ChrisND Posted December 18, 2008 Share Posted December 18, 2008 It'd be nice to have a points bonus for the AI in the Parameters settings. This way a scenario could have a bonus for the AI playing a particular side, but the bonus would not apply for a human playing that side. 0 Quote Link to comment Share on other sites More sharing options...
costard Posted December 18, 2008 Share Posted December 18, 2008 +1 great idea Normal Dude 0 Quote Link to comment Share on other sites More sharing options...
missinginreality Posted December 18, 2008 Share Posted December 18, 2008 Yea nice thought ND, even things up a bit +2 [or is that +1?] Also be nice to have a bonus just for playing Red side. I seem constantly frustrated by their lack of gutso in the face of the enemy; even veterans hardly seem to.....hmmm, maybe this is a separate thread, sorry for hijacking... 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted December 18, 2008 Author Share Posted December 18, 2008 Also be nice to have a bonus just for playing Red side. I seem constantly frustrated by their lack of gutso in the face of the enemy; even veterans hardly seem to.....hmmm, maybe this is a separate thread, sorry for hijacking... This can already be done by the scenario designer with the bonus parameter. My beef is that it should be able to differentiate between a bonus for an AI or a human player. 0 Quote Link to comment Share on other sites More sharing options...
missinginreality Posted December 18, 2008 Share Posted December 18, 2008 Yes, I tend to beef up Red's points to begin with just for being Red. But yes, I do +1 your idea of an AI bonus for whatever colour it is indeed 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted December 18, 2008 Share Posted December 18, 2008 Do you mean something like this? 0 Quote Link to comment Share on other sites More sharing options...
Field Marshal Blücher Posted December 18, 2008 Share Posted December 18, 2008 MarkEzra, ND means exactly like that, except that it only gives the bonus if the side is played by the AI and not by a human. 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted December 18, 2008 Author Share Posted December 18, 2008 Do you mean something like this? Nope, I mean this: 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted December 19, 2008 Share Posted December 19, 2008 I just did a little test. Both blue and Red got a 1000 pt bonus. I took Red played my heart out, cease fired and Blue got a bonus...and so did I... Parameter does not distinguish between AI and Human player... just player Blue or player Red...It has to. So all parameters settings are available to both AI and Human. 0 Quote Link to comment Share on other sites More sharing options...
MehMan Posted December 19, 2008 Share Posted December 19, 2008 I think he means that it applies ONLY to the AI player. So the AI has the bonus if it plays on that side, but the human player does not. 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted December 19, 2008 Share Posted December 19, 2008 I think he means that it applies ONLY to the AI player. So the AI has the bonus if it plays on that side, but the human player does not. My test indicated otherwise. It's easy to check out. Take any scen Add bonus for both blue and red in the editor...play the scen for a bit, cease fire and you will see both blue and Red (that would be AI and Human) each receive a bonus. 0 Quote Link to comment Share on other sites More sharing options...
Field Marshal Blücher Posted December 19, 2008 Share Posted December 19, 2008 MarkEzra, ND is aware of the way it works now. He wants a change, so that, for example, in the same scenario, without making any changes except which sides are played by humans and by the AI: Blue Human vs Red AI No Bonus vs Bonus Blue AI vs Red Human Bonus vs No Bonus Blue Human vs Red Human No Bonus vs No Bonus Does that make sense? 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted December 19, 2008 Share Posted December 19, 2008 MarkEzra, ND is aware of the way it works now. He wants a change, so that, for example, in the same scenario, without making any changes except which sides are played by humans and by the AI: Blue Human vs Red AI No Bonus vs Bonus Blue AI vs Red Human Bonus vs No Bonus Blue Human vs Red Human No Bonus vs No Bonus Does that make sense? Thanks...Yes that does make sense. It sounds like an entire re-write of the AI to achieve...but it does make sense. Perhaps as an interim solution...while we feed Charles a case or two of Red Bull...scenario designers could simply make two scen. One Blue AI and another for Red AI. 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted December 19, 2008 Author Share Posted December 19, 2008 Well, now that that is cleared up.. Perhaps as an interim solution...while we feed Charles a case or two of Red Bull...scenario designers could simply make two scen. One Blue AI and another for Red AI. Definitely, although not an optimal solution, because if a scenario designer wants a scenario to be capable of Blue vs AI, Red vs AI, and 2-player, then the amount of files involved starts to get excessive. Anyways, hopefully it is food for thought for Normandy. 0 Quote Link to comment Share on other sites More sharing options...
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