rofl Posted May 9, 2007 Share Posted May 9, 2007 Originally posted by Moon: You can make new missions already with the mission editor that ships with TOW. Allows yout to select an existing map and do a completely different mission on it with different forces and goals. The Map Editor is there to, additionally, be able to manipulate the maps, too. Martin I just hope its also possible to remove objects like trenches and houses. Link to comment Share on other sites More sharing options...
Moon Posted May 10, 2007 Author Share Posted May 10, 2007 Yes, you can delete (and edit) existing objects, too. Martin Link to comment Share on other sites More sharing options...
rofl Posted May 10, 2007 Share Posted May 10, 2007 Originally posted by Moon: Yes, you can delete (and edit) existing objects, too. Martin Thats great news, thanks Link to comment Share on other sites More sharing options...
Freeboy Posted May 10, 2007 Share Posted May 10, 2007 Moon, one thought, the bushes are tough to use as hedgerows, it would be nice to add a Large bush terreign that would simulate hedgerows when lined up. just a thought Link to comment Share on other sites More sharing options...
Sandbag69 Posted May 10, 2007 Share Posted May 10, 2007 Is the MAP EDITOR only capable of adding, moving or placing objects? Does the MapEditor enable you to adjust heights of terrain or add different textures? thanks Link to comment Share on other sites More sharing options...
Moon Posted May 10, 2007 Author Share Posted May 10, 2007 No, you cannot change the terrain mesh itself. Or at least I see now way to do it, but then the documenation is just being translated/edited now, so I might be missing some details. (I see a hotkey for "flatten" and some other interesting things but I don't know right now what it does; probably will know more in the next days) Martin Link to comment Share on other sites More sharing options...
Freeboy Posted May 11, 2007 Share Posted May 11, 2007 ok, I am giddy.. sounds like a whole new universe of campaigns Link to comment Share on other sites More sharing options...
wokelly Posted May 11, 2007 Share Posted May 11, 2007 Is this map editor easier to understand then the current one? I now know how to place units, but damn the rest still hard to understand. Link to comment Share on other sites More sharing options...
Freeboy Posted May 11, 2007 Share Posted May 11, 2007 it needs a serious tutorial! Link to comment Share on other sites More sharing options...
Snow Leopard Posted May 12, 2007 Share Posted May 12, 2007 Will it come with new units/weapons add? Link to comment Share on other sites More sharing options...
Freaky Posted May 16, 2007 Share Posted May 16, 2007 Originally posted by Moon: No, you cannot change the terrain mesh itself. Or at least I see now way to do it, but then the documenation is just being translated/edited now, so I might be missing some details. (I see a hotkey for "flatten" and some other interesting things but I don't know right now what it does; probably will know more in the next days) Martin Is it also possible to add and remove the 3d grass? btw: a passability function would also be very nice, i.e. you can place some trees and make them impossible to roll over with vehicles or tanks. Link to comment Share on other sites More sharing options...
Freeboy Posted May 17, 2007 Share Posted May 17, 2007 like steep ravine of sorts.. in response to above. any closer guys? This sounds like a winner! Link to comment Share on other sites More sharing options...
Tofke Posted May 20, 2007 Share Posted May 20, 2007 fresh news about the addon on 1C... (translating russian to english with google ) http://translate.google.com/translate?u=http%3A%2F%2Fww2.games.1c.ru%2F%3Faction%3Dwargame&langpair=ru%7Cen&hl=en&ie=UTF-8&oe=UTF-8&prev=%2Flanguage_tools [ May 20, 2007, 03:20 AM: Message edited by: Tofke ] Link to comment Share on other sites More sharing options...
nonickch Posted May 20, 2007 Share Posted May 20, 2007 any scripting language changes there moon? Like new commands? I don't wanna shoot me in the face when there's something workable around the corner. Link to comment Share on other sites More sharing options...
flintlock Posted May 20, 2007 Share Posted May 20, 2007 That's quite the lengthy link above! :eek: Here's one that's a little shorter. Link to comment Share on other sites More sharing options...
oho Posted May 21, 2007 Share Posted May 21, 2007 it's said 'taking into account weather and natural masking'. Does this mean that there will be cover of an infantry lying still on the ground in the grass? Link to comment Share on other sites More sharing options...
