Combatintman Posted January 12, 2009 Share Posted January 12, 2009 Now I fully understand the constraints of abstraction and all that and I'm pretty sure modelling civilians isn't going to happen along with modelling some of the more stability operations oriented vehicles. However I think with what we have right now there is a possibility to add a couple of things: 1. Now that Red has a proper indirect fire capability I would like to see UNCON FOOs and UNCON mortars as well as the single shot 107mm rockets. Of course I can work around this by using a regular Syrian Army FOO but I would see this as eminently doable without too much stress. 2. Any chance of cars as flavour objects? Again I can work around this by creating a specialist transport group and then starting them off as destroyed but it then means that they don't appear until blue sees them and of course they appear in the end of mission screen (I think!). It would be nice to have them parked on streets as street furniture. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted January 12, 2009 Share Posted January 12, 2009 About 2. Yeh, I wanted car flavor objects too, but it seems over a certain size flavor objects start acting a bit wonky. Flavor objects don't do LOS, LOF, or pathing avoidance like proper 'big' vehicle. I'm hoping they'll find a fix for that by WWII (one of a loooong list of things we'd like). At least they did one concession for us, the 'destroyed' vehicle at startup no longer count in the end-of-screen tally. The BFC guys haven't been too hot about beefing up the uncons for some reason. Their strategic assumption is Hezbollah would hunker down and let the storm pass them by, preparing for Israel to take advantage of the situation with a move on Lebanon. So the Syrian uncons wouldn't have the infrastructure for artillery/rocket support. I must admit I'd at least like to see uncon with less capable medium artillery rockets. On the Blue side for Stability Ops would of course be MP units, M1117s and Cougar MRAP vehicles. But unfortunately, if they give us everything on our collective wish lists we're back with a monster the scale of CMBB - which means we have to wait a couple more years for WWII to arrive! 0 Quote Link to comment Share on other sites More sharing options...
akd Posted January 12, 2009 Share Posted January 12, 2009 A simple Humvee with upgraded turret would suffice for much. 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted January 12, 2009 Author Share Posted January 12, 2009 MikeyD - interesting point about the Uncons - can't understand that at all - IDF attacks are a fact of life - all I'm asking for is at the minimum a unit called 'Mortar Team' With that you get an FOO and 1 x 82mm mortar. I don't see BFC's issue there - so long as you set the experience level to conscript and supply level to scarce or severe I think that would be a pretty good way of having an insurgent IDF team without upsetting the balance of the game. I've just got a few missions and maybe the makings of a Stability Ops Campaign whirring around in my head and these would be great to have. As I say I'll get over it simply by creating a normal FOO and mortar group for the fire mission and have the AI exit them from the map. I then put in a normal Uncon or a spy in the FOO location and rename him 'Dicker' or 'IDF Observer'. The vehicle thing not showing up at the end I wasn't aware of (mind you I've only just patched) - in which case I can live with my current solution if there are huge technical issues with large flavour objects. 0 Quote Link to comment Share on other sites More sharing options...
hoolaman Posted January 12, 2009 Share Posted January 12, 2009 2. Any chance of cars as flavour objects? Again I can work around this by creating a specialist transport group and then starting them off as destroyed but it then means that they don't appear until blue sees them and of course they appear in the end of mission screen (I think!). It would be nice to have them parked on streets as street furniture. One big tip, the better way to add cars is to add them to the BLUE side (assuming the scenario is more likely to be played as BLUE) as attached friendly Syrians. That way they are there on the map whenever friendly FOW is not engaged and they don't appear as killed enemies. 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted January 17, 2009 Author Share Posted January 17, 2009 One big tip, the better way to add cars is to add them to the BLUE side (assuming the scenario is more likely to be played as BLUE) as attached friendly Syrians. That way they are there on the map whenever friendly FOW is not engaged and they don't appear as killed enemies. So how do I do that? If I go into the Blue purchase screen on a Blue v Red battle all I get are US forces (for Blue unit picks). If I go Blue v Blue all I get is US units and if I go Red v Red all I get is Syrians/Uncons? Am I missing something here? 0 Quote Link to comment Share on other sites More sharing options...
akd Posted January 17, 2009 Share Posted January 17, 2009 So how do I do that? If I go into the Blue purchase screen on a Blue v Red battle all I get are US forces (for Blue unit picks). If I go Blue v Blue all I get is US units and if I go Red v Red all I get is Syrians/Uncons? Am I missing something here? You can switch back and forth between them. 0 Quote Link to comment Share on other sites More sharing options...
George MC Posted January 17, 2009 Share Posted January 17, 2009 As I say I'll get over it simply by creating a normal FOO and mortar group for the fire mission and have the AI exit them from the map. FWIW you can't exit stuff off-map - unless they get killed 0 Quote Link to comment Share on other sites More sharing options...
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