Floydii Posted October 20, 2008 Share Posted October 20, 2008 Rather than just moaning about the inability to select the units a player takes into a QB, I put some thought into a middle ground that would avoid excessive 'cherry picking' but would still allow the flexibility to shape your force. THE PROBLEM: The much vaunted Auto TO&E gave me 2 platoons of Abrams and what I assess to be an ENTIRE Marine TOW platoon.. and that was on 'mixed medium infantry'. Wow, combined arms to the max there guys. Another game gave me a company worth of dismounted infantry.. and a platoon of LAV ATGM... Brilliant! If the game, in its' wisdom, makes these decisions, it cannot be much worse than me choosing to have a core mech infantry company supported by some LAVs, a M777 Troop in support and a section of M1's. A POSSIBLE SOLUTION: What I propose is the ability to select a core sub unit (say an infantry company) and then have a certain amount of 'command points' to attach other assets (funnily enough like a real life combat team). If you choose to add more than one Platoon of extra stuff you have to trade out core units (maximum 25% of original units with no reimbursement points wise). This would keep it realistic while still allowing the player (ie, the person who bought the game), to have some tactical choice with units not being arbitrarily assigned. CONCLUSION: I hope this might forment some discussion over QB setup. I don't really care what CM: Normandy is going to do for quick battles as I'll be hard pressed to find an Abrams/T72/RPK or M16 in that. If whatever it is finds its' way into CM:SF however, I will be interested. Finally, I am highly impressed with the rest of the game since 1.10 was released, especially the support chatter (helpful) and the ability of weapon teams to set up in buildings (essential). 0 Quote Link to comment Share on other sites More sharing options...
Meach Posted October 20, 2008 Share Posted October 20, 2008 Steve has already said that QB's are getting a major overhaul. My question is will this overhaul extend to CMSF in the form of a patch. I think it would. 0 Quote Link to comment Share on other sites More sharing options...
SgtMuhammed Posted October 20, 2008 Share Posted October 20, 2008 The general plan is to retrofit any changes to the base game. No that doesn't mean Shermans roaring into the face of an AT14 barrage so don't even ask. 0 Quote Link to comment Share on other sites More sharing options...
Floydii Posted October 20, 2008 Author Share Posted October 20, 2008 So are we going to be able to modify in some way the forces given to the player in QBs? 0 Quote Link to comment Share on other sites More sharing options...
Stirling Posted October 21, 2008 Share Posted October 21, 2008 I was under the impression that CMSF is pretty much a lost cause concerning QBs and that the 'working' version of QBs will be for Normandy and later (i.e. CMSF2). 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted October 21, 2008 Share Posted October 21, 2008 Last year we decided to not invest our time in making improvements to a QB system that we know, for sure, that is going to be completely changed. Instead of doing that we've been putting our time into making the sorts of improvements you've seen in the various patches (especially v1.10). This means that everybody is getting improvements, not just people that play QBs. Unfortunately, it also means that people that really love playing QBs are not going to see significant change until CM: Normandy when the new system is in place. We are not planning on retrofitting CM:SF with any of the features going into CM: Normandy. There are many reasons for it, but the primary one is that we're going to change all the data formatting for the TO&E. To retrofit that into the CM:SF data (which means all the Modules too, since it's all got to be the same) is an enormous amount of work. Work that means we aren't doing new things because we're busy doing the old. What we have announced is CM:SF 2. It will come out sometime after CM: Normandy, hopefully right on its heals. It will have all the improvements seen in the Normandy and also a temperate environment. Lots of other major new stuff too. Steve 0 Quote Link to comment Share on other sites More sharing options...
Cpl Steiner Posted October 21, 2008 Share Posted October 21, 2008 What we have announced is CM:SF 2. It will come out sometime after CM: Normandy, hopefully right on its heals. It will have all the improvements seen in the Normandy and also a temperate environment. Lots of other major new stuff too. For those of us who like a middle-east setting, I hope CM:SF 2 will not have any unnecessary modding restriction. I would hope someone would create a middle-east mod for CM:SF 2 soon after its release. There are enough temperate mods for CM:SF at the moment to convince me this must be possible. 0 Quote Link to comment Share on other sites More sharing options...
Darkmage Posted October 21, 2008 Share Posted October 21, 2008 Last year we decided to not invest our time in making improvements to a QB system that we know, for sure, that is going to be completely changed. Instead of doing that we've been putting our time into making the sorts of improvements you've seen in the various patches (especially v1.10). This means that everybody is getting improvements, not just people that play QBs. Unfortunately, it also means that people that really love playing QBs are not going to see significant change until CM: Normandy when the new system is in place. We are not planning on retrofitting CM:SF with any of the features going into CM: Normandy. There are many reasons for it, but the primary one is that we're going to change all the data formatting for the TO&E. To retrofit that into the CM:SF data (which means all the Modules too, since it's all got to be the same) is an enormous amount of work. Work that means we aren't doing new things because we're busy doing the old. What we have announced is CM:SF 2. It will come out sometime after CM: Normandy, hopefully right on its heals. It will have all the improvements seen in the Normandy and also a temperate environment. Lots of other major new stuff too. Steve Will you be able to load in units/scenery from CMSF1 +modules into CMSF2? or Will they be ported across anyway? 0 Quote Link to comment Share on other sites More sharing options...
Meach Posted October 21, 2008 Share Posted October 21, 2008 Following on from Darkmage, Would we have to buy a Marines Module Mk2 for CMSF2? Or the British Module Mk2 or the Euro Module Mk2 if we had already bought them for CMSF? 0 Quote Link to comment Share on other sites More sharing options...
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