Taki Posted March 9, 2008 Share Posted March 9, 2008 Charles wrote in AKM Letality Treat: Re: Is every bullet counted? Yep! It wasn't in CM1, but in CMSF we count 'em all. Even so, it takes an enormous number of bullets expended to cause each enemy casualty in real modern warfare (on average). Of the top of my head I remember estimates for this from Vietnam and it was something literally in the tens of thousands of bullets fired for each enemy hit.And i asked: Thx for the Info. So is there an Abstracted Hitpoint System for Soldiers (X Bullets on Target = Dead) or is it "Bullet hits, penetrates Body ARmour SOldier Wounded/dead"?Question was getting a bit out of sight. So i started a New Topic. Maybe we can discuss/explain it over here because it goes a Bit offtopic in that other Post. So question is: "Is there every Small Arms bullet calculated where it exactly goes and what it does on Impact? Or is it more like "X Number of Bullets have to go in Sector XY to inflict Z lossses" ? [ March 09, 2008, 02:01 AM: Message edited by: Taki ] 0 Quote Link to comment Share on other sites More sharing options...
Taki Posted March 11, 2008 Author Share Posted March 11, 2008 I like it on how much Feedback there is on my Questions! 0 Quote Link to comment Share on other sites More sharing options...
birdstrike Posted March 11, 2008 Share Posted March 11, 2008 Perhaps nobody really knows. Short of assumptions there isn't much one could say. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted March 11, 2008 Share Posted March 11, 2008 The two systems don't appear to be mutually exclusive - at least not in the 'virtual' world. In the 'real world' statistical percentages are driven by an accumulation of separate discrete events. In 'computerworld' separate discrete events are driven off of a statistical model. The tail wagging the dog, you could say. On another thread Steve had a long list of building penetration percentages for different ammo types in the game. So they seem to start with the penetration probablities and then work backwards to do trajectories, velocities, hit probabilities to get the desired individual results. In other words, they're cleverer than me 0 Quote Link to comment Share on other sites More sharing options...
JasonC Posted March 12, 2008 Share Posted March 12, 2008 birdstrike - um, somebody wrote the program, so somebody certainly knows. That is why he is asking Charles, not you, how it works inside. 0 Quote Link to comment Share on other sites More sharing options...
birdstrike Posted March 12, 2008 Share Posted March 12, 2008 Yes, sure. Someone of BF does know. I didn't want to indicate otherwise. But Taki asked if we could discuss it here. It was not specifically adressed at BF. And since he felt ignored, I merely wanted to say something, if just as to guess why nobody of us was responding. I admit, I could have written "nobody of us" in the post above to avoid any misunderstandings, but I wasn't aware of the deeper implications which could derive from paraphrasing it the way I did... 0 Quote Link to comment Share on other sites More sharing options...
Taki Posted March 12, 2008 Author Share Posted March 12, 2008 Yes. Thx for saying at least someting. When nobody knows then maybe BFC should Jump in here soon. Hope so. 0 Quote Link to comment Share on other sites More sharing options...
Taki Posted March 13, 2008 Author Share Posted March 13, 2008 *bump* 0 Quote Link to comment Share on other sites More sharing options...
Lurker765 Posted March 13, 2008 Share Posted March 13, 2008 My guess would be abstracted. I just base that on the fact infantry units can fire into a building that has other friendly units and the bullets won't hit them. My impression would be that if each individual bullet had a flight path you would have more friendly casualties caused by small arms. But I'm just guessing. 0 Quote Link to comment Share on other sites More sharing options...
Other Means Posted March 13, 2008 Share Posted March 13, 2008 Originally posted by Lurker765: My guess would be abstracted. I just base that on the fact infantry units can fire into a building that has other friendly units and the bullets won't hit them. My impression would be that if each individual bullet had a flight path you would have more friendly casualties caused by small arms. But I'm just guessing. Maybe I've got a good imagination, but it looks to me like I see a bullet actually hitting a soldier to cause a casualty. 0 Quote Link to comment Share on other sites More sharing options...
Lurker765 Posted March 13, 2008 Share Posted March 13, 2008 That is entirely possible and I just haven't gotten 'unlucky' and had one of my soldiers hit by friendly small arms fire. I haven't played the game much since 1.04 so my sample size is pretty small. Although, from what I can tell other people have shared my experiences. ie: http://www.battlefront.com/cgi-bin/bbs/ultimatebb.cgi?ubb=get_topic;f=52;t=002982#000011 http://www.battlefront.com/discuss/ultimatebb.php?ubb=get_topic;f=71;t=000160#000000 0 Quote Link to comment Share on other sites More sharing options...
Other Means Posted March 13, 2008 Share Posted March 13, 2008 Originally posted by Lurker765: That is entirely possible and I just haven't gotten 'unlucky' and had one of my soldiers hit by friendly small arms fire. I haven't played the game much since 1.04 so my sample size is pretty small. Although, from what I can tell other people have shared my experiences. ie: http://www.battlefront.com/cgi-bin/bbs/ultimatebb.cgi?ubb=get_topic;f=52;t=002982#000011 http://www.battlefront.com/discuss/ultimatebb.php?ubb=get_topic;f=71;t=000160#000000 Sorry, didn't get the jist of your post. I'm commenting on the initial question of abstracted vs tracked bullets. 0 Quote Link to comment Share on other sites More sharing options...
Guest Guest Posted March 14, 2008 Share Posted March 14, 2008 deleted per user request 0 Quote Link to comment Share on other sites More sharing options...
hoolaman Posted March 15, 2008 Share Posted March 15, 2008 I think your assessment is pretty much right Adam, I am sure from what I have seen and what BFC has stated that every shot is tracked, and any 3d object that gets in the way is counted as a hit. I think the hits that don't kill are either stopped by body-armour, or statistically (dice-roll) counted as hitting some abstracted small dip or mound of cover that can't be shown graphically. Remember even perfectly flat terrain is given some cover (no such thing as perfectly flat IRL) and this seems like the way its done. 0 Quote Link to comment Share on other sites More sharing options...
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