Thomm Posted August 12, 2009 Share Posted August 12, 2009 Dear BFC, In the meantime, I am quite sure that I have found a significant bug in 1.20. It seems that the clock keeps running while the game is saved!!!! Say, I pause at 17:13 and press save, and load that save game during the next session, the clock suddenly stands at 15:37!!! So every time I save, I seem to loose mission time??! :eek: I am pretty shocked that this is possible, but I think I have confirmed it by now, because I keep a log of my save games and the times differ upon reloading quite consistently. Best regards, Thomm 0 Quote Link to comment Share on other sites More sharing options...
Thomm Posted August 12, 2009 Author Share Posted August 12, 2009 Another example: Clock at time of saving: 06:07 Clock at time of loading: 05:15 There were less units on the map by this time, so the saving process went quicker and less time was lost. I would say there has to be a 1.21 now ... Best regards, Thomm 0 Quote Link to comment Share on other sites More sharing options...
MeatEtr Posted August 12, 2009 Share Posted August 12, 2009 Hey Thomm, did they fix that setup save bug? Was when you reloaded a save from the setup and the enemy would be displaced? 0 Quote Link to comment Share on other sites More sharing options...
Thomm Posted August 12, 2009 Author Share Posted August 12, 2009 Sounds serious, but I do not know anything about that one. Sorry! Best regards, Thomm 0 Quote Link to comment Share on other sites More sharing options...
MeatEtr Posted August 12, 2009 Share Posted August 12, 2009 Sounds serious, but I do not know anything about that one. Sorry! Best regards, Thomm Here's the details, http://www.battlefront.com/community/showthread.php?t=86338&highlight=hiding+spotting Steve did mention this bug was fixed, but with this new saved game bug, it gives me doubts. 0 Quote Link to comment Share on other sites More sharing options...
Vergeltungswaffe Posted August 12, 2009 Share Posted August 12, 2009 Show of hands for Thomm being made a beta tester... *raises hand* 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted August 12, 2009 Share Posted August 12, 2009 Odd! Well, Charles did monkey around with the save game code to speed up saves of large battles. Maybe something got dented in the process? We'll definitely check into this. Steve 0 Quote Link to comment Share on other sites More sharing options...
Starlight Posted August 12, 2009 Share Posted August 12, 2009 Are you doing saves in a realtime game? Not noticed this with the wego game. 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted August 13, 2009 Share Posted August 13, 2009 Confirmed in RT. My test showed a loss of 20 seconds from actual save time. Thanks Thomm and a question. Can you tell me if your log indicates same time loss or variable times? A bug Report has been made on this. I'll check WEGO next and report back 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted August 13, 2009 Share Posted August 13, 2009 Confirmed WEGO as well. Although here it seems to only revert back to the last full min with no actual loss of time and units are at their correct location for that previous minute. Thanks again... Note to PBEM players: This does NOT affect you 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted August 13, 2009 Share Posted August 13, 2009 Thanks guys! We'll take it from here Steve 0 Quote Link to comment Share on other sites More sharing options...
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