Jump to content

Bulgaroktonos

Members
  • Posts

    52
  • Joined

  • Last visited

Everything posted by Bulgaroktonos

  1. The baltics and Poland are spazzing out over a Russia that has radically shrunk its military and shows little interest in expansion. NATO has drawn up a token plan to calm them down. This is not a new cold war.
  2. For all of yous that wanted to keep going after a loss, that alternate version is up in the repos. It's Rolling Lords of War Alt 1.
  3. CAS does not show up immediately. Rather there is a short (5 min) delay to simulate the relaying of information to the FAC, allowing time for the air support to be assigned to the platoon.
  4. You've got some interesting ideas, but as for this, You can already do this, just click on the floor in question. This includes rooftops.
  5. Alternate names for this campaign include "Beep beep I'm not a jeep", WIDE LOAD and Kings of the Road. The mission maps are all based on real-world locations, and were made with the rather extensive help of Google Earth. edit: Forgot to mention that we also had a little help from JonS and Steve, who helped us choose the rough geographic area of the campaign. Enjoy!
  6. Given the slim premise of CM:SF I would totally be up for a Bear and the Dragon or Dragon and Elephant game. Of course, Korean War, Vietnam War, and Balkan games would be nice. Maybe a game about the In/Pak conflicts of 71.
  7. I'm having a strange issue with scenarios that I write not being visible in the explorer. I'm using 64 bit Windows Vista, which may be the source of the problem. I can see the scenarios in the scenario editor and in the battle list, which makes this all the more perplexing. I can also see scenarios sent to me by friends etc. It is all very bizarre.
  8. In the fine tradition of being offered an inch and taking a mile, when are we going to see a CM:SF 2 bone? Come on, Battlefront. Don't make me whine! You'll regret it! Back on topic, I've never really had much of an interest in German kit, hopefully this module will change that. On the off chance that it doesn't, of course, I can always hope that someone mods in the Spanish.
  9. To be honest I'd be happy to see a 'burning wreckage' artillery model (AAA included) just to add a bit of atmosphere
  10. According to Jane's the Syrian Army has 'sought to enhance its armoured forces by acquiring the T-80 from The Russian Federation, but there is no confirmation of an actual delivery.' The wikipedia article seems to be based on wishful thinking.
  11. I vastly prefer real time to turn based, not only because of the amount of control it gives but also because of the immersion value and the fact that I do a lot of my planning 'on the fly'.
  12. I'm not Steve (thankfully! ) but I can tell you that while Hanson is an admirable classicist, when he goes beyond that era he is way off the mark, especially with his ideas that the 'Western Way of War' is somehow more deadly than the 'Eastern Way', and has some kind of immutable attributes that are continuously visible throughout history (or maybe just some very cherry-picked examples). And Steve, While I agree a degree of individual freedom is important, it is worth noting that some of the forces most repressive against the individual, like the German army in WWI and Alexander the Great's Macedonians, have very good track records. Admittedly, neither of these are 100% against the individual, but I don't think you can find a historical example that was.
  13. UK Out of Wilderness is pretty easy to win as Red. It's a whole lot of perverse fun to see T-72s chew up some Challengers.
  14. The M14, even in its shortened variant, is not good for room clearing. Aside from concerns of over-penetration with a full sized rifle round, you also have to deal with the recoil, and though the weight of the rifle compensates some, you still end up with a much heavier rifle (10.5 lbs according to the Springfield site!), and a smaller magazine capacity to boot. Also, the idea that 5.56 is designed for wounding the enemy so that his buddies will be distracted helping him is flat out wrong. Damage that will stop an enemy is permanent damage to important organs, specifically the spinal column, heart, and brain. Because the M193 round fragments, it not only induces more internal bleeding, it also creates a larger wound channel and is more likely to hit those important organs. While 7.62x51 is heavier and faster, that is only helpful for long-range shooting or penetrating cover which is why the round is used in the SR-25 and M40. The Soviets didn't change to 5.45 because they thought the number was lucky. The M14 is a beautiful weapon, but in practical terms it is little more than an adaptation of the Garand, as jenrick pointed out. Besides, real 7.62x51 lovers go for the FAL or G3.
  15. Hahaha what? What bizarro world do you live in where US soldiers commit war crimes every time someone gets killed by an IED?
  16. Hey MARS42, sorry to treat you like an encyclopedia, but what do you think of the G36? I've heard some complaints about the optics on the dual sight, but since the closest thing we can get over here is the rather pitiful SL8 I haven't had a chance to check it out myself.
  17. SMAWs are awesome anti-armor weapons. Here is a very enlightening diagram of what the SMAW can do (click to enlarge): Let's not forget Close Air Support, an intrinsic part of any Marine Expeditionary Force. At a company level, if the CO has access to a radio or one of the battalion's three Forward Air Controllers, he can bring a whole lot of hurt to his location awfully quickly, provided there are aircraft on-line and in the air to heed the call. A good example of this can be seen in Capt. Eddie S. Ray's defence of the 1st Marine Division Forward Command Post on 25 February 1991 in which he helped coordinate multiple Cobra strikes. Admittedly, Syria is a much larger operation than Kuwait, but the fact still stands that if there is a real need for the aircraft, the Direct Air Support Center can put any and all necessary air assets in the hands of a company commander with high priority, and/or his FAC, and keep eliminating targets until there are none left for the aircraft to deal with. That's how it works doctrinally anyway... And let's not forget that the Marine Corps will not intentionally pit one of its infantry or AAV companies against enemy Armor assets, so I wouldn't worry about them too much.
  18. D&D actually. I kick it old school, FMB can attest to this. Nope. Don't know who that is.
  19. I have a great idea for a reward system. A player gets a number of points after each mission, and there are different levels of points. The basic point unit is the Cool Point (CP) and for each Total Victory at a scenario level, let's suppose that the player gets 5 CP. Well, the level of points above that is Smooth Points (SP), and it's 10 CP to 1 SP. If the player completes so many missions that they get 10 SP, that equals 1 Groovy Point (GP). GP, SP, and CP can be used to purchase items from the Battlefront website. For example, you could start selling KaBar knives for $50 OR 2 GP. I think I've encountered a reward system like this somewhere before, I just can't think of where....
  20. That seems like a bizarrely high number. What kind of distances did this take place at?
  21. That is a good makeshift solution, I didn't know about holding shift. Thanks for that. Does it affect their powers of observation outside of that circle like it does with a regular arc? Because if so then it is still not a wholly satisfactory solution, and I'd still like to see an ability to distinguish between vehicle and infantry targets so I don't have to slap my javelin team for wasting an $80,000 missile on a vehicle crew member.
×
×
  • Create New...