Redwolf Posted July 30, 2006 Share Posted July 30, 2006 Do shots in ToW show a trajectory, aka do the guns fire higher than aim point and you see a curve as gravity kicks in? Link to comment Share on other sites More sharing options...
RMC Posted July 30, 2006 Share Posted July 30, 2006 At least it does for the Panzerfaust. There's a screenie in the gallery that shows that. http://www.battlefront.com/products/tow/screenshots/pages/grab0007.html Link to comment Share on other sites More sharing options...
BigDog944 Posted July 30, 2006 Share Posted July 30, 2006 It's based on the IL-2 engine, which definitely models projectile trajectory. In IL-2, every machine gun bullet is modelled individualy for trajectory and damage caused! Link to comment Share on other sites More sharing options...
Vergeltungswaffe Posted July 30, 2006 Share Posted July 30, 2006 Originally posted by BigDog944: It's based on the IL-2 engine, which definitely models projectile trajectory. In IL-2, every machine gun bullet is modelled individualy for trajectory and damage caused! But the 50 cals won't hurt anything. Link to comment Share on other sites More sharing options...
thewood Posted July 30, 2006 Share Posted July 30, 2006 Originally posted by Vergeltungswaffe: </font><blockquote>quote:</font><hr />Originally posted by BigDog944: It's based on the IL-2 engine, which definitely models projectile trajectory. In IL-2, every machine gun bullet is modelled individualy for trajectory and damage caused! But the 50 cals won't hurt anything. </font> Link to comment Share on other sites More sharing options...
Redwolf Posted July 30, 2006 Author Share Posted July 30, 2006 Originally posted by RMC: At least it does for the Panzerfaust. There's a screenie in the gallery that shows that. http://www.battlefront.com/products/tow/screenshots/pages/grab0007.html That doesn't count. The shot is a rocket (e.g. Panzerschreck, not Panzerfaust) shot, and rocket flight paths need to be hand-coded anyway since the motor messes with the flight path after launch. That doesn't allow conclusions about the treatment of gun/cannon shots that are left along after launch. Link to comment Share on other sites More sharing options...
Madmatt Posted July 30, 2006 Share Posted July 30, 2006 Its very hard to see shells in flight (they are drawn as thin, flashes of light) but from what I have seen in some of my long range engagement tests, yes this does *seem* to be modeled. In CM, obviously, being able to watch the trajectory, pause and replay it over and over made it much easier to check, but I will keep my eyes open and report back what I find. Madmatt Link to comment Share on other sites More sharing options...
Brent Pollock Posted July 30, 2006 Share Posted July 30, 2006 So...no more firing mortars from right smack behind tall buildings or through a thick tree canopy (or does fuse/fuze timing take care of the latter anyway)? Link to comment Share on other sites More sharing options...
Melnibone Posted July 30, 2006 Share Posted July 30, 2006 No evidence of on map mortars in the game yet that I've seen - hope I'm wrong. [ July 30, 2006, 03:04 PM: Message edited by: Melnibone ] Link to comment Share on other sites More sharing options...
SlapHappy Posted July 30, 2006 Share Posted July 30, 2006 In older gameshots before BF picked the game up, I believe I saw one of a German 81mm mortar crew in action. Of course, things can always be dropped from the game. Link to comment Share on other sites More sharing options...
Megakill Posted July 31, 2006 Share Posted July 31, 2006 Trajectories are in the game. Plus as I said - big shells are even rendered (of course we do not render bullets ) ). Same for hit marks - trhey appear at the actual impact place. Same with engine fires for example - fire erupts at the place where the engine is (depends on the vehicle) not just on top of the vehicle as in most games. Link to comment Share on other sites More sharing options...
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