Ryan Crierie Posted July 31, 2007 Share Posted July 31, 2007 How about this compromise? Why not use an IF algorithm in conjunction with a revived blue bar, like: "IF BLUE BAR TIME TO COMPLETE 15% TAKES LONGER THAN X SECONDS, SWITCH TO REAL TIME PLAYBACK". This would achieve BFC's goal of significantly speeding up the time between hitting GO button and seeing things move on monster scenarios like "To the Volga", while at the same time; retaining the blue bar's ability allowing us WEGOers to rapidly fast forward the boring parts where nothing is happening; such as road marches. With the current setup, people are going to be pushed towards impatience just to see something start up; the Blue Bar and the VCR allowed you to rapidly resolve a slow, methodical advance; without it taking up a lot of "Real time". 0 Quote Link to comment Share on other sites More sharing options...
Michael Dorosh Posted July 31, 2007 Share Posted July 31, 2007 If you have turn after turn of watching guys walking around doing nothing, blame the scenario designer. He obviously made the advance to contact far too long. 0 Quote Link to comment Share on other sites More sharing options...
wolf66 Posted July 31, 2007 Share Posted July 31, 2007 I quite liked the thrill of that "watching guys walking around doing nothing" aka trying to catch the opponent on the wrong foot .... maybe because of the diminished size of maps/scenarios there is no point in flanking maneuvers anymore that made CM1 so special ? 0 Quote Link to comment Share on other sites More sharing options...
Xipe66 Posted July 31, 2007 Share Posted July 31, 2007 The strategic part of the scenario editor needs more conditionals (yes, time is a conditional) - that way we could make it reactive and a real challenge to human players. Operation Flashpoint had this, and it worked really well. You could create pretty advanced instructions and conditionals, split the decision tree at serveral places, and basically create a strategic AI that was very lifelike and challenging. 0 Quote Link to comment Share on other sites More sharing options...
SgtMuhammed Posted July 31, 2007 Share Posted July 31, 2007 I kind of like the new system. I have gotten to where I usually skip the playback. 0 Quote Link to comment Share on other sites More sharing options...
Steiner14 Posted July 31, 2007 Share Posted July 31, 2007 And i don't understand, why it wasn't made optional with a blanked screen and the famous blue progress bar. 0 Quote Link to comment Share on other sites More sharing options...
Runyan99 Posted July 31, 2007 Share Posted July 31, 2007 I can't believe this is such an important issue. You guys are really too impatient to watch a 1 minute turn play out? 0 Quote Link to comment Share on other sites More sharing options...
Other Means Posted July 31, 2007 Share Posted July 31, 2007 I think it's an excellent approach and the beloved blue bar will be forgotten quicker than you think. I'd like the option of not watching the replay though. It throws me going into it straight away. 0 Quote Link to comment Share on other sites More sharing options...
Yskonyn Posted July 31, 2007 Share Posted July 31, 2007 Just click the red button an extra time to skip... I don't see the problem here either. 0 Quote Link to comment Share on other sites More sharing options...
Vergeltungswaffe Posted July 31, 2007 Share Posted July 31, 2007 Maybe people would be happy if they could have the option at the end of the real turn to click Show Replay or No Replay. 0 Quote Link to comment Share on other sites More sharing options...
acrashb Posted July 31, 2007 Share Posted July 31, 2007 Originally posted by Runyan99: I can't believe this is such an important issue. You guys are really too impatient to watch a 1 minute turn play out? Believe it. 0 Quote Link to comment Share on other sites More sharing options...
Cornfleek Posted July 31, 2007 Share Posted July 31, 2007 this game needs more IF algorithms! 0 Quote Link to comment Share on other sites More sharing options...
CRourke Posted July 31, 2007 Share Posted July 31, 2007 I think a well designed scenario can indeed have a long opening phase where not very much happens (well, if you think 15 minutes is long). And I liked being able to skip through it in CMx1. But I don't think any changes away from the current system are practical at this point. I'll suck it up and hope that more important issues are addressed first. 0 Quote Link to comment Share on other sites More sharing options...
Thunderbird Posted July 31, 2007 Share Posted July 31, 2007 Originally posted by Runyan99: I can't believe this is such an important issue. You guys are really too impatient to watch a 1 minute turn play out? No, you don't understand. The problem is this is another hit on the WEGO system caused by the move to Real Time. More cycles = better AI. A blue bar means you can take as many cycles as you need. Real time or instant replay WEGO means you have 1 minute. Get it now? 0 Quote Link to comment Share on other sites More sharing options...
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