KiloAlpha4 Posted May 25, 2007 Share Posted May 25, 2007 I love you yet again. Now if you can speed up delivery times to 1 week from 1 month I will purchase future games from battlefront. Link to comment Share on other sites More sharing options...
Col Deadmarsh Posted May 27, 2007 Share Posted May 27, 2007 Originally posted by FinnN: How about smoke shells/grenades from tanks and other sources? If an add-on adds a new set of environments to ToW that's great, but it'd be nice to see the open countryside battles rounded off and there are numerous occasions where you have no choice but to attack in situations where smoke would be a big help. Have fun Finn I agree. Smoke should be in the next patch/upgrade/whatever. Link to comment Share on other sites More sharing options...
Eichmann2 Posted May 31, 2007 Share Posted May 31, 2007 I take it this won't now be out 'at the end of the month' after all...shame Link to comment Share on other sites More sharing options...
evo6tme Posted June 1, 2007 Share Posted June 1, 2007 This month must of meant next month,or is next month this month :confused: Link to comment Share on other sites More sharing options...
KiloAlpha4 Posted June 1, 2007 Share Posted June 1, 2007 no matter looking forward to it myself... Link to comment Share on other sites More sharing options...
nev403 Posted June 10, 2007 Share Posted June 10, 2007 I started wargaming in 1968 or 69 when a buddy of mine bought an Avalon Hill game called Anzio and we moved from boardgames to computer games when computers had evolved to 486 level , that was when computer wargames started to surpass the detail and visual presentation that i had with the old 'map on the table' and im not all that impressed so far with ToW , the graphics are excellent, but it is a big step backwards from the combat mission series(the best tactical wargame system that has ever been invented, combining the best of turn based with the best or realtime), back almost to the days of "close combat a bridge too far" ,usable map is way too small(and being able to see into the distance but not send a unit there is very very frustrating) , forces involved are way too small(almost the same level of individual detail is avail in CM but on a vastly larger map and unit size), and command and control is way too difficult, also , there is no provision to replay what just happened to your unit in 1 part of the map while you were concentrating on the situation in another part of the map , he just ends up dead and you have no chance to find out why. It is the video replay ability in CM games and the 'stop every 60 secs' system that enables you to control a vastly larger battle force in a game with such a high degree of detail . Inf in ToW have virtually no effective cover anywhere on the field except for hiding in deep grass or wheat field , They cant occupy buildings and that is rediculous, there has never been a war game with Inf in it where Inf cant occupy buildings, the stone walls that should be excellent cover seem to block line of outgoing fire even if it is a low wall but dont seem to provide much protection from incoming fire unless line of sight is completely blocked(high wall). I think the programming time would have been better spent upgrading CM series of games to this level of graphics quality , add the new 'shell burst' effects(very well done in ToW) , add the Armour graphics(altho CM armour is already very high quality, this is a step up in ToW) , and all 10 Inf as graphics individuals to the combat mission series of games and it would be a much better game then ToW . i would also like to see the CM series maps enlarged to 10km x 10km size and the maximum number of units in a battle enlarged to 3 Inf battalions( Inf Brigade) and a tank Squadron per side . Add in the graphics improvements and some of the functionality from Theater of war(individual inf team members) ,re-do the 1st 2 versions of CM as upgraded add-ons to CMAK rather than 3 separate games so it all becomes 1 big ubergame with terrain and equiptment and AO's from all 3 games available to create maps with. Im not just knocking your work here , i bought 2 copies of ToW and i dont consider it a loss, and i will also do anything i can to support future work on this game , but you already have an unbeatable gaming system in the CM series , why not add the best parts of this program into the CM series and end up with a tactical wargame that no other game in the world can hold a candle to Link to comment Share on other sites More sharing options...
SlapHappy Posted June 10, 2007 Share Posted June 10, 2007 Battlefront is publishing ToW. They didn't develop it. Although your point is well taken...... Link to comment Share on other sites More sharing options...
nev403 Posted June 10, 2007 Share Posted June 10, 2007 thnxs slaphappy i must admit ,the tank battle in steel torrent is pretty good , but it would only be better if there was a lot more tanks [ June 10, 2007, 03:19 AM: Message edited by: nev403 ] Link to comment Share on other sites More sharing options...
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