Other Means Posted February 19, 2008 Share Posted February 19, 2008 If you'll be so kind. 1) Do we have a type of terrain that is impassible to AFV's but not infantry? 2) Do we have any terrain that will slow down AFV's? 3) Do we have a type of woods that are impassible to AFV's? 4) Do we have any kind of cover that's impassible to infantry but not AFV's? Thanks for any help you can give me, you can probably guess I'm thinking of taking the plunge, it's just so hard to get an idea of elevation without going into 3D mode. 0 Quote Link to comment Share on other sites More sharing options...
SgtMuhammed Posted February 19, 2008 Share Posted February 19, 2008 1- No. Marsh and cliffs are only impassible terrain but it is all or nothing. Buildings and walls are the only things that stop vehicles but not infantry. 2- Mud will slow AFVs with a chance to bog. 3- 3-Tree clusters will slow AFVs and sometimes make them take a different route if near by. I don't think they will stop AFVs though. 4- No. Real infantry though can go anywhere a vehicle can. 0 Quote Link to comment Share on other sites More sharing options...
Other Means Posted February 19, 2008 Author Share Posted February 19, 2008 Great, I'll give it a go then. <font size="-3">Try not to laugh</font> 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted February 19, 2008 Share Posted February 19, 2008 If you include low walls under the heading of 'terrain' that'll stop armor cold and allow infantry through. That is AI armor. A human player would blast a gap and move on through. Its been awhile since I've played with large stretches of 'sand'. Depending on the vehicle it might increase bogging... maybe. 0 Quote Link to comment Share on other sites More sharing options...
Other Means Posted February 19, 2008 Author Share Posted February 19, 2008 Originally posted by MikeyD: If you include low walls under the heading of 'terrain' that'll stop armor cold and allow infantry through. That is AI armor. A human player would blast a gap and move on through. Its been awhile since I've played with large stretches of 'sand'. Depending on the vehicle it might increase bogging... maybe. That's what I was thinking of doing, I didn't think about the blasting. Hmm. 0 Quote Link to comment Share on other sites More sharing options...
Michael Dorosh Posted February 20, 2008 Share Posted February 20, 2008 Wrong forum, lunkheads. :mad: 0 Quote Link to comment Share on other sites More sharing options...
LongLeftFlank Posted February 20, 2008 Share Posted February 20, 2008 Originally posted by Michael Dorosh: Wrong forum, lunkheads. :mad: Wow, Michael you're approaching a JasonC level of crankiness. Btw, I suggest rubbled buildings to simulate patches of large boulders and crags impassable to vehicles. Decent cover too, unlike other nonbuilding terrain. 0 Quote Link to comment Share on other sites More sharing options...
Michael Dorosh Posted February 20, 2008 Share Posted February 20, 2008 Originally posted by LongLeftFlank: </font><blockquote>quote:</font><hr />Originally posted by Michael Dorosh: Wrong forum, lunkheads. :mad: Wow, Michael you're approaching a JasonC level of crankiness. Btw, I suggest rubbled buildings to simulate patches of large boulders and crags impassable to vehicles. Decent cover too, unlike other nonbuilding terrain. </font> 0 Quote Link to comment Share on other sites More sharing options...
Roter Stern Posted February 20, 2008 Share Posted February 20, 2008 Originally posted by Other Means: 1) Do we have a type of terrain that is impassible to AFV's but not infantry?No actual terrain, i.e. nothing equivalent to CMx1's "rough" and "woods" tiles. Also we're unable to make slopes that accomplish that - something we could in CMx1. I've been trying to campaign for this one for quite some time now, so far with out any official comments whether or not we can expect to see terrain and elevations like that any time soon. 0 Quote Link to comment Share on other sites More sharing options...
Other Means Posted February 20, 2008 Author Share Posted February 20, 2008 Originally posted by Michael Dorosh: Wrong forum, lunkheads. :mad: If you've nothing to add then GET OUT OF THE THREAD* <font size="-3">*said like the ghost on the train in Ghost</font> 0 Quote Link to comment Share on other sites More sharing options...
LongLeftFlank Posted February 20, 2008 Share Posted February 20, 2008 No, I think Michael was simply making one of those "ya had to be there for the last 8 years" running jokes (e.g. "whose grass mod is that?", "Bren tripod") 0 Quote Link to comment Share on other sites More sharing options...
Other Means Posted February 20, 2008 Author Share Posted February 20, 2008 Originally posted by LongLeftFlank: No, I think Michael was simply making one of those "ya had to be there for the last 8 years" running jokes (e.g. "whose grass mod is that?", "Bren tripod") Sorry yes - it's a joke between he and I. 0 Quote Link to comment Share on other sites More sharing options...
Michael Dorosh Posted February 20, 2008 Share Posted February 20, 2008 Originally posted by LongLeftFlank: No, I think Michael was simply making one of those "ya had to be there for the last 8 years" running jokes (e.g. "whose grass mod is that?", "Bren tripod") Mmm...not even close. The definition of truly unfunny is when you have to explain the joke multiple times. My bad. 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.