cabal23 Posted January 4, 2009 Share Posted January 4, 2009 Make sure you are posting on Cmmods and the repository. I have noticed some people just posting their scenarios to the repository. I for one have had nothing but trouble from dowloading from the repository as of late. No problems pre-holiday's so I have no idea what the issue is. 0 Quote Link to comment Share on other sites More sharing options...
Paper Tiger Posted January 5, 2009 Share Posted January 5, 2009 I hope to have something quite large ready for uploading later this month. Trouble is that it's going to be around 50MB in size and I REALLY don't want to do this twice so it's going to be either at CMMODS or the Repository but not both. 0 Quote Link to comment Share on other sites More sharing options...
19Kyle72 Posted January 5, 2009 Share Posted January 5, 2009 I've certainly had a lot more grief than not when dealing with the Repository. And frankly, it'd chafe me to no end if I wasn't able to download one of your creations, as excellent and well thought out as they usually are. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted January 5, 2009 Share Posted January 5, 2009 I hope Repository compliments cmmods.com. That was the intent. ColumbusOHGamer has gone above and beyond the call of duty for CM. I hope Repository has taken some of the strain off his home net connection. I'd hate to be him trying to do work online while six gamers are downloading the latest 100mg mod off the same connection. Repository may have its troubles, so did cmmods.com on those many times that we all conspired together to overtax it. 0 Quote Link to comment Share on other sites More sharing options...
Paper Tiger Posted January 5, 2009 Share Posted January 5, 2009 'Hasrabit' was a little more than 34MB and took around an hour to upload to CMMODS. 'Dinas' is going to be around 52MB so I expect the upload time to be around 1 hour 40 minutes or so. I did a test upload to the repository a couple of months ago and it was VERY fast but I didn't see anything happen for about a day afterwards. If you're uploading scenarios then definitely post them at both sites. 0 Quote Link to comment Share on other sites More sharing options...
Andro Posted January 12, 2009 Share Posted January 12, 2009 The Repository has no catrgoriys like Sound Mods, Units, Scerarios, Campaigns and so on. You find NOTHING. 0 Quote Link to comment Share on other sites More sharing options...
hcrof Posted January 12, 2009 Share Posted January 12, 2009 The repository DOES have catagories - and pictures with the titles, which is why I prefer it. Also, personally, CMods has given me a lot of grief as whenever I want to download something its down. Maybe Im just unlucky... 0 Quote Link to comment Share on other sites More sharing options...
bodkin Posted January 13, 2009 Share Posted January 13, 2009 I find cmmods alot easier to navigate, search and sort files. Maybe I'm missing something at the repository but it dosen't seem as user friendly. 0 Quote Link to comment Share on other sites More sharing options...
birdstrike Posted January 13, 2009 Share Posted January 13, 2009 Recently I've preferred the faster up/download speeds of the repo (especially for the big mods), but I agree, the current category setup (or lack thereof) is awkward. There is a search option, but it's somewhat hidden. (Perhaps we should open a seperate suggestion thread of how to imporve the repo interface?) I also fear I've already used up too much of CMMod's valuable space for my mods , so I've only posted my latest scenarios/mods upon request on CMMods. But I promise I will try to post new scenarios on CMMods and the Repo in the future, again. 0 Quote Link to comment Share on other sites More sharing options...
Moon Posted January 13, 2009 Share Posted January 13, 2009 Perhaps we should open a seperate suggestion thread of how to imporve the repo interface? Feel free to do this and open a new thread. The current category setup was always meant to be temporary and evolve over time. It's fairly simple to change it from the backend. It just didn't make sense to create too many subcategories when it was empty and it was not foreseeable which categories are useful and which aren't. 0 Quote Link to comment Share on other sites More sharing options...
