Flanker15 Posted August 17, 2009 Share Posted August 17, 2009 I noticed that "tree armor" is still a problem in 1.20. Tanks that sit just inside the tree line are partially protected from SABOT shells which are stopped dead by the tree. The .5 bullets are going straight through but to actually hit the tank with a SABOT you need to chew the tree up first. I've doulbe checked that the tank definatly isn't using HEAT or HESH. 0 Quote Link to comment Share on other sites More sharing options...
Hev Posted August 17, 2009 Share Posted August 17, 2009 Ive noticed this too, frustrating to have to fire 3 shots just to get a tree out of your way! 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted August 17, 2009 Share Posted August 17, 2009 Might I suggest that you peruse this thread? http://www.battlefront.com/community/showthread.php?t=74625&highlight=tree Enjoy!! (And, please, note the date. At this point, v1.20, I am VERY happy with this game. There is room for improvement, but it plays very well and pulls me in for far longer than I want!) Regards, Ken 0 Quote Link to comment Share on other sites More sharing options...
Chelco Posted August 17, 2009 Share Posted August 17, 2009 Thanks for the link to that thread, c3k. Appreciated. I even have a blog entry for this! Cheers, 0 Quote Link to comment Share on other sites More sharing options...
Flanker15 Posted August 17, 2009 Author Share Posted August 17, 2009 That's a SABOT "explosion" in your shots Chelco, I noticed that they get quite big explosions when hitting things (looks better and is needed for the smoke/dust to be generated as it seems to be tied to explosions). I remember that old thread C3k made, it was maninly focused on de-forestation with explosive weapons. My main problem is 1 tree can block a SABOT shell that is able to go through several buildings and vehicles normally. 0 Quote Link to comment Share on other sites More sharing options...
Chelco Posted August 18, 2009 Share Posted August 18, 2009 Indeed Flanker15, I checked the ammo inventory of the firing Challenger tank. This is from a PBEM game that's still going. That static T-55 is no more. Cheers, 0 Quote Link to comment Share on other sites More sharing options...
bodkin Posted August 18, 2009 Share Posted August 18, 2009 I've recently seen a small orchard type tree take two HESH rounds which merely blew it's leaves off, a third was stopped by the defoliated twigs. 0 Quote Link to comment Share on other sites More sharing options...
Alan8325 Posted August 18, 2009 Share Posted August 18, 2009 I've seen the same thing. I don't know if different tree parts such as trunk and foliage are modeled with different penetration properties in the game or if the whole tree is the same LOF-blocking object with no difference between trunk and leaves. Ideally a sabot round should pretty much ignore everything but maybe the trunk. 0 Quote Link to comment Share on other sites More sharing options...
__Yossarian0815[jby] Posted August 23, 2009 Share Posted August 23, 2009 Another example of the syrian kevlar tree. It´s not a huge problem in the arid wastes of Syria, but in Normandy this will turn into a serious problem. Pls fix BFC. The seventh shot finally killed this T54. 0 Quote Link to comment Share on other sites More sharing options...
costard Posted August 23, 2009 Share Posted August 23, 2009 In the days of sail cannon had a special round for felling masts - I urge BF to include the special "chain-shot" round. Say two or three per tank. 0 Quote Link to comment Share on other sites More sharing options...
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