Rick Posted December 6, 2007 Share Posted December 6, 2007 So I called in an emergency, point, anti-armor strike and a couple minutes later there's this thick black smoke between the spotter and the tank. Was that artillery smoke? I also learned that T72s are complete murder on infantry, wiping out whole squads in a single shot. 0 Quote Link to comment Share on other sites More sharing options...
SgtMuhammed Posted December 6, 2007 Share Posted December 6, 2007 No that was from the tank. Syrian smoke is black and shows up several hundred meters from the vehicle. 0 Quote Link to comment Share on other sites More sharing options...
Rick Posted December 6, 2007 Author Share Posted December 6, 2007 I thought I didn't see any artillery land. Man he must've been responding to the spotter, certainly wasn't anything else on that hill for him to fear. A couple more shots from his main gun and there probably wouldn't have been anyone left alive on the hill. 0 Quote Link to comment Share on other sites More sharing options...
Hev Posted December 6, 2007 Share Posted December 6, 2007 Just as a further point, any fire mission called in using Emergency will move straight to the fire mission with no adjusting rounds, hence, will rarely land on target. 0 Quote Link to comment Share on other sites More sharing options...
aka_tom_w Posted December 6, 2007 Share Posted December 6, 2007 emergency calls for arty should be avoided at all cost, mostly because they almost never hit the intended target. Its always better to use your best or most highly qualified spotter and ask for immediate and wait for the spotting rounds 0 Quote Link to comment Share on other sites More sharing options...
JohnO Posted December 6, 2007 Share Posted December 6, 2007 Thats arty, what about mortars there shouldn't be any problems calling an emergency fire mission from mortars landing on the target or even close to the targert compare to if its arty rounds. Now I could be wrong on this. 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted December 8, 2007 Share Posted December 8, 2007 Originally posted by Rick: I thought I didn't see any artillery land. Man he must've been responding to the spotter, certainly wasn't anything else on that hill for him to fear. A couple more shots from his main gun and there probably wouldn't have been anyone left alive on the hill. I would think that what The Syrian Tank commander can see adjusted by his experience, motivation and morale would play the critical role in to pop or not to pop smoke. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted December 8, 2007 Share Posted December 8, 2007 'Emergency' means they point the tubes in the general direction and start firing like mad. Mortars will miss - they just won't miss by as much as the artillery. May be useable if you were going to 'area fire' a big footprint anyway. I'm just guessing, we probably haven't got artillery smoke in the game because of initial fears of a monster framerate hit if artillery smoke was used. BUT the game engine just keeps getting faster and faster, a substantial improvement over the old 1.00 release. We can only hope they eventually decide they've got the game engine running at a good enough clip that smoke rounds wouldn't be a game-killer. 0 Quote Link to comment Share on other sites More sharing options...
Hev Posted December 8, 2007 Share Posted December 8, 2007 So, are we going to get arty smoke in the new patch? 0 Quote Link to comment Share on other sites More sharing options...
M1A1TC Posted December 8, 2007 Share Posted December 8, 2007 I sure hope so. Excelent article on smoke use http://www.globalsecurity.org/military/library/policy/army/fm/7-90/Appc.htm 0 Quote Link to comment Share on other sites More sharing options...
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