Guest Guest Posted May 27, 2008 Share Posted May 27, 2008 deleted per user request 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted May 28, 2008 Share Posted May 28, 2008 With conscripts / greens I tend to put my fire support on line, just behind them, and then march a squad or two forward. When they receive enemy fire, I respond to that spot en masse. Rinse and repeat. 0 Quote Link to comment Share on other sites More sharing options...
SgtMuhammed Posted May 29, 2008 Share Posted May 29, 2008 Just remember what my old platoon sergeant used to tell me. "There is no movement without fire." Suppressive fire isn't necessarily aimed fire. So blanket likely enemy positions then target actual positions as they are identified. You never want to give the enemy the luxury of firing aimed shots at your men even for a moment. 0 Quote Link to comment Share on other sites More sharing options...
Pandur Posted May 31, 2008 Share Posted May 31, 2008 i rarely do area fire with infantry. when you have free refills, ok sometimes, but other than that, no. also when you have low quality troos they mostly come with low amounts of ammo too. that creates a problem for area fire. but you are right that they go out of action nearly as soon as their "incomming-fire-meter" goes up, wich is bad too. 0 Quote Link to comment Share on other sites More sharing options...
Field Marshal Blücher Posted May 31, 2008 Share Posted May 31, 2008 I would say it depends on the circumstances. I usually do area fire with infantry (especially as the US) and APCs/IFVs whenever I am assaulting a position that I strongly suspect contains enemy troops. The poorer-quality my troops are, the more I do it. -FMB 0 Quote Link to comment Share on other sites More sharing options...
Guest Guest Posted June 3, 2008 Share Posted June 3, 2008 deleted per user request 0 Quote Link to comment Share on other sites More sharing options...
Paper Tiger Posted July 9, 2008 Share Posted July 9, 2008 I have to confess that nowadays, regardless of my troop's experience level, I always use an enormous amount of LIGHT area fire before I move units into a potential field of fire and that includes supporting fire from any vehicles that are available too. At longer ranges, I'll use main gun fire to area fire a potential target too. Red tanks are really good in this role... I play Red on Red exclusively now and I find that it's the only way to keep your casualties at acceptable levels. And by using the 'Target Light' command, I can preserve my RPG-7s for those targets that have revealed themselves. 0 Quote Link to comment Share on other sites More sharing options...
DaveDash Posted July 10, 2008 Share Posted July 10, 2008 I have found, if ammo permits, it is almost always better to area fire. If you have three squads for example... 1st squad assaults the position 2nd squad sits in an overwatch position for aimed fire 3rd squad area fires target building I also use assault commands with area fire from the assaulting unit to surpress bottom floors of buildings if my supporting units cannot see that floor. This usually results in dead enemies and minimal casualties. Waiting for troops to react to fire usually means 0-2 WIA U.S. soldiers which add up over the course of an operation. Or worse if the enemy gets off an RPG. It's just not worth it. If you have Strykers I don't find their surpression to be that great, but they are better than nothing, and you have TONS of ammo for your troops. 0 Quote Link to comment Share on other sites More sharing options...
MengCiao Posted July 10, 2008 Share Posted July 10, 2008 I have to confess that nowadays, regardless of my troop's experience level, I always use an enormous amount of LIGHT area fire before I move units into a potential field of fire and that includes supporting fire from any vehicles that are available too. At longer ranges, I'll use main gun fire to area fire a potential target too. Red tanks are really good in this role... I play Red on Red exclusively now and I find that it's the only way to keep your casualties at acceptable levels. And by using the 'Target Light' command, I can preserve my RPG-7s for those targets that have revealed themselves. I got the game recently. I have to admit that Red-v-red leads to more interesting battles. Sometimes one finds the victorious army (Often Eithiopians with T55s) has reached the objective despite say 80% of its troops having gone to ground. 0 Quote Link to comment Share on other sites More sharing options...
Guest Guest Posted July 11, 2008 Share Posted July 11, 2008 deleted per user request 0 Quote Link to comment Share on other sites More sharing options...
dima Posted July 12, 2008 Share Posted July 12, 2008 I found when playing Ghost Campaign, first mission that doing area fire at those buildings suppressed enemy very well and allowed me to move it. If left for TacAI then my troops would get slaughtered because it doesn't react fast enough. 0 Quote Link to comment Share on other sites More sharing options...
Huntarr Posted July 30, 2008 Share Posted July 30, 2008 Suppression Guide "Pop-N-Drop" If you have the ammo it does help to lay down suppression fire. 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted July 30, 2008 Share Posted July 30, 2008 Depends on the victory conditions too I would guess. 0 Quote Link to comment Share on other sites More sharing options...
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