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Freaky

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Everything posted by Freaky

  1. Customskins should be a must, we realy need britisch Shermans, 43 or early 44 Panther,...
  2. btw, from 1c site: "Slowly but surely, area maps to 4 sq km displayed stand-8 sq.km." Does that mean we can extend all maps to that size or only some maps from new moscow campaigne?
  3. Sounds great, thanks for update :cool:
  4. I added reconplane support with the Init trigger. Works fine so far, but when i run the mission and call the reconplane it crash after a few seconds straith in the ground Is there a possibility to set altitude and speed?
  5. Thanks a lot for that
  6. Excellent, thanks a lot for your work
  7. actually there is , you can choose " MG rifleman" he's got a 98K and MG ammo </font>
  8. Is it also possible to add and remove the 3d grass? btw: a passability function would also be very nice, i.e. you can place some trees and make them impossible to roll over with vehicles or tanks.
  9. I agree... but I don't understand how graphics only get 6/10. </font>
  10. I realy like the cam controls, after a while playing around with sensitive settings it works perfect for me
  11. Freaky

    Mortar?

    I dont think so for groundunits because howitzers in Il-2 can't do indirect fire .
  12. Mail is on the way, thanks a lot :cool:
  13. Impossible for me to buy the game because i dont have a creditcard?
  14. Freaky

    Mortar?

    Maybe the Il-2 engine have trouble with indirect fire, could be the reason that Hummel, Wespe,... cant fire that way?
  15. Maybe "based" but far away from real landscape, im sure the mapartist never saw the seelower heights
  16. I think thats the answer, it seems that we will have only the same limited features like the Il-2 editor . http://www.battlefront.com/discuss/ultimatebb.php?ubb=get_topic;f=63;t=001076 Lets hope we can remove objects like the damn trenches, in Il-2 editor it was not possible except you destroy it
  17. Mapeditor is only a wet dream :mad: </font>
  18. I never would expect to see a map size with 100 or more kilometers but those 2x2 km are just a bad joke
  19. ...and also real huge maps like finnald, very strange that TOW maps are so damn small :mad:
  20. Mapeditor is only a wet dream :mad:
  21. No, its only optical effect.
  22. Maybe someone want to try out but its very early beta, just for a first view Save the originalfolder "Effects" and unpack in your ToW or ToW Demo http://files.filefront.com/Effectsrar/;7352878;/fileinfo.html Changes: -HE and AP explosions up from 70mm -small changes on gunsmoke effect for guns with muzzlebreak up from 70mm -moving smoke and a bit more fire for burnig vehicles -Tracksigns a lil bit more transparent
  23. I try to mod the smoke and fire a little bit but i cant figure out the time to let them dissapear. Now i've made a lil bit more fire and smoke. The smoke is moving around, goes up and down like a smooth wind is blowing. Looks o.k. so far but both dissaper at the same time , i want to keep the smoke longer then the fire but no idea how to do it Default: New (looks better in motion then on the screen):
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