Aniruddha Posted May 30, 2007 Share Posted May 30, 2007 I wonder if the devs consider to release a Linux version of Combat Mission: Shock Force.Thanks in advance! 0 Quote Link to comment Share on other sites More sharing options...
Dogface Posted May 30, 2007 Share Posted May 30, 2007 As some of us have been asking for this since the CMBO days, the answer would be, Yes it has been considered but No it will never happen. 0 Quote Link to comment Share on other sites More sharing options...
gibsonm Posted May 30, 2007 Share Posted May 30, 2007 Well if the OS X version arrives and its based on UNIX and of course Linux is based on UNIX so maybe it could be persuaded to run on Linux? 0 Quote Link to comment Share on other sites More sharing options...
Aniruddha Posted May 30, 2007 Author Share Posted May 30, 2007 Originally posted by Dogface: As some of us have been asking for this since the CMBO days, the answer would be, Yes it has been considered but No it will never happen. Do you happen to know the technical argumentation why this will never happen? 0 Quote Link to comment Share on other sites More sharing options...
Matchstick Posted May 30, 2007 Share Posted May 30, 2007 The arguments don't necessarily have to be technical. My guess is the problem starts with a lack of time/programming resources and the fact that (for whatever reason) there isn't a very big commercial games market for Linux. 0 Quote Link to comment Share on other sites More sharing options...
Redwolf Posted May 30, 2007 Share Posted May 30, 2007 Well, since it's OpenGL this time there's a good chance it runs better in Wine than the DirectX5 in CMx1 that only runs in Cedega. 0 Quote Link to comment Share on other sites More sharing options...
sxm Posted May 30, 2007 Share Posted May 30, 2007 A native linux version would be awesome. Don't think it's going to happen, though. We linux people are just too few for the effort, I guess... 0 Quote Link to comment Share on other sites More sharing options...
unsobill Posted May 30, 2007 Share Posted May 30, 2007 openGL + "little" coding = Linux 0 Quote Link to comment Share on other sites More sharing options...
Kineas Posted May 30, 2007 Share Posted May 30, 2007 Well, if someone paid that little coding personally to BFC (plus the compensation for the changes in their business plan) then we (or he) can have a Linux version. Everything negotiable. 0 Quote Link to comment Share on other sites More sharing options...
Kineas Posted May 30, 2007 Share Posted May 30, 2007 :mad: 0 Quote Link to comment Share on other sites More sharing options...
Aniruddha Posted May 30, 2007 Author Share Posted May 30, 2007 Great to hear its uses OpenGL and no DirectX! Well if a MacOSX port planned it shouldn't be too much of an effort to run it in Linux? 0 Quote Link to comment Share on other sites More sharing options...
Aniruddha Posted May 30, 2007 Author Share Posted May 30, 2007 Originally posted by Kineas: Well, if someone paid that little coding personally to BFC (plus the compensation for the changes in their business plan) then we (or he) can have a Linux version. Everything negotiable. No problem! Just give me the source . 0 Quote Link to comment Share on other sites More sharing options...
Redwolf Posted May 30, 2007 Share Posted May 30, 2007 Originally posted by Aniruddha: Great to hear its uses OpenGL and no DirectX! Well if a MacOSX port planned it shouldn't be too much of an effort to run it in Linux? Do you mean "run" as in we run the MacOSX version on Linux or as in BFC ports it? BTW, the problem with CMx1 is not that it uses DirectX. The problem is that it uses DirectX 5, which practically no other today interesting applications do and hence is under the radar of the Wine people. CMx1 does run in Cedega, though. [ May 30, 2007, 12:47 PM: Message edited by: Redwolf ] 0 Quote Link to comment Share on other sites More sharing options...
Mies Posted May 31, 2007 Share Posted May 31, 2007 Originally posted by Redwolf: </font><blockquote>quote:</font><hr />Originally posted by Aniruddha: Great to hear its uses OpenGL and no DirectX! Well if a MacOSX port planned it shouldn't be too much of an effort to run it in Linux? Do you mean "run" as in we run the MacOSX version on Linux or as in BFC ports it? BTW, the problem with CMx1 is not that it uses DirectX. The problem is that it uses DirectX 5, which practically no other today interesting applications do and hence is under the radar of the Wine people. CMx1 does run in Cedega, though. </font> 0 Quote Link to comment Share on other sites More sharing options...
