Nidan1 Posted July 29, 2007 Share Posted July 29, 2007 Can American units with MOUT equipped combat engineers breach free standing or building walls...if so how, I cant find a reference in the manual. 0 Quote Link to comment Share on other sites More sharing options...
Roter Stern Posted July 29, 2007 Share Posted July 29, 2007 Page 57 - "Blast" command 0 Quote Link to comment Share on other sites More sharing options...
Nidan1 Posted July 29, 2007 Author Share Posted July 29, 2007 Originally posted by The Louch: Page 57 - "Blast" command Thank you good sir. 0 Quote Link to comment Share on other sites More sharing options...
Yskonyn Posted July 29, 2007 Share Posted July 29, 2007 Getting them close to a wall is where my problem lies! 0 Quote Link to comment Share on other sites More sharing options...
Harry_2 Posted July 30, 2007 Share Posted July 30, 2007 Has anyone been able to get the "Blast" command to work? I am unable to breach walls or buildings with engineers. I have RTM. Am I missing something? I can flatten them with Arty and Tank, MGS rounds. As an example I keep attempting it in the Al Huf engagement, 1 Bradley and 3 Inf squads. The command dissapears and the squad just lies there. Different walls, different buldings and different squads, I haven't gotten it to work yet. 0 Quote Link to comment Share on other sites More sharing options...
Cpl Steiner Posted July 30, 2007 Share Posted July 30, 2007 Unfortunately even if the wall is breached the squad ignores the breach and goes around the side through a door! I think this is a known bug. 0 Quote Link to comment Share on other sites More sharing options...
Pandur Posted July 30, 2007 Share Posted July 30, 2007 today i played into the 2nd campain battle. i breached a wall with an MGS stryker, and breached the house wall behind it wiht the same vehicle. basicly, i couldnd figure out how to use a javelin without having the squad using up its small arms and 203´s onto the wall. so i took the vehicle but in the end i found no way to get my man into the house through the safe, breached, side. they wanted something "fresh" and well..."ahrrrg, iam hit!" hope thats a knowen bug 0 Quote Link to comment Share on other sites More sharing options...
Bunyip Posted July 30, 2007 Share Posted July 30, 2007 Are we talking building walls or free standing walls? 0 Quote Link to comment Share on other sites More sharing options...
Harry_2 Posted July 30, 2007 Share Posted July 30, 2007 My Inf will not place demo charges using the blast command on a free standing wall. I haven't tried on a building but from the responses here I assume there is no difference. 0 Quote Link to comment Share on other sites More sharing options...
Pinetree Posted July 31, 2007 Share Posted July 31, 2007 Originally posted by Pandur: basically, i couldnt figure out how to use a javelin without having the squad using up its small arms and 203´s onto the wall. there's a couple of ways you can do this, first pull the squad back out of small arms range and they should let loose a javelin, or you could detach the anti-tank team, pull them back a bit and then target the wall. 0 Quote Link to comment Share on other sites More sharing options...
dischord Posted July 31, 2007 Share Posted July 31, 2007 Originally posted by Pandur: today i played into the 2nd campain battle. i breached a wall with an MGS stryker, and breached the house wall behind it wiht the same vehicle.In this battle, I've found the south wall breachable by stryker, but the east wall (presumably the same wall type) is UNbreachable. Anyone else have this problem? Edit: Upon further review, the above conclusion may have been hasty. Both walls can be difficult to breach. [ July 30, 2007, 10:54 PM: Message edited by: dischord ] 0 Quote Link to comment Share on other sites More sharing options...
Pandur Posted July 31, 2007 Share Posted July 31, 2007 no, i didnt tried the other wall... and thanks pinetree 0 Quote Link to comment Share on other sites More sharing options...
Dirtweasle Posted July 31, 2007 Share Posted July 31, 2007 Originally posted by Pinetree: there's a couple of ways you can do this, first pull the squad back out of small arms range and they should let loose a javelin, or you could detach the anti-tank team, pull them back a bit and then target the wall. Why is that? What is the real min to fire on the Javelin? I've also had the AT team balk at firing area attack at buildings, and instead have one man spot and the other fire his rifle until empty. 0 Quote Link to comment Share on other sites More sharing options...
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