finalcut Posted December 19, 2010 Share Posted December 19, 2010 Why does nothing happen as far as destoyed vehicles continuing to be active as far as secondary explosions,or lingering explosions.I guess what I am trying to say is why do rounds in a destroyed vehicle not continue to go off several minutes after the vehicle has been taken out?I just think it would be kinda cool to have a vehicle burning for 4 or 5 minutes,then "WHOOOOOOMP":eek: another explosion.That would add alot of flavor to the battlefield .Is there a mod for this or are any Mod masters planning on this? And yes,WHOOOOOOOMP is the best I could do about putting a big ass explosion into text.lol. 0 Quote Link to comment Share on other sites More sharing options...
stikkypixie Posted December 19, 2010 Share Posted December 19, 2010 Why does nothing happen as far as destoyed vehicles continuing to be active as far as secondary explosions,or lingering explosions.I guess what I am trying to say is why do rounds in a destroyed vehicle not continue to go off several minutes after the vehicle has been taken out?I just think it would be kinda cool to have a vehicle burning for 4 or 5 minutes,then "WHOOOOOOMP":eek: another explosion.That would add alot of flavor to the battlefield .Is there a mod for this or are any Mod masters planning on this? And yes,WHOOOOOOOMP is the best I could do about putting a big ass explosion into text.lol. They already do. 0 Quote Link to comment Share on other sites More sharing options...
finalcut Posted December 19, 2010 Author Share Posted December 19, 2010 What,why have I never seen this.Maybe I move my forces forward to fast.Call me an idiot and ignore this thread I guess. 0 Quote Link to comment Share on other sites More sharing options...
panzermartin Posted December 19, 2010 Share Posted December 19, 2010 Its WHOOOOOOMB not WHOOOOMP, thats why you never noticed 0 Quote Link to comment Share on other sites More sharing options...
stikkypixie Posted December 19, 2010 Share Posted December 19, 2010 What,why have I never seen this.Maybe I move my forces forward to fast.Call me an idiot and ignore this thread I guess. If you have the Marine module, try blowing up BMP-3s, they do both WHOOMP and WHOOMB! 0 Quote Link to comment Share on other sites More sharing options...
finalcut Posted December 19, 2010 Author Share Posted December 19, 2010 I'm kinda looking for the occassional WHAM or POW or ZING.Kinda like the old comic books I would read as a kid.Sgt rock was the reason I joined the Army.Well,that,and my Dad threatening to kick my ass if I didn't do something with my life,but mostly,it was Sgt. Rock. 0 Quote Link to comment Share on other sites More sharing options...
LongLeftFlank Posted December 19, 2010 Share Posted December 19, 2010 If you have the Marine module, try blowing up BMP-3s, they do both WHOOMP and WHOOMB! They are the guardians of the sacred words, Nee-WHOOMP! and Neeeee-WHOOMB! (Nee! Nee!)... 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted December 19, 2010 Share Posted December 19, 2010 Play as the Syrians and use destroyed BMP's as shelter for your troops. You'll find out how often they cook-off, how long it takes, and how many casualties it will cause. All very cool to have modeled. Western vehicles don't cook-off as much due to the fire suppression systems they have installed. Ken 0 Quote Link to comment Share on other sites More sharing options...
stikkypixie Posted December 19, 2010 Share Posted December 19, 2010 Oh and it also depends on how much ammo they still had left when they blew up. 0 Quote Link to comment Share on other sites More sharing options...
ZPB II Posted December 19, 2010 Share Posted December 19, 2010 It happens really often if you pay attention. In a recent battle one of my few precious M1 Abrams lost most of it's optics suite next to the secondary explosions of a BMP-3. Lost the tank in a catastrophic kill to a hail of AT-14s to the turret side, no survivors. 0 Quote Link to comment Share on other sites More sharing options...
gibsonm Posted December 19, 2010 Share Posted December 19, 2010 Well there's a "Drivers Ed" tip for you. Don't park beside burning AFVs. 0 Quote Link to comment Share on other sites More sharing options...
finalcut Posted December 20, 2010 Author Share Posted December 20, 2010 Well there's a "Drivers Ed" tip for you. Don't park beside burning AFVs. This also applies if learning to drive in Detroit.,just subsitute burning AFV's for burning Cars.:eek: 0 Quote Link to comment Share on other sites More sharing options...
DaveDash Posted December 20, 2010 Share Posted December 20, 2010 Slight Spoiler: . . . . . Mission 01 of the Marines campaign can sometimes have a static T-62 on one of the objective OPs. I usually wait right to the end before moving my units onto that OP for this very reason. 0 Quote Link to comment Share on other sites More sharing options...
Alan8325 Posted December 20, 2010 Share Posted December 20, 2010 I often hear them cook off and then look around the map for a vehicle of mine that got hit by an RPG. 0 Quote Link to comment Share on other sites More sharing options...
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