Moon Posted January 13, 2009 Share Posted January 13, 2009 I hope Repository compliments cmmods.com. That was the intent. ColumbusOHGamer has gone above and beyond the call of duty for CM. I hope Repository has taken some of the strain off his home net connection. I'd hate to be him trying to do work online while six gamers are downloading the latest 100mg mod off the same connection. Repository may have its troubles, so did cmmods.com on those many times that we all conspired together to overtax it. MikeyD is spot on. The Repository is not meant to replace CMMODS. It hardly could even if we wanted to: the sheer amount of stuff available at CMMODS is breathtaking. Both sites have different approaches to usability etc. which have their pro's and con's: the Repository is more web-based with pretty pictures and stuff while CMMODS has much better (micro-)search functions (which, even if we keep improving the Repository will likely remain unmatched due to the design philosophy differences). The idea of the Repository is to make it easier for some newer members and fans to access some of the cool stuff the modders are producing, and I think it does that fairly well. It's an addition that supports what CMMODS and the other repositories out there are doing (like e.g. the scenario depot) and not a replacement. If we get just one new customer to check out a mod or two, we've achieved the goal we wanted. Think of the Repository as the bait, CMMODS as the hook 0 Quote Link to comment Share on other sites More sharing options...
theFightingSeabee Posted January 14, 2009 Share Posted January 14, 2009 I like the repository, but I have the same complaints as posted above. The organization is a bit weird. I like the voting and the comments. I also like the ability to sort by the date added. The best part is that it seems to be MUCH faster than cmmods. It's good, but it could use a little tweaking. 0 Quote Link to comment Share on other sites More sharing options...
Moon Posted January 14, 2009 Share Posted January 14, 2009 It's fairly easy to change the organization. What would you like to see? 0 Quote Link to comment Share on other sites More sharing options...
theFightingSeabee Posted January 14, 2009 Share Posted January 14, 2009 Well, it wouldn't take much. The main thing for me would be the main screen for CMSF. The containers (Base, USMC, British) and sorting by dates, author, etc are good. I would like to see more though. Filtering by Red or Blue, Textures, Sounds, stuff like that. The lifespan of this game is going to last several more years (assuming a non-2012 apocolypse :0), and there's gonna be a lot more mods in the future. Right now, you've got your containers, then a big list of files that are a little of everything, then you can find stuff at the bottom listed by most downloaded and all that. It's like 3 different ways of actually getting to the files. Maybe there should be one fluid way of exploring all the files in addition to what's already there. I would also definitely put the "submit file" button and the "search" button up at the top. Otherwise, uploading is pretty easy. Downloading has worked fine for me except when I reached a cap. That was no fun, but I understand the reasoning. Otherwise I'm just glad it exists! 0 Quote Link to comment Share on other sites More sharing options...
birdstrike Posted January 14, 2009 Share Posted January 14, 2009 I was assuming the apocalypse was not until 2030 or something? Anyway, In addition to what Seabee said, especially about the search and submit button and being glad that the repo exists , I think the current container setup is sometimes a little cumbersome. I understand the reasoning to have categories for each module, but when I'm looking for a new scenario, for example, I need to scan through all module containers and their "scenario" subcategories to check what's available. Same goes for mods and other stuff. I think it would be better to first sort the containers by type (scenarios, mods, etc), then by module. Or even no subfolders for the modules. Or have the option to display files in a container, regardless of their module. For the containers, I'd suggest a general Shock Force container first, then subcontainers by type (I think we should have 3 seperate containers for maps, scenarios and campaigns, and one general folder for mods which will break up into subfolders as needed (for example once there are 3 or 4 different mods of a type, like vehicles, they should get their own "vehicles" category). Finally either sort the files in each container by module or list them all. So for example, if I'm lookin for a British scenario, I'd go to Shock Force/Scenarios/British. If I decide to look for a Marines scenario, I hop back to the Force/Scenarios/ container and then into the Force/Scenarios/Marines container. This seems more fluently than the current setup, where I'd need to get back to the Main Shock Force container, then to the Modules container, then to the scenarios container. 0 Quote Link to comment Share on other sites More sharing options...
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