has been taken out?I just think it would be kinda cool to have a vehicle burning for 4 or 5 minutes,then "WHOOOOOOMP":eek: another explosion.That would add alot of flavor to the battlefield :D.Is there a mod for this or are any Mod masters planning on this?;) And yes,WHOOOOOOOMP is the best I could do about putting a big ass explosion into text.lol.

They already do.

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Play as the Syrians and use destroyed BMP's as shelter for your troops. You'll find out how often they cook-off, how long it takes, and how many casualties it will cause. All very cool to have modeled.

Western vehicles don't cook-off as much due to the fire suppression systems they have installed.

Ken

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It happens really often if you pay attention. In a recent battle one of my few precious M1 Abrams lost most of it's optics suite next to the secondary explosions of a BMP-3. Lost the tank in a catastrophic kill to a hail of AT-14s to the turret side, no survivors. :(

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