Redwolf Posted May 31, 2007 Share Posted May 31, 2007 Don't feel sorry, most of the ToW demo missions don't load for me on Windows 2000 either To run CMBB and CMAK under Cedega you need the no-CD patch for one of them and the BFC executable for the other. Forgot which one for which. 0 Quote Link to comment Share on other sites More sharing options...
Aniruddha Posted June 1, 2007 Author Share Posted June 1, 2007 Here you can find information if a game runs or what it takes to get it running: http://appdb.winehq.org/ What I really don't understand is that all Combat Missions are also released for MacOSX. That is the same platform as Linux. That means it would only take a small effort to make it run in Linux right? 0 Quote Link to comment Share on other sites More sharing options...
gibsonm Posted June 1, 2007 Share Posted June 1, 2007 No, all the previous CMx1 games came out in a Mac OS9 format (not the Unix based OS X format). 0 Quote Link to comment Share on other sites More sharing options...
Aniruddha Posted June 1, 2007 Author Share Posted June 1, 2007 Originally posted by gibsonm: No, all the previous CMx1 games came out in a Mac OS9 format (not the Unix based OS X format). Thanks for explaining! Will this also be the case for the latest CM? 0 Quote Link to comment Share on other sites More sharing options...
gibsonm Posted June 1, 2007 Share Posted June 1, 2007 Well I'm not the developer but some things are clear / reasonable deductions. Windoze Version: Yes OS 9 only Version: No OS X (Intel chip) only Version: Likely OS X (Power PC / Intel chip) Version: Possible 0 Quote Link to comment Share on other sites More sharing options...
Redwolf Posted June 1, 2007 Share Posted June 1, 2007 Originally posted by Aniruddha: Here you can find information if a game runs or what it takes to get it running: http://appdb.winehq.org/ What I really don't understand is that all Combat Missions are also released for MacOSX. That is the same platform as Linux. That means it would only take a small effort to make it run in Linux right? I pretty much constantly test newest Wine CVS versions on games like CM. So far I still have to put up with Cedega. That braindead video test that CM does at the beginning is just some magic that the Wine people don't bother with. CMx1 was on OS9, but more importantly it used the 3D API "Rave", not OpenGL. 0 Quote Link to comment Share on other sites More sharing options...
Aniruddha Posted July 7, 2007 Author Share Posted July 7, 2007 That braindead video test that CM does at the beginning is just some magic that the Wine people don't bother withPlease file a bugreport in wine bugzilla and the results of your testing in the appdb. Otherwise the devs don't know there is a bug to squash 0 Quote Link to comment Share on other sites More sharing options...
Bunyip Posted July 10, 2007 Share Posted July 10, 2007 The Dropteam guys seem to have no problem supporting then all. Guess it's just a matter of the devs picking/knowing cross-platform toolchains and libraries. I'm sick of being treated like a second-class customer just because I have a sense of quality. :mad: Oh well, I'll just have to keep pirating MS's ****e, they sure aren't worth the cash. 0 Quote Link to comment Share on other sites More sharing options...
Aniruddha Posted July 10, 2007 Author Share Posted July 10, 2007 Originally posted by Bunyip: The Dropteam guys seem to have no problem supporting then all. Guess it's just a matter of the devs picking/knowing cross-platform toolchains and libraries. I'm sick of being treated like a second-class customer just because I have a sense of quality. :mad: Oh well, I'll just have to keep pirating MS's ****e, they sure aren't worth the cash. Don't feed the troll. 0 Quote Link to comment Share on other sites More sharing options...
Redwolf Posted July 10, 2007 Share Posted July 10, 2007 Well, Dropteam Linux just segfaults on me when the sound device is busy. Of course I bought it to support people providing Linux games, but it isn't very polished I gotta say. If DirectX wasn't such a fast moving target we would be better off with a stable emulator by now. But MS fiddling with the APIs, and the fact that there's no standard body for these APIs, wrecks the emulation efforts. And although CM:SF doesn't use Direct3D, there will probably be DirectX stuff left for sound, input and the like. 0 Quote Link to comment Share on other sites More sharing options...
Mies Posted July 30, 2007 Share Posted July 30, 2007 Mmm, ok now that there is actually something to play I off course installed the game with the latest stable free wine version (0.9.41) on my Ubuntu 7.04 machine. Game installed fine, I could register it ok, but when starting it, it complained about my screen not being the default 1024x768 32bit. That is correct as I have a widescreen at 1440x900. I changed the "display size.txt" file to cover that, but the game complained again. I guess my question is, anyone try this and if so got it to work? 0 Quote Link to comment Share on other sites More sharing options...
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