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What sort of missions would you like in?


vincere

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How about Western convoy, with escorts, gets ambushed. The ambushers could be Syrian irregulars or regular Army troops. Western forces could be initially outgunned, but have QRF forces as reinforcements after a given time.

Not a mission type, but a game feature I would like to see is partial crew dismounts from vehicles. ie: TC dismounts from HMMWV to do a quick recon, the driver and gunner stay in. This would give the vehicle a hit on reaction times, but would allow it to move and shoot. For cargo vehicles, at least western, there is a primary and assistant driver. Both are armed with M-16, M-4,or M-249. The assistant driver should be able to dismount to provide local security.

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NG cavscout,

I can see what your getting at but I am not sure about it. As in other areas I would allow something similiar but on an AI basis.

What would happen is that on certain occasions crew would partcially or fully disembark, but not under player control.

For example if a Hummer came under fire the crew might "Bug out" for cover but then reman the vehicle later, alternatively when a convoy stopped , co-drivers might get out to provide cover etc.

I'd prefer this to using them as spotters etc, as like may of the "possible" uses for crews etc, it could be easily become unrealistic or "gamey".

An AI solution might even be only "graphic", with the appearance of crew outside vehicles having no real effect on performance, but rather just "Eye Candy". Prior to combat I'd quite like to see crew on and outside of vehicles, in a sort of "resting Mode".

This "resting" mode is something thats been mentioned before by a few (well ok just me...), as a possible addition for surprise style special forces missions, where one side started at a lower level of readiness or awareness.

From Steves recent post on troop stats I don't think "Awareness" will be in although "training" and "experience" will both have an impact.

Peter.

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  • 1 month later...

What about mission's where you have to destroy or protect objectives rather than capturing the flag. For example trucks, buildings, radar stations, missile launchers can be given points. You gain points by protecting or destroying them.

This would be great for sas or commando missions. You have to get behind enemy lines and destroy your objective then you have to get your soldiers through an exit zone (to escape). Two examples would be to destroy aircraft and helicopters in an airport that's heavily guarded by sam's or destroying a supply dump.

The AI for the computer to use exit zones needs to improve, as the AI fails to recognize it has to pass troops through the exit zone.

[ March 20, 2006, 07:43 AM: Message edited by: mav1 ]

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Ah, good idea on the building desctruction missions.

Of course it wouldn't be much of a test for the U.S. with its predator drones and satellite bombs. But it would go some way towards producing believable 'unsurgent' missions. Attack and destroy that checkpoint or that embassy building or that airplane on the runway (Wouldn't it be nice to have a static Boeing jetliner to place on a runway as a target?). The concept of the AI purposefully avoiding contact in order to make it to the objective is intriguing too. We could have a game of cat-and-mouse going on.

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You read my mind MickeyD on the static airplane on the runway as a target. It would be great to have a mission to destroy something then make a run for it. What a about mission involving rescuing hostages? For example the hostages can be on a plane, you can go inside the plane like a building, kill the enemy and rescue the hostages.

[ March 20, 2006, 09:46 AM: Message edited by: mav1 ]

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What about a mission involving finding hostages, hidden inside a building somewhere on the map. You have to find them, rescue them and then protect them as you escape through the exit zone.

Or a mision involving finding and killing a general or political leader that is heavily protected. There could be supplies that need destroying in a building.

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Crew dismounts/bugouts/remanning is not a feature I'd have prioritized from a gameplay perspective, but then again....

As has been noted many times before, if CM2 is going to be at all realistic as a combat simulation in a 2007 world (i.e. next year!), keeping friendly losses to a minimum -- vehicle crews included -- will be a prime Allied victory condition, regardless of what others may exist.

For the other side, killing more than a handful of "white meat" in a single engagement will deliver a strategic victory (i.e. on CNN) no matter how badly they're mauled otherwise. So otherwise suicidal actions become quite rational for them, just as some of the more aggressive and risky Allied tactics become unavailable to us.

....Unless the storyline posits some new terrorist attack that outrages/desensitizes Allied public opinion to casualties.

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Just some thoughts on common small unit real-world missions.

1. The recce battle - patrols and infiltration of OPs that have a bearing on later games for EF location/strength intelligence. +VPs for each enemy unit detected, -VPs for FF detection/compromised.

2. Capture objective - take intact an objective (bridge, radio station, hospital etc) and defend it from the enemy. +VP for holding objective, -VPs for damage or enemy control.

3. Breaching/crossing obstacle - minefield, wadis /gullies, river, roadblock etc - +VP force protection and number of units that traverse obstacle, -VP time delay, casualties

4. Rendezvous point - meet up with another unit not under your command at location X for a task - helicopter pickup, meet up SF team, rescue casualties etc +VP for timing, -VP for delay, casualties and failure to meet up.

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