Rokossovski Posted January 20, 2008 Share Posted January 20, 2008 Item number one on my wish list of map features would be the ability to place water tiles. Presently, when I place rivers or lakes on CMSF maps I draw a ring of "marsh" around the borders of the water (to make it impassable) and then use a flat ground texture, usually "dirt lot" (not "dirt") to represent the water itself. I use "dirt lot" because its flat texture looks a bit more like standing water than "marsh," which has prominent plants sticking up out of it. Although "dirt lot" is, of course, traversable by units, the presence of a ring of "marsh" around the tiles posing as water prevents units from reaching it. If someone would be so kind as to create a "dirt lot" Mod that can pass for water, it would give us access to aesthetically pleasing water tiles. I would do so myself, but I lack the necessary skills. 0 Quote Link to comment Share on other sites More sharing options...
missinginreality Posted January 20, 2008 Share Posted January 20, 2008 will have a go tonight, sure. 0 Quote Link to comment Share on other sites More sharing options...
missinginreality Posted January 20, 2008 Share Posted January 20, 2008 Ok, this is a first pass. maybe a little too much sparkling azure ocean? i can pm you the file if you want it. cheers J 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted January 20, 2008 Share Posted January 20, 2008 Great work around, gents! 0 Quote Link to comment Share on other sites More sharing options...
Webwing Posted January 20, 2008 Share Posted January 20, 2008 Cool! :cool: - 0 Quote Link to comment Share on other sites More sharing options...
Rokossovski Posted January 20, 2008 Author Share Posted January 20, 2008 Superb! Thanks Missinginreality! I'd love to put that mod to use. 0 Quote Link to comment Share on other sites More sharing options...
missinginreality Posted January 21, 2008 Share Posted January 21, 2008 Thanks folks, have tried uploading to cmmods but can't get the zip to upload for some reason. If I PM it to someone can they try for me please? Cheers PS The only down side to this tile is that units can still cross it if it's based on anything but marsh. However the great workaround suggested with marsh tiles around the edge will sort that out. 0 Quote Link to comment Share on other sites More sharing options...
Paper Tiger Posted January 21, 2008 Share Posted January 21, 2008 Marsh tiles are impassible? I really didn't know that. That is good to know. 0 Quote Link to comment Share on other sites More sharing options...
the Fighting Seabee Posted January 21, 2008 Share Posted January 21, 2008 Hoorah, I really see potential from the mod crowd. 0 Quote Link to comment Share on other sites More sharing options...
Peter Cairns Posted January 21, 2008 Share Posted January 21, 2008 What effect do you get when a shell hit's it... Blue bits or dirt.... Peter. 0 Quote Link to comment Share on other sites More sharing options...
Rokossovski Posted January 21, 2008 Author Share Posted January 21, 2008 Shells would leave a crater in the "water." Similarly, the shell hit would look like flying dirt rather than a nice watery splash. Those are probably two among several technical hurdles that led the Battlefront team to leave off providing proper water tiles. That said, water obstacles are a very important feature in many battlefields (even in our hypothetical Syrian war) and so even an imperfect water tile option is far better than none. 0 Quote Link to comment Share on other sites More sharing options...
missinginreality Posted January 21, 2008 Share Posted January 21, 2008 yes, craters in the water can someone upload this for me to cmmods? keeps timing out for some reason. am happy to email it around for someone to do that. cheers j 0 Quote Link to comment Share on other sites More sharing options...
Rokossovski Posted January 22, 2008 Author Share Posted January 22, 2008 Missinginreality: If you send me a copy I'll try to upload it to cmmods. 0 Quote Link to comment Share on other sites More sharing options...
missinginreality Posted January 23, 2008 Share Posted January 23, 2008 On it's way to you mate, cheers. 0 Quote Link to comment Share on other sites More sharing options...
Rokossovski Posted January 24, 2008 Author Share Posted January 24, 2008 Missinginreality's water tile mod is now up and available at cmmods.com. 0 Quote Link to comment Share on other sites More sharing options...
missinginreality Posted January 24, 2008 Share Posted January 24, 2008 Thanks Rokossovski 0 Quote Link to comment Share on other sites More sharing options...
birdstrike Posted February 15, 2008 Share Posted February 15, 2008 Thanks for this one. Nice work. Greatly enhances immersion for maps. A little observation: on big maps, the mud was still diplayed brown at greater distances. I notice that there needs to be an additional "mini ground mud.bmp" file (size 16x16) to show the water at distance as well. Perhaps you could add this small bmp to your file on CMMODS? 0 Quote Link to comment Share on other sites More sharing options...
missinginreality Posted February 15, 2008 Share Posted February 15, 2008 Well spotted. Will get one done today no worries. 0 Quote Link to comment Share on other sites More sharing options...
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