Thumbs Posted August 1, 2007 Share Posted August 1, 2007 Performance on my system is great. I don't know what all the fuss is about. A pause-and-go game like this doesn't need the FPS of a FPS (damn overlapping acronyms!). Is there any way to adjust the level of detail system? The trenches in particular would be nice to see from a bit further away. It drives me nuts that I can't see enemy units in their trenches without zooming in so close that I can see pimples on their faces. 0 Quote Link to comment Share on other sites More sharing options...
Roter Stern Posted August 1, 2007 Share Posted August 1, 2007 Have you tried adjusting the 3D model quality in the Options? You can even do it while in-game with Shift+[ and Shift+] keys 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted August 1, 2007 Share Posted August 1, 2007 You can try increasing terrain or polygon detail in the settings display. See if that gets you anywhere. That might push back the LODs by a bit. Often a distant trench will be seen as a dark splotch on the terrain letting you know 'something's' out there. I rather suspect its not really all that easy to spot a well prepared slit trench in hilly terrain from 400m+. I tend to play close to ground level with the troops and don't expect to see much more than they would. Others prefer to hover above the battle during gameplay like the all-seeing eye of God. 0 Quote Link to comment Share on other sites More sharing options...
Skinnedpuppy Posted August 1, 2007 Share Posted August 1, 2007 Even on max settings the details disapear after a few hundered meters there needs to be a Draw Distance slider in the options. 0 Quote Link to comment Share on other sites More sharing options...
Childress Posted August 1, 2007 Share Posted August 1, 2007 Originally posted by MikeyD: I rather suspect its not really all that easy to spot a well prepared slit trench in hilly terrain from 400m+. I respectfully disagree. Not when one side (Americans) has total air superiority, choppers and flying drones. One suspects, OTOH, that Iraqi, oops I mean Syrian, intel is considerably less comprehensive. 0 Quote Link to comment Share on other sites More sharing options...
wolf66 Posted August 1, 2007 Share Posted August 1, 2007 Originally posted by Skinnedpuppy: Even on max settings the details disapear after a few hundered meters there needs to be a Draw Distance slider in the options. I also find this VERY annoying :mad: 0 Quote Link to comment Share on other sites More sharing options...
Blackmuzzle Posted August 1, 2007 Share Posted August 1, 2007 The reason for this is that the game doesn't do "adaptive terrain LOD". Ideally, the terrain mesh is kept at a certain detail level for important parts (steep changes in slope, streets, trenches) but the mesh detail is decreased in proportion to distance for the more flat parts of the map. As it is now, the area of high terrain LOD seems to be circular around the camera regardless of whether there's a trench farther away or not. In their defense, this is quite annoying to get right code-wise. I myself only did the simple, circular terrain LOD. Yes streets get butchered at times, but it basically does the job. 0 Quote Link to comment Share on other sites More sharing options...
Yskonyn Posted August 1, 2007 Share Posted August 1, 2007 Yep, brought up a few times now and I definately would vote for more detail options in the Options Menu! 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted August 1, 2007 Share Posted August 1, 2007 Blackmuzzle, Actually, there is adpative LOD. The problem is that trenches are killers since they disrupt the mesh so much. So it isn't so much about the look, it's the framerate. We are looking into allowing users to have nore DIRECT control over the LOD distance. Not sure if that will make the 1.02 cut, but it will get in if I have anything to say about it. And I have at least 2cents to add Steve 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted August 1, 2007 Share Posted August 1, 2007 "One suspects, OTOH, that Iraqi, oops I mean Syrian, intel is considerably less comprehensive." With the exception (and BFC models this) of that guy with a celphone in his hand watching the parade pass beneath his window. Sprinkle a few Syrian 'spies' around an urban MOUT engagement map and the Syrian side will know what the commander had for beakfast that morning - with cel phone picts of the meal! 0 Quote Link to comment Share on other sites More sharing options...
molotov_billy Posted August 1, 2007 Share Posted August 1, 2007 Originally posted by Battlefront.com: Blackmuzzle, Actually, there is adpative LOD. The problem is that trenches are killers since they disrupt the mesh so much. So it isn't so much about the look, it's the framerate. We are looking into allowing users to have nore DIRECT control over the LOD distance. Not sure if that will make the 1.02 cut, but it will get in if I have anything to say about it. And I have at least 2cents to add Steve Is there a darker texture than can be placed on trenches so that even when they LOD to flat terrain, you can see some indication of where the trench is? My main difficulty with this is when I'm trying to assign linear bombardments on trenches. I have to get very close an pan along the trench lines to assign targets. 0 Quote Link to comment Share on other sites More sharing options...
Sitting Duck Posted August 1, 2007 Share Posted August 1, 2007 How about an option to toggle a grid display to help show terrain contour? I used to love the grid mod in the CMx1 series. 0 Quote Link to comment Share on other sites More sharing options...
JSB Posted August 31, 2007 Share Posted August 31, 2007 Could it be a good thing to consider a 2D/3D mix to display the trenches, so that they always could be seen? The way they appear/disappear constantly at the distance I use to look at the battlefield doesn't fit with the overall graphic quality and is rather distracting. For now, I avoid scenarios featuring trenches... 0 Quote Link to comment Share on other sites More sharing options...
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