purpheart23 Posted September 30, 2008 Share Posted September 30, 2008 My gunships don't seem to want to use any type of armament besides their guns? What am I missing. For instance what command do i have to give the helo to have it attack a tank with the appropriate armament? 0 Quote Link to comment Share on other sites More sharing options...
SlapHappy Posted September 30, 2008 Share Posted September 30, 2008 Yeh. Same problem here. Perhaps there are different loadout versions in the editing/creation process? If that's the case, you can edit the air support to have more impressive weaponry loadouts. 0 Quote Link to comment Share on other sites More sharing options...
Field Marshal Blücher Posted September 30, 2008 Share Posted September 30, 2008 Heavy works fine for me. 0 Quote Link to comment Share on other sites More sharing options...
Lethaface Posted September 30, 2008 Share Posted September 30, 2008 Didn't have any problem firing hellfires I think it depends on loadout, perhaps the scenario designers can give some more info? 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted September 30, 2008 Share Posted September 30, 2008 Yes, it depends on the loadout. In order to give the scenario designer's flexibility and the ability to balance forces, there are a number of different loadouts for each aircraft type (this has been true since the first version). There are two sets; one optimized for taking out infantry and another for taking out vehicles. Usually there is Light, Medium, and Heavy for each. These change either the type of quantity of munitions available. On our ToDo List are a couple of ideas on how to better communicate what an Air Asset has on it so the player will not be surprised at the result. Steve 0 Quote Link to comment Share on other sites More sharing options...
purpheart23 Posted September 30, 2008 Author Share Posted September 30, 2008 Thank you Steve for the timely reply. And oh by the way, kudos on the Marines module. 0 Quote Link to comment Share on other sites More sharing options...
Imperial Grunt Posted September 30, 2008 Share Posted September 30, 2008 Yes, it depends on the loadout. In order to give the scenario designer's flexibility and the ability to balance forces, there are a number of different loadouts for each aircraft type (this has been true since the first version). There are two sets; one optimized for taking out infantry and another for taking out vehicles. Usually there is Light, Medium, and Heavy for each. These change either the type of quantity of munitions available. On our ToDo List are a couple of ideas on how to better communicate what an Air Asset has on it so the player will not be surprised at the result. Steve This sounds great. I think you could just list the actual ordnance with the definitions of "light", etc.. For example, heavy AT loudout for a Cobra would mean the helo is armed with nothing but 8 Hellfires. A medium would be a mix of 4 TOWs and 4 Hellfire, and light would be a Hydra rocket pod and 4 TOWs. 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.