M1A1TC Posted March 4, 2008 Share Posted March 4, 2008 BFC Can we please get in-game ETA for those assets? Like a count-down. It would make it easier to coordinate the ground battle. Right now it says "Preparing" I dont know what that means? Does it mean it's 3 minutes from splashing? 5 minutes till they get a firing solution? What? Also, I havent noticed any helicopter or plane sounds in-game. Can you please add those? Pretty please? I want to hear that Apache fly-over [ March 16, 2008, 10:51 AM: Message edited by: M1A1TankCommander ] 0 Quote Link to comment Share on other sites More sharing options...
Garm Posted March 8, 2008 Share Posted March 8, 2008 I would also like some helicopter/jet sounds in the game. In addition to that, the symbols which represent a spotter's quality are a bit confusing because normally, red crosses stand for something negative in the game (for example weak armor) while they seem to indicate a high quality spotter in the air- and artillery support menu. 0 Quote Link to comment Share on other sites More sharing options...
Garm Posted March 11, 2008 Share Posted March 11, 2008 Some answers would be nice. By the way, I have the impression that apaches are still "the drunken shotgun of the gods", as someone called it. 0 Quote Link to comment Share on other sites More sharing options...
El Hombre Posted March 11, 2008 Share Posted March 11, 2008 Drunken shotguns they are. Better not be in "Danger Close" situation... (and that's 150 meter close) 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted March 11, 2008 Share Posted March 11, 2008 Yes, ETA would be nice. Also, how about tool-tips so I can friggin' tell what the hell those non-intuitive symbols mean? Seriously. The artillery support is spades better than CMx1, yet it is totally inscrutable in some regards. What do the various +'s, x's and dots mean? Not qualitatively, but what does it mean to me when I call in missions for a battle? How many rounds/tube/minute can I get? I've read the manual and can point out some errors, such as a red x meaning you have lots of ammo. So, a non-intuitive graphical interface detracts from playability. A tool-tip could fix this much more easily than a total interface rework. Or am I the only one mystified by these symbols? Thanks, Ken 0 Quote Link to comment Share on other sites More sharing options...
birdstrike Posted March 11, 2008 Share Posted March 11, 2008 A green + indicates the selected unit is capable to call in the support (short time delay and high accuracy), a red x indicates it is not. you can check this when you look how the icons change when using different spotters and organic or non-organic support. A dot is somewhere in between. However for artillery support, the + and x are currently not working correct and show the exact opposite of what they should, meaning a x is good and a + is bad. 0 Quote Link to comment Share on other sites More sharing options...
Garm Posted March 11, 2008 Share Posted March 11, 2008 However for artillery support, the + and x are currently not working correct and show the exact opposite of what they should, meaning a x is good and a + is bad. Exactly. It should not be too hard to fix it. 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted March 11, 2008 Share Posted March 11, 2008 Whoa! I never knew that, birdstrike. Thanks. So, the x and + represent responsiveness (since some +'s are bigger than others)? And the dots mean what? M1A1TC; my sincere apologies on highjacking this thread. Regards, Ken 0 Quote Link to comment Share on other sites More sharing options...
M1A1TC Posted March 11, 2008 Author Share Posted March 11, 2008 No problem, it keeps it up, so I hope someone official can respond please to my initial post 0 Quote Link to comment Share on other sites More sharing options...
Clavicula_Nox Posted March 11, 2008 Share Posted March 11, 2008 I want to second the comment made about the sounds. Sometimes when I have multiple fire missions and airstrikes, I find myself continually checking the air support section because I can't tell if the incoming is arty or air assets. It would just help is all. 0 Quote Link to comment Share on other sites More sharing options...
Sequoia Posted March 13, 2008 Share Posted March 13, 2008 Fishing for a bone on this too. 0 Quote Link to comment Share on other sites More sharing options...
the Fighting Seabee Posted March 13, 2008 Share Posted March 13, 2008 I would also like the features mentioned by M1A1TC. 1. The sound of the aircraft rolling in. 2. The sound of the aircraft firing guns/missiles. Especially the sound of the A-10's big gun. 3. Our guys should know when artillery and airsupport is inbound. The following video shows all 3 of these things. They are not crucial, but all add to the realism and eye/ear candy. The action happens around 1 min, 20 sec. http://www.liveleak.com/view?i=26f_1202076972 0 Quote Link to comment Share on other sites More sharing options...
M1A1TC Posted March 16, 2008 Author Share Posted March 16, 2008 How about showing a circle around the tagreted area, which would represent "danger close area". This would help the player to see if any friendly units are in danger of becoming friendly casualties. Or, perhaps, flashing red for the units that are in danger close area, to get player's attention. 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted March 16, 2008 Share Posted March 16, 2008 M1A1TC, That is a great idea. I just called in some 155 shells about 120 meters away. After several WIA and a KIA I finally ran my guys back into cover. Ooops. I wish I'd known BEFORE I dropped the boom stick on them that 100 meters is too close. Thanks, Ken 0 Quote Link to comment Share on other sites More sharing options...
M1A1TC Posted March 17, 2008 Author Share Posted March 17, 2008 Thanks Still no response from BFC (2 weeks later after original post)... 0 Quote Link to comment Share on other sites More sharing options...
Sequoia Posted March 17, 2008 Share Posted March 17, 2008 Which probably means they themselves don't have enough info at this time to give an answer as to what they can do or how quickly they can do it. 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted March 22, 2008 Share Posted March 22, 2008 bump 0 Quote Link to comment Share on other sites More sharing options...
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