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Ammo and crew tracking loss in WEGO playback


Mord

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A nod to thewood for his post in another thread.

Originally posted by thewood:

It is almost impossible to keep track of ammo now. The replay starts at the last known level of ammo, so you can can't tell what was fired during the execution of the turn unless you use paper and pen and follow just one tank. A slight step backwards.

All replays in WEGO restart with the battle effects of the turn already known. Ammo doesn't reset, icons change from tank to soldier if there was a knockout, or hit to the vehicle that caused a bailout, and you don't know which crewman was injured during that turn unless you were paying close attention or, as thewood stated, have everything written down. Is this a bug? Or a design decision? I am hoping for bug.

Mord.

P.S. And has been stated before it would rule to have our kill lists back.

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Originally posted by Battlefront.com:

It is something that we do need to fix, for sure. It's just visual so it's not been at the top of our ToDo List.

Yes, kill tracking is something we will ABSOLUTELY be putting into CM:SF at some point. Hopefully sooner rather than later.

Steve

Great news brother! Thanks!

Mord.

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Originally posted by Battlefront.com:

It is something that we do need to fix, for sure. It's just visual so it's not been at the top of our ToDo List.

The more general case of things being re-set during playback is the major reason people think WEGO is a kludge I think.

Originally posted by Battlefront.com:

Yes, kill tracking is something we will ABSOLUTELY be putting into CM:SF at some point. Hopefully sooner rather than later.

Steve

Coolio.
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