CptWasp Posted August 4, 2009 Share Posted August 4, 2009 - A warning system, that notifies the player about new spotted units outside the player view. This could be done graphically (with a visual clue) or with a player log (like in many other games, e.g. Close Combat). I think that real time is wonderful but in big scenarios I must pause too often only to "survey" battlefield... and sometimes a good mission is ruined for 10 seconds of distraction, when our units have already spotted the new threat (SAY ME SOMETHING, spotter!!!!!!!). - A "done" system, that notifies the player of accomplished orders. This could be done with the player log, again, or with an audio clue (better the log). IMHO the player log divides this series from a full 10/10 0 Quote Link to comment Share on other sites More sharing options...
Smaragdadler Posted August 4, 2009 Share Posted August 4, 2009 - ability to scroll down the Damage Report in the report section of the detail panel Till now -I think- there is no possibility to check what equipment is installed on a vehicle in total. --> better: bring back the info/kill statistic-screen 0 Quote Link to comment Share on other sites More sharing options...
Bulgaroktonos Posted August 4, 2009 Share Posted August 4, 2009 I'd like to see more specific targetting orders, or better yet, orders to not shoot anything at all. More than a couple times I've almost put my fist through the monitor because a squad observed an enemy BMP-3 and decided it was a good idea to take a shot at it while I was bringing up the javelin to take it down. A 'only fire on vehicles' or 'only fire on infantry' variant would be handy too. 0 Quote Link to comment Share on other sites More sharing options...
Other Means Posted August 4, 2009 Share Posted August 4, 2009 I'd like to see more specific targetting orders, or better yet, orders to not shoot anything at all. More than a couple times I've almost put my fist through the monitor because a squad observed an enemy BMP-3 and decided it was a good idea to take a shot at it while I was bringing up the javelin to take it down. A 'only fire on vehicles' or 'only fire on infantry' variant would be handy too. Set a 360 degree targeting arc (press shift for 360) that's as small as it needs to be to avoid firing on what you don't want firing on. 0 Quote Link to comment Share on other sites More sharing options...
Clevinger Posted August 4, 2009 Share Posted August 4, 2009 I'd like to see more specific targetting orders, or better yet, orders to not shoot anything at all. How about a narrow "Target Arc" ? 0 Quote Link to comment Share on other sites More sharing options...
meade95 Posted August 4, 2009 Share Posted August 4, 2009 A more detailed AAR - At least showing which friendly units were KIA/WIA. 0 Quote Link to comment Share on other sites More sharing options...
Bulgaroktonos Posted August 4, 2009 Share Posted August 4, 2009 Set a 360 degree targeting arc (press shift for 360) that's as small as it needs to be to avoid firing on what you don't want firing on. That is a good makeshift solution, I didn't know about holding shift. Thanks for that. Does it affect their powers of observation outside of that circle like it does with a regular arc? Because if so then it is still not a wholly satisfactory solution, and I'd still like to see an ability to distinguish between vehicle and infantry targets so I don't have to slap my javelin team for wasting an $80,000 missile on a vehicle crew member. 0 Quote Link to comment Share on other sites More sharing options...
Wengart Posted August 4, 2009 Share Posted August 4, 2009 I would really like to see separate hunt, and move to contact commands. Along with separate infantry, and vehicle cover arcs. 0 Quote Link to comment Share on other sites More sharing options...
Thomm Posted August 4, 2009 Share Posted August 4, 2009 A thread on possible improvements? I am always ready to dump my (pet peevee) list into a thread like this! Gun elevation limitsMinimum engagement ranges for tank weapons (related to gun elevation)Peeking/shooting around cornersDetailed AAR (a text log file would do). Spotting information shared by adjacent units not belonging to the same platoon (or higher)Limit shooters per windowLOS across sharp terrain edgesWays of keeping infantry away from balconiesPersistent map damageBetter burning vehicles effectsShaded grass Improved/fixed quick battle selection Improved editor UI (flavor objects, in particular)Targetable smoke for infantry (obsolete? Seems to work well now.) I have also accepted that I shall not see any of the above in CM:SF, so please spare me the flames ... Best regards, Thomm 0 Quote Link to comment Share on other sites More sharing options...
