Firstly, I have come across this game in the post-HDR screenshots period, So the Heavy Gear 2 style tanks are what caught my eye (brilliant). This looks exceptionally promising given the 'realistic' sci-fi warfare. I'd say that tech wise.. this game could comfortably associate with 'Ground Control' (by Massive Games), ie, slug throwers and tracks alongside plasma cannons and hover tanks. No instant megadeath-ray beams.. this is good.
Right, questions. It has been alluded to that there will be infantry in this game. Some screens would be nice, but what really interests me is how will they be implemented? individually or squads? further more, will they be directly controllable (FPS style) and will they actually be able to hide in trees/long grass/built-up areas (ala 'Steelbeasts'.. good) or be picked off from 5km away (ala M1 Tank platoon 2.. bad).
How extensive will the AI be? Will it be capable of controlling a whole team from command down to individual tanks? or will it have to rely on the mission designer setting up waypoints/triggers to give the allusion of Tactical command? Given the flag/objective based nature of the gameplay you have outlined, I am hoping for the former, as dialup doesn't do MP that well.
Will Vehicles have the option of being put in Platoons/Troops (2-6 vehicles?) that actually work in mutual protection? Even if they just move around behind the lead tank with their turrets scanning a relevant arc would be good enough. Even better would be the ability to attach/detach vehicles ala 'Force21' by Redstorm Games.
Those are my main questions. Again, I think that this game looks pretty sweet from both a visual and gameplay point of view, I'll be watching with great anticipation.
Regards,
Floydii.