scottie Posted July 31, 2007 Share Posted July 31, 2007 i like using cover arcs to take large segments of the map especially for armor ... but i cant seem to move arc off the map so im left with a corner uncovered ... so if reinforcments happen to pop into that area they always shoot first !!! anyone else has this problem ? scott 0 Quote Link to comment Share on other sites More sharing options...
Dirtweasle Posted July 31, 2007 Share Posted July 31, 2007 Yes, it's bad and needs to be fixed. 0 Quote Link to comment Share on other sites More sharing options...
scottie Posted July 31, 2007 Author Share Posted July 31, 2007 BF can we get a comment on this please ? what is the story ? 0 Quote Link to comment Share on other sites More sharing options...
Martin Krejcirik Posted July 31, 2007 Share Posted July 31, 2007 I would also like back 180deg arcs. 0 Quote Link to comment Share on other sites More sharing options...
scottie Posted July 31, 2007 Author Share Posted July 31, 2007 i cant understand why such a marvelous bunch of developers would overlook something as simple as this .... must be a good reason for it. 0 Quote Link to comment Share on other sites More sharing options...
Exel Posted July 31, 2007 Share Posted July 31, 2007 Do the cover arcs still only cover the actual area 'lit up' or is it now a designation of just the angles of the arc covered (so that everything between the edges of the arc will be covered, regardless of range)? 0 Quote Link to comment Share on other sites More sharing options...
scottie Posted July 31, 2007 Author Share Posted July 31, 2007 Originally posted by Exel: Do the cover arcs still only cover the actual area 'lit up' or is it now a designation of just the angles of the arc covered (so that everything between the edges of the arc will be covered, regardless of range)? cant be surly, what if you want units to hold fire until a cetain line/point .... need HIDE and cover arc for this dont we ? 0 Quote Link to comment Share on other sites More sharing options...
Huntarr Posted July 31, 2007 Share Posted July 31, 2007 I believe this would greatly help out the WEGO problem of units not targeting threats. If we could make an arc that went out side the map boundary and or give us 180 presets, somefink. This restriction is leaving a lot of ground uncovered. 0 Quote Link to comment Share on other sites More sharing options...
Xipe66 Posted July 31, 2007 Share Posted July 31, 2007 For the time being you could also argue it's something that scenario designers need to take in consideration and not be asses about. if reinforcments happen to pop into that areaThat's what I mean. It's stupid and bad scenario design - you, as a player, should never have to consider the map edges for reinforcements arriving at your 20m overwatch. That's stupid. 0 Quote Link to comment Share on other sites More sharing options...
Grumbling Grognard Posted August 1, 2007 Share Posted August 1, 2007 Minor issue I would think. Let them address the problems people are having getting their product to 'run' at all. Priorities. Life and business is about priorities. Oh, but I agree, noticed it about 45 sec into my first game. 0 Quote Link to comment Share on other sites More sharing options...
scottie Posted August 1, 2007 Author Share Posted August 1, 2007 thanks for reply, will wait and see what happens ..... and i agree with the reinforcements at map edge, you should never be watching and waiting so bigger maps would help. 0 Quote Link to comment Share on other sites More sharing options...
Pandur Posted January 25, 2008 Share Posted January 25, 2008 any news on this!? its still a minor annoyance you face nearly in every game when you like to use cover arcs. 0 Quote Link to comment Share on other sites More sharing options...
Thomm Posted January 25, 2008 Share Posted January 25, 2008 Originally posted by scottie: BF can we get a comment on this please ? what is the story?Just wanted you to know that I made an "official" entry for this issue in the project database. So the suggestion will not be lost no matter how deeply it will be buried in this forum. Of course I have no idea if and when this will actually be addressed! Best regards, Thomm 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted January 25, 2008 Share Posted January 25, 2008 Has anyone tried doing a cover arc test, getting the enemy into the 'untouchable' corner to see if the AI responds? I mean, is this just a graphical glitch with displaying the cover arc or are there really functional dead zones? in my limited experience with cover arcs (don't use 'em much) the AI seems to treat them more as a 'suggestion' than an 'order'. 0 Quote Link to comment Share on other sites More sharing options...
Pandur Posted January 25, 2008 Share Posted January 25, 2008 good point! still, fact is there are some missions in the campain allready where this hurts(saltpan mission for example, a verry long and narrow map, its most terrible there to use cover arcs). ofcourse its "possible" to disloge the enemy from corners, but you are bound hope your guys engage things themselfs, not by suggestion(cover arc), and you dont have access to the use of the "permanent" face command, the 2nd use of cover arcs. so this is far from a graphical glitch, in WEGO you can dump a turn when a unit suddenly decides to "not" engage a unit or does it reluctant at best. so you need every "suggestion" you can get to make sure your guys have a reason to shoot, if there pops something up. on top, if you want to distribute their fire power in zones so nothing is wasted, than you need the cover arcs again. but all that isnt working to 100% or 99% at least, becouse the areas around the mapedges take a large part of the map. i guess about one third of the cover arcs i want to place are hindered in some way by this restriction. i use cover arcs in every game, multiple times, i even tell em where to piss by cover arc. so it hurts gameplay pretty much for the people wich "use" cover arcs from my point of view. the 360° acr is no solution to this, obviously. ...I made an "official" entry for this issue in the project database. So the suggestion will not be lost no matter how deeply it will be buried in this forum. thats verry good to know, many thanks 0 Quote Link to comment Share on other sites More sharing options...
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