CptWasp Posted August 5, 2009 Author Share Posted August 5, 2009 I'd like to see more specific targetting orders, or better yet, orders to not shoot anything at all. More than a couple times I've almost put my fist through the monitor because a squad observed an enemy BMP-3 and decided it was a good idea to take a shot at it while I was bringing up the javelin to take it down. A 'only fire on vehicles' or 'only fire on infantry' variant would be handy too. Yes, an hold fire shortcut would be very handy! And it solves the problem with hunt/move to contact, since you can give the hunt command and next the hold fire command to have "move to contact". 0 Quote Link to comment Share on other sites More sharing options...
dischord Posted August 5, 2009 Share Posted August 5, 2009 I'd like to see more specific targetting orders, or better yet, orders to not shoot anything at all. More than a couple times I've almost put my fist through the monitor because a squad observed an enemy BMP-3 and decided it was a good idea to take a shot at it while I was bringing up the javelin to take it down. A 'only fire on vehicles' or 'only fire on infantry' variant would be handy too. Strange. I had mentioned that problem a while back in a thread. I thought I was told it was being worked on. Still waiting for 1.2 patch so can't test it. 0 Quote Link to comment Share on other sites More sharing options...
costard Posted August 5, 2009 Share Posted August 5, 2009 - A warning system, that notifies the player about new spotted units outside the player view. This could be done graphically (with a visual clue) Doesn't this already happen - a new red (or blue) triangle appearing on the edge of the screen in the direction of the spotted unit? Sure, you have to keep an eye on things, but you do anyway. Maybe first time appearance, three times flash sort of thing? 0 Quote Link to comment Share on other sites More sharing options...
CptWasp Posted August 5, 2009 Author Share Posted August 5, 2009 Yes there is some visual clue; but playing elite or iron, when a unit is selected and the new threat is out of his view, you have no warning at all. Ok, you can play easy, but I think that even in iron mode you should have a player log and some warning clue (different from KABOOOM obviously!). 0 Quote Link to comment Share on other sites More sharing options...
Scipio Posted August 5, 2009 Share Posted August 5, 2009 The informations about status & equipment shouldn't be removed from dismounted vehicels. That's a nuisance especially with the Brits, if you let your light infantry fight dismounted and at one point would need to reammo from your vehicels, but doesn't remember which vehicel has still which number and type of ammo. We defenetly should be able to exchange ammo/equipment between different units or put them back into a vehicel (what's technically the same thing). Doesn't makes sense if Unit-A carries a RPG launcher, but is out of ammo, while Unit-B has lot's of RPG rockets, but has lost the launcher. 0 Quote Link to comment Share on other sites More sharing options...
meade95 Posted August 5, 2009 Share Posted August 5, 2009 A thread on possible improvements? I am always ready to dump my (pet peevee) list into a thread like this! Gun elevation limitsMinimum engagement ranges for tank weapons (related to gun elevation)Peeking/shooting around cornersDetailed AAR (a text log file would do). Spotting information shared by adjacent units not belonging to the same platoon (or higher)Limit shooters per windowLOS across sharp terrain edgesWays of keeping infantry away from balconiesPersistent map damageBetter burning vehicles effectsShaded grass Improved/fixed quick battle selection Improved editor UI (flavor objects, in particular)Targetable smoke for infantry (obsolete? Seems to work well now.) I have also accepted that I shall not see any of the above in CM:SF, so please spare me the flames ... Best regards, Thomm ??? Even after the release of Normandy? Will there really never been a more detailed AAR put out for CMSF? I've been under the impression that once Normandy was out.....they could do such for CMSF... 0 Quote Link to comment Share on other sites More sharing options...
CptWasp Posted August 6, 2009 Author Share Posted August 6, 2009 Oh, I forgot to mention coop play... but it seems we will wait a long time to have it. 0 Quote Link to comment Share on other sites More sharing options...
Shadow Stalker Posted August 6, 2009 Share Posted August 6, 2009 All good stuff but personally I would like to see athentic distinctive tracers (Red & Green) for various large and small calibre MG's. Some of the mods do and excellent job at recreating the tracer feel, but it would be great to see different coloured tracers from both red & blue forces occuring at the same time. This effect could even be extended to CAS air support if proved successful on the ground. 0 Quote Link to comment Share on other sites More sharing options...
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