Boris Balaban Posted October 13, 2005 Share Posted October 13, 2005 Since CMC is managing the game will you as a player have your command level change as it was in Squad Leader? Example: You and other players assign a command unit, and as the results of battles are calculated and ground is gained or lost based on the balance of the two sides the command rating should change (if a platoon stops a battalion the platoon commander will raise his command level). :confused: :confused: :confused: 0 Quote Link to comment Share on other sites More sharing options...
U8led Posted October 13, 2005 Share Posted October 13, 2005 "• The ability for a unit to gain experience with combat success and earn medals for successful actions." Taken from 'Features' at the web site. 0 Quote Link to comment Share on other sites More sharing options...
Moon Posted October 13, 2005 Share Posted October 13, 2005 Not sure if it answers your question or not (probably not ), but CMC is using a concept called "Roles". The campaign designer creates various Roles for a campaign and determines if they are played by a human player or by the AI. CMC is multi-player capable, where one human could be the overall commander, and several other AI controlled and human controlled sub-commanders would be battalion, company or platoon commanders. If there is only one human player, then he is able to "jump" from one command level to another and play the various roles individually. 0 Quote Link to comment Share on other sites More sharing options...
Boris Balaban Posted October 13, 2005 Author Share Posted October 13, 2005 Originally posted by Moon: Not sure if it answers your question or not (probably not ), but CMC is using a concept called "Roles". The campaign designer creates various Roles for a campaign and determines if they are played by a human player or by the AI. CMC is multi-player capable, where one human could be the overall commander, and several other AI controlled and human controlled sub-commanders would be battalion, company or platoon commanders. If there is only one human player, then he is able to "jump" from one command level to another and play the various roles individually. You answered it. Thank you Moon. 0 Quote Link to comment Share on other sites More sharing options...
Boris Balaban Posted October 13, 2005 Author Share Posted October 13, 2005 Am I right in that CMC does not care how many players are on either side :confused: 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted October 13, 2005 Share Posted October 13, 2005 Apparently, yes? Although, tactical battles would still be the same. 0 Quote Link to comment Share on other sites More sharing options...
Steiner14 Posted October 13, 2005 Share Posted October 13, 2005 So the operational control is done for one side by one player and for the other side by the AI only? 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted October 13, 2005 Share Posted October 13, 2005 No, I believe that it allows 2 or more players, so the operational level is multi-multi. See the multiplayer host screen Yep, see the "Features" page. The ability to define many roles within a single campaign, allowing the player to interact with both humans and AIs on both sides of the operation. An operationally focused Artificial Intelligence that can take over the troops for one or a number of roles within the game. Multi-Multiplay support that allows for numerous human players against either the AI or other people or a combination of both. A Multiplayer engine for coordinating the movement of multiple roles and players.I think the website is a bit difficult to read. Too many pictures spread between paragraphs break up the reading experience. Then there's stuff divided between Overview, Features and FAQ by a logic not very easy to follow. [ October 13, 2005, 05:53 PM: Message edited by: Sergei ] 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted October 14, 2005 Share Posted October 14, 2005 Missed these: The ability to direct subordinate commanders, human or AI. The ability to send messages in between commanders, including the delay of those messages based on communication mechanisms used. 0 Quote Link to comment Share on other sites More sharing options...
Hunter Posted October 14, 2005 Share Posted October 14, 2005 Basically you should be able to do: No players (AI vs AI) 1 Player (vs AI) 2 Players (vs each other) N Players (Any number on each side, including some AIs) 0 Quote Link to comment Share on other sites More sharing options...
russellmz Posted October 14, 2005 Share Posted October 14, 2005 nice. i always wanted to play the incompetent division commander being haranged/threatened with firing squad by his superior. 0 Quote Link to comment Share on other sites More sharing options...
Steiner14 Posted October 14, 2005 Share Posted October 14, 2005 Fantastic. 0 Quote Link to comment Share on other sites More sharing options...
Pandur Posted October 14, 2005 Share Posted October 14, 2005 i got a question too i wond open a new topic for it, so i use this "CMC qestions" thread. iam wondering if we are able to capture enemy "stuff", most likely mg´s, AT guns(EDIT: meybe trucks and gerneral logistic stuff too). the problem ican see with it is that in BB rearely any MG or at gun is abandomd, but mostly knocked out. wich would mean, not useable anymore... does you guys(BFC ) thought about this? could there be a way to capture enemy equipment, and use it after the battle is over(and so use the captured stuff in the next battle fought by this unit)? or is it a 100% nogo?? thx for answer greetings 0 Quote Link to comment Share on other sites More sharing options...
Shmavis Posted October 14, 2005 Share Posted October 14, 2005 I've always wondered why at least a portion of "abandoned" AFVs are not considered captured by the victor at game's end. That is, if the abandoned equipment is still on the right side of the MLR. I don't think you'd be able to use captured equipment, at least not immediately. Its point value would probably just be part of the final calculations after the battle. [ October 14, 2005, 05:27 AM: Message edited by: Shmavis ] 0 Quote Link to comment Share on other sites More sharing options...
Steiner14 Posted October 14, 2005 Share Posted October 14, 2005 How will battles be handeled, if a player in a multiplayer-campaign just disappears? 0 Quote Link to comment Share on other sites More sharing options...
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