onodoken Posted August 20, 2006 Share Posted August 20, 2006 Hey gang, any word (estimate) on the demo release? Take cover! Link to comment Share on other sites More sharing options...
Cuirassier Posted August 20, 2006 Share Posted August 20, 2006 Once they release it, I'm assuming it will become available... Link to comment Share on other sites More sharing options...
Copper Posted August 20, 2006 Share Posted August 20, 2006 Well...Megakill is on holiday with his girlfriend..You can bet no demo until he returns. Link to comment Share on other sites More sharing options...
whaco Posted August 20, 2006 Share Posted August 20, 2006 Onodoken, I heard rumors the demo is out this week. Mums the word on that. :eek: Link to comment Share on other sites More sharing options...
Markus86 Posted August 20, 2006 Share Posted August 20, 2006 Well...Megakill is on holiday with his girlfriend..You can bet no demo until he returns. Megakill/Nikolay P.S. Don't miss me. I hope we can release the public demo during my absence anyway. [Razz] I think we will get the demo in early september. Link to comment Share on other sites More sharing options...
TuuSaR Posted August 20, 2006 Share Posted August 20, 2006 First they said end of August, then early September. I guess feedback from beta-testers is causing changes/improments. Link to comment Share on other sites More sharing options...
Salkin Posted August 20, 2006 Share Posted August 20, 2006 Originally posted by TuuSaR: First they said end of August, then early September. I guess feedback from beta-testers is causing changes/improments. Well they are changing from a short range combat system to a full range (giving vehicles realistic combat ranges) so that should mean alot of extra testing... //Salkin Link to comment Share on other sites More sharing options...
Waycool Posted August 20, 2006 Share Posted August 20, 2006 Salkin this is good news was there a post about increasing combat ranges?? Link to comment Share on other sites More sharing options...
Markus86 Posted August 20, 2006 Share Posted August 20, 2006 Originally posted by Megakill: You can engage at 500+ meters no problem. All guns now have realistic ranges (several kilomiters for tanks, etc). We have tested this and it works ok. You will be able to test this in a demo (coming soon). Link to comment Share on other sites More sharing options...
BeauCoupDinkyDau Posted August 20, 2006 Share Posted August 20, 2006 A mission editor is what will make or break this game in the long run. Link to comment Share on other sites More sharing options...
TuuSaR Posted August 20, 2006 Share Posted August 20, 2006 Multiplayer is make or break, with todays Internet, games have to be all around it. Link to comment Share on other sites More sharing options...
Moon Posted August 21, 2006 Share Posted August 21, 2006 Yes, we're falling a little behind schedule on the demo due to the amount of changes and testing. Early September? Fingers crossed. As for an editor - Battlefront's and IL-2's past history should speak for itself. We want to make it happen, but it probably won't happen for the original release. You will still be able to "mod" missions using simple XML files, but in order to create a user-friendly editor and support it, would take way too much time. So at the moment we're looking at including it in the first add-on/spin-off game next year. Martin Link to comment Share on other sites More sharing options...
onodoken Posted August 23, 2006 Author Share Posted August 23, 2006 Moon and Gang, thanks for the reply I can't wait. Link to comment Share on other sites More sharing options...
dennisb55 Posted August 23, 2006 Share Posted August 23, 2006 Wouldn't it be nice to get demos along the way during a games development? Sort of like beta releases. Think about the level of ownership a player would have thinking they may have influenced the direction of the project with some suggestion made during it's development. The user would have to realize it's a work in progress and be mature enough to overlook certain coding errors and such. But judging by the number of folks on message boards, there may be a untapped resource available to the developers (and free!!). You'll need a strong project leader that can be the 'commander-in-chief' and make the hard decisions of what goes and what stays and juggle that with the bean counters. Link to comment Share on other sites More sharing options...
rune Posted August 23, 2006 Share Posted August 23, 2006 Won't happen...the time spent creating a demo can be better spent fixing issues. It is why there are closed betas. Rune Link to comment Share on other sites More sharing options...
dennisb55 Posted August 23, 2006 Share Posted August 23, 2006 That's what I figured. But I don't see why it would be more difficult than producing the betas. Just one line of code that restricts the scenario, campaign selection or whatever could be placed in the root program. Heck look at many of the games today, they're all demos until a few bug fixes come out!!! Anyway, I can wait. Thanks. Link to comment Share on other sites More sharing options...
BeauCoupDinkyDau Posted August 23, 2006 Share Posted August 23, 2006 Thanks Moon. Always there for your customers! Originally posted by TuuSaR: Multiplayer is make or break, with todays Internet, games have to be all around it. Mutiplay is standard anymore. But turning a game into a sandbox for it's fanbase is what keeps people coming back for more. Link to comment Share on other sites More sharing options...
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